Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a staff of fire (35, 14, D) +1 acid dragon scales (35, 15, D) a phantom mirror (36, 0, D) a staff of fire (36, 1, D) a staff of cold (36, 14, D) the +7 hand axe of Broken Luck {vamp, Fly rElec} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. Fly: It grants you flight. (36, 15, D) a staff of poison (37, 14, D) a box of beasts (inert) (37, 15, D) a +4 vampiric dagger (38, 3, D) a +0 flail (38, 5, D) a +0 scimitar (still there?) a naga corpse (still there?) (38, 6, D) a +0 whip (still there?) a +0 robe (still there?) a naga corpse (still there?) a guardian serpent corpse (still there?) (38, 14, D) a +2 great sword of venom (38, 15, D) a book of Callings (38, 23, D) a +0 short sword (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (39, 1, D) a +0 war axe a staff of air a naga corpse (39, 4, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (39, 5, D) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (still there?) an anaconda corpse (still there?) (39, 14, D) a +3 chain mail of fire resistance (39, 15, D) a box of beasts (inert) (39, 23, D) a +0 dagger (still there?) a +0 robe (still there?) (40, 1, D) a staff of air (40, 2, D) a +0 vorpal battleaxe a +0 robe a naga corpse (40, 4, D) an adder corpse (40, 5, D) a +0 war axe a naga corpse (40, 7, D) a +0 whip a +0 ring mail a +0 club (40, 14, D) a staff of earth (40, 15, D) a ring of ice (40, 22, D) a +0 whip (41, 0, D) the +8 quarterstaff "Vuoteac" {pain, Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+7). (41, 1, D) a staff of air (41, 14, D) a +2 vorpal broad axe (41, 15, D) a staff of air (42, 0, D) a staff of fire (42, 1, D) a book of Flames (42, 14, D) +1 shadow dragon scales (42, 15, D) a +3 falchion of holy wrath (43, 14, D) a +0 vampiric great sword (43, 15, D) a staff of air (49, 0, D) a +0 war axe of draining (49, 1, D) a +6 ring of strength (49, 12, D) a +3 arbalest of freezing (49, 36, D) a +2 vorpal trident (49, 37, D) an amulet of guardian spirit (50, 0, D) the +3 leather armour "Tilaneq" {Rampage rC- Regen+ Int+6} Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (50, 1, D) a +4 chain mail of willpower (50, 3, D) a glowing shapeshifter corpse (50, 12, D) a +1 falchion of holy wrath (50, 13, D) a +7 demon blade of electrocution (50, 24, D) a staff of conjuration (50, 25, D) a condenser vane (inert) (50, 30, D) a +2 war axe of electrocution a +0 cloak of stealth a +1 vorpal flail (50, 36, D) a +3 arbalest of flaming (50, 37, D) a condenser vane (inert) (51, 4, D) an ugly thing corpse (51, 12, D) a +1 vorpal fustibalus (51, 15, D) an ugly thing skeleton (51, 24, D) a +2 chain mail of positive energy (51, 25, D) a ring of wizardry (51, 30, D) a +0 hand axe a +0 scimitar a +0 long sword a +1 cloak (51, 31, D) a +0 dagger a +0 robe a +0 whip a +0 leather armour (51, 32, D) a +0 flail 3 boomerangs (51, 33, D) a +0 short sword (unseen) (51, 41, D) a +0 club (52, 0, D) a +4 ring mail of fire resistance (52, 1, D) a book of Burglary (52, 4, D) a glowing shapeshifter corpse (52, 6, D) a staff of air (still there?) a shapeshifter corpse (still there?) (52, 13, D) a staff of fire (52, 24, D) a +0 long sword a tin of tremorstones (2/2) (52, 25, D) a piece from Xom's chessboard (15/15) (52, 28, D) a +0 cloak (unseen) (52, 29, D) a +0 halberd (still there?) a +0 long sword (still there?) a +0 cloak (still there?) (52, 30, D) a +0 long sword (52, 31, D) a +0 war axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (52, 32, D) a +0 flail (still there?) a ring of positive energy (still there?) (52, 37, D) a +4 spectral quarterstaff (53, 5, D) a glowing shapeshifter corpse (53, 6, D) a shapeshifter corpse (53, 7, D) a shapeshifter corpse (53, 24, D) a +0 short sword (53, 25, D) a +4 morningstar of draining (53, 36, D) the +4 flail of Degaeqick {speed, *Noise +Blink Dex+2} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). +Blink: It lets you blink. *Noise: It may make noises in combat. (53, 37, D) a +1 vorpal longbow (53, 41, D) a +0 dagger a +0 robe (54, 5, D) a glowing shapeshifter corpse (54, 12, D) a ring of willpower a +6 ring of dexterity a +4 ring of evasion a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler (54, 13, D) a +3 trident of protection (54, 36, D) a lightning rod (4/4) (55, 1, D) a +4 vorpal shortbow (55, 12, D) a +0 cloak of stealth (55, 13, D) a staff of earth (59, 36, D) the +8 chain mail "Nusuaj" {+Blink Int+3} Int: It affects your intelligence (+3). +Blink: It lets you blink. (60, 36, D) a +0 dagger of draining (60, 37, D) a piece from Xom's chessboard (15/15) (60, 40, D) a +0 club (unseen) (61, 0, D) a +0 trident of freezing (61, 8, D) a +4 rapier of venom (61, 16, D) a lightning rod (4/4) (61, 26, D) the +5 shortbow of Judgement {flame, rC+ Will+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. Will: It increases your willpower. (61, 36, D) a staff of conjuration (61, 37, D) a piece from Xom's chessboard (15/15) (61, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 43, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 0, D) a +3 scale mail of cold resistance (62, 9, D) a staff of fire (62, 16, D) a +1 vorpal scimitar (62, 27, D) a staff of earth (62, 40, D) a +0 spectral quarterstaff (still there?) a +0 leather armour (still there?) (63, 0, D) a +0 flail of holy wrath (63, 8, D) a +6 short sword of venom (63, 16, D) a +2 broad axe of freezing (63, 20, D) a +1 vorpal long sword a +0 robe (63, 26, D) a phantom mirror (63, 27, D) a box of beasts (inert) (63, 36, D) a +2 rapier of protection (63, 37, D) an amulet of guardian spirit (64, 26, D) the +8 rapier "Plojy" {spect, *Slow rCorr Str+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (64, 27, D) a +6 spear of venom (65, 26, D) a +0 rapier of freezing (67, 0, D) a +3 leather armour of poison resistance (67, 2, D) a +0 short sword (still there?) a +0 robe (still there?) (68, 1, D) the ring of Joy {MP+9 Str-5 Int+4 Stlth+} [ring of magical power] Str: It affects your strength (-5). Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (69, 0, D) a staff of death (69, 36, D) a +3 scale mail of positive energy (70, 8, D) a +2 robe (70, 36, D) a staff of earth (71, 26, D) the +6 dagger of Eternal Vigilance {vorpal, rF++} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. (71, 36, D) a +3 scale mail of fire resistance (71, 37, D) a staff of fire (72, 8, D) a +2 short sword of freezing (72, 16, D) a +2 robe of willpower (72, 17, D) a +0 war axe a +0 scale mail (72, 30, D) a +0 battleaxe (still there?) a +0 robe (still there?) a +0 flail (still there?) (72, 36, D) a staff of death (72, 37, D) a phantom mirror (73, 1, D) a lightning rod (4/4) (73, 30, D) a +0 battleaxe of venom a +0 robe (73, 36, D) an orb of light (75, 1, D) a +1 plate armour of fire resistance