Riddle Level 1 of the Dungeon (0, 0, D:1) 19 stones (4, -2, D:1) a +0 short sword 3 stones (4, -1, D:1) a +0 dagger (4, 0, D:1) a stone (10, 2, D:1) 6 stones (10, 4, D:1) 21 stones (12, 6, D:1) a +0 dagger (14, -1, D:1) a +0 hand axe (25, 5, D:1) 28 arrows (27, -19, D:1) 18 stones (36, -4, D:1) a +0 club (40, 9, D:1) a +0 robe (46, -9, D:1) a +0 club (48, -31, D:1) a stone (50, -16, D:1) a +0 club (51, -19, D:1) a +0 club (52, -29, D:1) a +0 dagger (53, -29, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 3, D:2) a +0 dagger (3, -5, D:2) a +0 ring mail (4, -15, D:2) a +0 dagger (5, -16, D:2) a +0 club (11, -1, D:2) 2 stones (13, -26, D:2) a +0 hunting sling a +0 dagger 24 stones (13, -23, D:2) a stone (15, -1, D:2) 2 stones (16, -1, D:2) a +0 flail a +0 club a +0 dagger (17, -1, D:2) 9 stones a +0 club a +0 hunting sling (18, -2, D:2) a +0 club (21, 7, D:2) a +0 scythe a +0 robe (23, 7, D:2) a +0 robe (29, -12, D:2) a +0 dagger a +0 short sword a +0 animal skin a +0 helmet (32, -2, D:2) a +0 club (33, 3, D:2) a +0 short sword (33, 4, D:2) a +0 club (41, 3, D:2) a +0 dagger Level 3 of the Dungeon (4, 7, D:3) a +0 leather armour (8, 2, D:3) a +0 scale mail (10, 3, D:3) a +0 war axe (16, 2, D:3) a +0 dagger (17, 11, D:3) a +0 robe (17, 31, D:3) a cursed -2 club (21, -11, D:3) 11 stones (26, -1, D:3) a +0 dagger (still there?) a +0 robe (still there?) (26, 20, D:3) a +0 barding (27, -1, D:3) a +0 short sword (28, -3, D:3) a cursed +0 short sword (28, 1, D:3) a +1 short sword of holy wrath (28, 2, D:3) a +0 hand axe (28, 3, D:3) a +0 flail (30, 8, D:3) 20 stones (30, 9, D:3) a +0 chain mail (32, 4, D:3) a +0 robe a +0 dagger (40, -7, D:3) a +0 robe (50, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, 5, D:4) a +0 hand axe a +0 dagger a +0 robe of the Archmagi (12, -30, D:4) 15 poisoned darts (21, -9, D:4) a +0 rapier (36, 0, D:4) 17 bolts (37, -35, D:4) 28 stones (41, -21, D:4) a +0 dagger a +0 robe (46, 1, D:4) a +0 flail a +0 leather armour (55, -5, D:4) a +0 chain mail (58, -28, D:4) a +0 club a cursed +0 leather armour (58, 10, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +1 vorpal mace (10, -24, D:5) a +0 long sword (14, -7, D:5) a cursed -1 shortbow 12 arrows (15, -7, D:5) 2 arrows (19, 13, D:5) a +0 robe (34, 9, D:5) a +0 short sword (36, -20, D:5) 23 arrows (38, -21, D:5) a +0 giant club (39, 10, D:5) 17 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, 14, D:6) a cursed +0 short sword (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) (5, -10, D:6) 14 arrows (5, 13, D:6) a +0 robe (still there?) a +0 great sword (still there?) (5, 14, D:6) a cursed +0 robe a cursed -3 dagger a +0 leather armour a +0 hand axe (7, 13, D:6) a +0 mace (10, 1, D:6) 15 stones (10, 10, D:6) a +0 dagger (10, 11, D:6) a +0 dagger a +0 robe a +0 club (11, 4, D:6) 14 bolts (13, -7, D:6) a +0 giant club (15, -17, D:6) 27 arrows (20, -22, D:6) 4 poisoned darts (20, -11, D:6) 14 stones (21, 5, D:6) 12 arrows (40, -7, D:6) 16 poisoned darts (40, -5, D:6) 13 stones (40, -4, D:6) 18 stones (46, 2, D:6) a cursed +0 giant club (50, 6, D:6) a +0 ring mail Level 7 of the Dungeon (3, -11, D:7) 25 stones (5, 11, D:7) a +0 mace (8, -10, D:7) an arrow (8, -2, D:7) a +0 club (8, 1, D:7) a +0 robe a +3 spear (8, 2, D:7) a +0 hand axe a +0 leather armour a +0 mace (9, -4, D:7) a +0 great sword (9, 15, D:7) a +0 chain mail (9, 29, D:7) 18 arrows (10, 26, D:7) 27 stones (11, -7, D:7) 17 arrows a +0 shortbow (11, 0, D:7) 3 arrows (12, 2, D:7) a +0 giant club a +0 giant club (15, -9, D:7) a +0 flail (23, 1, D:7) a +0 trident (30, 5, D:7) a +0 leather armour a +2 ring mail of fire resistance (33, -10, D:7) 19 stones (35, -6, D:7) 5 atropa-tipped darts (35, 10, D:7) 21 stones (36, -7, D:7) a +0 trident (39, -5, D:7) 16 stones (40, 15, D:7) 13 stones (45, -9, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) 10 sling bullets (1, -9, D:8) a +2 dagger a +0 robe (2, -8, D:8) a +0 falchion (7, -17, D:8) a +0 scale mail (7, -12, D:8) an uncursed staff of earth (11, -6, D:8) 16 sling bullets (21, 13, D:8) a +0 robe (27, -6, D:8) 16 poisoned darts (30, 12, D:8) 17 poisoned darts (38, 3, D:8) a +2 leather armour of fire resistance (38, 14, D:8) a +0 hand axe a +0 dagger a +0 chain mail a +0 long sword (39, 15, D:8) a +0 leather armour a +0 dagger (51, -7, D:8) 8 poisoned darts (53, 