Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +2 longbow of flaming (59, 37, D) +1 acid dragon scales (60, 36, D) the ring "Ededar" {rPois Str+6 Int-3 Dex+6 Slay-6} [ring of dexterity] Str: It affects your strength (+6). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. (60, 37, D) the +0 leather armour of the Vacuum {-Tele Will+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). -Tele: It prevents most forms of teleportation. Will: It increases your willpower. (61, 16, D) a +0 ring mail of fire resistance (61, 37, D) a book of Changes (62, 0, D) the +3 morningstar "Death Rattle" {freeze, rElec Dex+4 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (62, 8, D) the +0 leather armour "Aritaem" {rPois Dex+2} Dex: It affects your dexterity (+2). rPois: It protects you from poison. (62, 17, D) a +1 vorpal long sword (62, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 20, D) a +0 spear a +0 buckler a hornet corpse (62, 26, D) a +1 scythe of freezing (62, 27, D) a +2 scale mail of positive energy (62, 31, D) a river rat corpse (62, 32, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (62, 33, D) a black bear corpse (62, 36, D) the ring of the Sky {+Blink rElec Int+6 Dex+5 Slay-3} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rElec: It insulates you from electricity. +Blink: It lets you blink. (62, 37, D) the +1 robe of Theory {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (63, 8, D) a +3 leather armour of cold resistance (63, 16, D) a +3 arbalest of freezing (63, 20, D) a +0 spear (still there?) a spriggan corpse (still there?) (63, 21, D) a wolf corpse (63, 26, D) a staff of poison (63, 27, D) a +2 scale mail of cold resistance (63, 30, D) a black bear corpse (63, 36, D) a book of Sloth (63, 37, D) a +3 plate armour of fire resistance (64, 16, D) a +0 morningstar of pain (64, 17, D) the +9 great mace "Turaginy" {vorpal, Str+6} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). (64, 21, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (64, 26, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. a +0 buckler a +0 scale mail a +0 long sword (64, 27, D) a staff of conjuration (64, 31, D) a wolf corpse (65, 26, D) +0 shadow dragon scales (67, 0, D) a +1 dire flail of protection (68, 0, D) a phantom mirror (69, 36, D) a book of Frost (70, 8, D) a +1 shortbow of flaming (70, 36, D) a staff of fire (70, 37, D) a +3 vorpal hand axe (71, 8, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (71, 16, D) a +4 whip of flaming (71, 17, D) the +8 spear of Leisere {holy, rN+ rCorr Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (71, 20, D) a ball python corpse (skeletalised by now) (71, 26, D) a phantom mirror (71, 29, D) a +0 halberd (71, 30, D) a ball python corpse (skeletalised by now) (71, 36, D) a lightning rod (4/4) (71, 38, D) a river rat corpse (71, 41, D) a black mamba corpse (72, 9, D) a ring of ice (72, 16, D) a book of Annihilations (72, 26, D) the +4 hand crossbow "Agouvisu" {vorpal, Contam rElec rC+++ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (72, 29, D) a +0 hand axe (72, 30, D) an adder corpse (skeletalised by now) (72, 36, D) a +1 shortbow of flaming (73, 1, D) a +2 great mace of protection (73, 17, D) a +5 dire flail of protection (73, 20, D) an adder corpse (skeletalised by now) (73, 26, D) the Incunabulum of Transmutation and Conjuration Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 no b - Fireball Conjuration/Fire 5 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 yes (73, 27, D) a staff of fire (73, 30, D) a +0 club (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (73, 31, D) an adder corpse (skeletalised by now) (73, 36, D) a staff of death (73, 37, D) a +2 leather armour of fire resistance (75, 1, D) a book of the Hunter