Dungeon Crawl Stone Soup version bcrawl-1.31.3 (webtiles) character file. Game seed: 10881422506994132534 0 Richi the Conjurer (level 1, 14/14 HPs) Began as a Djinni Conjurer on May 8, 2021. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Richi the Conjurer (Djinni Conjurer) Turns: 1, Time: 00:00:03 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . - Fists (3.0) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of magic Comestibles e - a ration {!d} Skills: + Level 2.0 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 5% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###..... 7% 2 #...... Iskenderun's Mystic Bla Conj ###..... 13% 3 ####... Fulminant Prism Conj/Hex ##........ 65% 4 #####.. Irradiate Conj/Tmut ##........ 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Welcome, Richi the Djinni Conjurer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Press m to set your skill training. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... .. .. ... . .. . . .. . .. .. . . .. .. ... .#.#.#. ... .. .#.#. .. . #.#...#.# . ....#.....#.... #...@...# ....#.....#.... . #.#...#.# . .. .#.#. .. ... .#.#.#. ... .. .. . . .. .. . .. . . .. . ... .. .. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Richi the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D:$ | Got out of the dungeon alive.