Revguard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 buckler a +0 scale mail a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. Zin disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Zin disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a staff of death (49, 37, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (49, 43, D) a +0 mace (still there?) a purple draconian corpse (still there?) (50, 36, D) a tin of tremorstones (2/2) (50, 37, D) the +3 trident "Dragonbane" {venom, rElec rN+ rCorr Int-3} It poisons the flesh of those it strikes. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (50, 42, D) a +0 battleaxe (still there?) a +0 long sword (still there?) a yellow draconian corpse (still there?) (50, 43, D) a +0 hand axe (51, 36, D) a staff of air (51, 37, D) a +2 leather armour of fire resistance (51, 41, D) a +0 scimitar (52, 36, D) a staff of death (52, 37, D) a +2 hunting sling of flaming (53, 36, D) a phantom mirror (53, 37, D) a scroll of brand weapon (54, 36, D) a staff of air (59, 36, D) the +6 great mace of the Demagogue {flame, rC++ Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rC: It greatly protects you from cold. (59, 37, D) the +0 great sword "Zoofaum" {venom, rElec rC+ MP+9 Int+7} It poisons the flesh of those it strikes. Int: It affects your intelligence (+7). rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (61, 0, D) a staff of poison (61, 16, D) a condenser vane (61, 31, D) a +0 dagger (61, 36, D) a +2 robe of cold resistance (61, 43, D) a sun moth corpse (62, 0, D) the +1 leather armour of Duck's Teeth {Regen+ Str-4 Int+4 Dex+4} Str: It affects your strength (-4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. (62, 1, D) a +2 leather armour of willpower (62, 3, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) an amulet of regeneration (62, 26, D) a staff of poison (62, 27, D) a staff of earth (62, 29, D) a +0 long sword (62, 31, D) a +4 mace of distortion (62, 37, D) a tin of tremorstones (2/2) (62, 41, D) an orb spider corpse (62, 43, D) an emperor scorpion corpse a wolf spider corpse (63, 0, D) the +9 hand axe "Goism" {venom, *Noise rElec Str+5 Dex+2} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. *Noise: It may make noises in combat. (63, 3, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 17, D) a +1 hunting sling of flaming (63, 26, D) a box of beasts (63, 29, D) a +2 dagger of venom (still there?) a +0 longbow (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (63, 30, D) a +0 dagger (still there?) a +0 leather armour (still there?) (63, 31, D) a +0 long sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (63, 36, D) a +0 quarterstaff of holy wrath (63, 37, D) the +6 shortbow of Cuotasmu {flame, Contam rC- rN+++ Will+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (63, 43, D) a radroach corpse (63, 44, D) an entropy weaver corpse (64, 16, D) the +8 longbow of Dithmenos's Envy {venom, rElec SInv Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (64, 17, D) a staff of earth (64, 26, D) a +6 mace of protection (64, 27, D) a +6 trident of flaming (67, 0, D) the +1 scale mail of Shielding {rC+} rC: It protects you from cold. (68, 0, D) a +2 chain mail of willpower (69, 0, D) a condenser vane (69, 32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (69, 33, D) a +0 giant club (70, 9, D) a +2 ring mail of fire resistance (70, 31, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) (70, 33, D) a troll corpse (skeletalised by now) (70, 36, D) a staff of conjuration (70, 37, D) a +1 chain mail of cold resistance (70, 41, D) a wind drake corpse (71, 8, D) a +0 whip of draining (71, 16, D) a staff of conjuration (71, 19, D) a +0 spear (still there?) a +0 robe (still there?) (71, 20, D) an adder corpse (skeletalised by now) (71, 26, D) a staff of death (71, 37, D) a +2 vorpal hand axe (72, 8, D) a +3 scale mail of fire resistance (72, 9, D) a box of beasts (72, 17, D) a staff of earth (72, 20, D) a +0 short sword (72, 26, D) a staff of air (72, 27, D) a +2 chain mail of poison resistance (72, 36, D) a staff of air (72, 37, D) a tin of tremorstones (2/2) (73, 17, D) a +5 broad axe of electrocution (73, 19, D) a +0 glaive (73, 20, D) a +0 whip (73, 26, D) a ring of protection from fire (73, 27, D) a +2 robe (73, 36, D) a +2 spear of venom (73, 37, D) a +1 scale mail of poison resistance (75, 1, D) the +2 arbalest "Ruunoido" {flame, rF+ rCorr Str+7} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+7). rF: It protects you from fire. rCorr: It protects you from acid and corrosion.