Dungeon Crawl Stone Soup version bcrawl-1.21.2-20-g6d45ba5942 (webtiles) character file. Game seed: 475208093937988409 2 Revguard the Conjurer (level 1, -1/10 HPs) Began as a Skeleton Conjurer on Feb 27, 2020. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (24 turns). Revguard the Conjurer (Skeleton Conjurer) Turns: 24, Time: 00:00:49 Health: -1/10 AC: 2 Str: 14 XL: 1 Next: 33% Magic: 0/4 EV: 12 Int: 12 (13) God: Gold: 0 SH: 0 Dex: 7 (9) Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##...... 4% 2 N/A Iskenderun's Mystic Bla Conj ##...... 10% 3 N/A Fulminant Prism Conj/Hex #......... 65% 4 N/A Irradiate Conj/Tmut #......... 94% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History The jackal closely misses you. You hit the jackal. You kill the jackal! Your Conjurations skill increases to level 5! You barely miss the jackal. The jackal bites you. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal bites you. Your body deteriorates! You feel dopey. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel clumsy. The jackal bites you. You die... #.# .# #.. #.# #.. #.# #.. #.# #.. #.# #.. #.# #.###..#####.# #...†......h.####### ..######'###@....... #P♣♣P♣.PP#.####### #≈P♣.....+.# #.....≈P♣#.# #<.≈♣P♣♣≈#.# ####### ##.# #.# #.# You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Revguard the Skeleton Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 19 | D:1 | Reached skill level 5 in Conjurations 24 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 5 Dodge: Dodged || 4