Revguard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of paralysis (6) (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a +1 heavy flail (61, 26, D) a +1 heavy broad axe (unseen) (61, 37, D) 4 scrolls of enchant armour (62, 3, D) a +0 longbow a +0 short sword a +0 leather armour (62, 8, D) a +1 mace of holy wrath (62, 9, D) a staff of conjuration (62, 26, D) a staff of death (62, 32, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (62, 33, D) a +0 mace a draconian corpse (skeletalised by now) (62, 37, D) a wand of quicksilver (7) (63, 5, D) a +0 long sword (63, 8, D) a staff of fire (unseen) (63, 20, D) a +5 halberd a +0 robe (63, 27, D) the +1 plate armour "Xecanuh" {rF+} rF+: It protects you from fire. (63, 31, D) a +0 glaive (63, 32, D) a +0 whip a +0 hand axe (63, 37, D) the staff "Badirar" {+Blink Fly rElec rC- Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. +Blink: It lets you blink. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (64, 16, D) the +4 broad axe "Venafun" {freeze, *Noise rCorr Str+5} Str+5: It affects your strength (+5). *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (64, 26, D) a staff of conjuration (64, 33, D) a +0 flail a +0 dagger a draconian corpse (skeletalised by now) (64, 44, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (67, 0, D) the staff "Ofefel" {rN+ Will+ Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (69, 36, D) a +0 great sword of draining (70, 8, D) a staff of earth (unseen) (70, 9, D) the +0 flail "Caplutey" {distort, Will+ Str+3 Stlth+} Str+3: It affects your strength (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (70, 36, D) a +2 scimitar of holy wrath (70, 41, D) a +0 trident (71, 8, D) a +3 scale mail of poison resistance (71, 9, D) a ring of magical power a ring of magical power a ring of willpower a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a ring of ice a javelin a +0 leather armour a +0 long sword (71, 27, D) a staff of cold (unseen) (71, 40, D) a +0 trident a merfolk corpse (72, 8, D) a +2 trident of venom (unseen) (72, 21, D) a +0 spear (72, 26, D) a +10 giant club (72, 36, D) a +2 heavy orcbow (72, 37, D) the +8 chain mail "Azydoc" {+Inv SInv} SInv: It lets you see invisible. +Inv: It lets you turn invisible. (72, 40, D) a +0 trident (73, 17, D) a dragon-blood talisman (73, 22, D) a +0 short sword a +0 robe (73, 29, D) a +2 orcbow of draining (73, 30, D) a +0 trident a +0 trident (73, 36, D) a staff of poison (unseen) (73, 39, D) a +0 trident 3 boomerangs a merfolk corpse (73, 40, D) a +0 trident 2 boomerangs (73, 41, D) a +0 trident 2 boomerangs (73, 42, D) a +0 trident 3 boomerangs (74, 29, D) a +0 trident 2 boomerangs (74, 39, D) a wind drake corpse