6, D:8) a +0 rapier (60, 17, D:8) 27 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 mace (2, -12, D:9) a +0 shortbow 10 arrows (5, -11, D:9) 2 arrows (7, -9, D:9) 2 arrows (8, -9, D:9) 2 arrows (27, 15, D:9) 16 poisoned darts (29, 23, D:9) 19 stones (34, -10, D:9) a +0 club a +0 scale mail (42, 9, D:9) 17 stones (42, 32, D:9) a cursed +0 robe (50, 15, D:9) a +3 ring mail of poison resistance (50, 35, D:9) a +0 dire flail a cursed +0 robe (51, -9, D:9) a +0 dagger (52, -10, D:9) a +0 ring mail 2 boomerangs a +1 mace of holy wrath (52, -9, D:9) a +0 robe a +0 dagger (54, -8, D:9) a +0 plate armour a +0 glaive (61, -10, D:9) a +0 halberd of venom (61, 13, D:9) a +0 mace Level 10 of the Dungeon (7, 29, D:10) a +0 halberd (7, 30, D:10) a +2 spear of distortion a +0 scale mail (8, 29, D:10) a +3 whip (26, 16, D:10) a +0 chain mail a +0 short sword (26, 17, D:10) a +0 club a +0 scale mail a +0 trident a +1 leather armour of poison resistance (35, -1, D:10) 20 stones (43, 21, D:10) a +1 hand axe of flaming (44, 23, D:10) a cursed -1 whip (45, 26, D:10) a cursed -3 halberd (53, 56, D:10) a +0 pair of gloves Level 11 of the Dungeon [Shop] Veeleuw's Assorted Antiques a +0 shortbow (66 gold) a scroll of magic mapping (77 gold) a potion of curing (66 gold) a wand of digging (3) (308 gold) a +0 chain mail (99 gold) a scroll of remove curse (66 gold) a cursed -3 war axe (2 gold) a potion of berserk rage (110 gold) (14, -31, D:11) the +7 arbalest "Giqaewyumu" {penet, rF++ rC- rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (31, -5, D:11) 2 arrows (31, -4, D:11) 5 arrows (32, -9, D:11) an arrow (32, -5, D:11) 2 arrows (32, -3, D:11) a +0 shortbow 11 arrows (33, -11, D:11) a +0 shortbow 8 arrows (34, -6, D:11) a +0 shortbow 26 arrows (34, -5, D:11) an arrow Level 12 of the Dungeon [Shop] Jyit's Distillery a potion of flight (45 gold) a potion of mutation (120 gold) a potion of lignification (45 gold) a potion of flight (45 gold) a potion of brilliance (60 gold) (12, 16, D:12) 2 large rocks (14, 19, D:12) a +0 chain mail a +3 hand axe (19, -6, D:12) the +7 giant club of Okawaru {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (19, -5, D:12) a +0 chain mail (20, -4, D:12) a wand of disintegration (13) (21, -4, D:12) the Compendium of Insomnia Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Summon Demon Summoning 5 no e - Summon Forest Summoning/Translocation 5 no (21, -3, D:12) a wand of paralysis (6) (23, -6, D:12) the cursed +1 hunting sling of Fate {flame, rPois rF- Dex+9 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (38, 17, D:12) a +0 troll leather armour (49, 40, D:12) a +2 barding Level 13 of the Dungeon (12, 31, D:13) a cursed +0 club (30, -23, D:13) a +0 shortbow 18 arrows (46, -17, D:13) a +0 dagger a +0 ring mail of poison resistance (50, -9, D:13) an uncursed staff of earth a +2 robe of positive energy (58, 2, D:13) 22 stones Level 14 of the Dungeon (0, 0, D:14) an arrow (1, -2, D:14) an arrow (3, -2, D:14) 2 arrows (4, -2, D:14) an arrow (4, -1, D:14) 2 arrows (5, -2, D:14) 2 arrows (15, -13, D:14) 7 javelins (16, -21, D:14) a +0 scale mail (33, -12, D:14) a +0 mace (51, -30, D:14) 7 datura-tipped darts a +0 robe (60, 11, D:14) a +0 bardiche a +0 leather armour Level 15 of the Dungeon (0, 0, D:15) the +4 hand axe of Filigreed Offence {flame, rC+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from cold. (12, -32, D:15) a large rock (16, -27, D:15) a large rock (23, -21, D:15) 2 bolts (25, -23, D:15) a +0 arbalest 14 bolts (26, -24, D:15) a condenser vane (2/2) the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 19 arrows (0, 1, Orc:1) a +0 robe (3, 5, Orc:1) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club (4, 38, Orc:1) the cursed +3 battleaxe of Bedazzling True Grit {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (4, 39, Orc:1) the +8 shortbow "Giant's Toothpick" {freeze, *Corrode Fragile Int+8 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It lets you see invisible. It may corrode you when you take damage. It will be destroyed if unequipped. (5, 40, Orc:1) the +9 scimitar of Fedhas {vorpal, +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. (6, 53, Orc:1) 9 arrows (9, 51, Orc:1) a +3 longbow of flaming (9, 52, Orc:1) a lightning rod (4/4) (39, 9, Orc:1) a +0 club (39, 10, Orc:1) a +1 morningstar of protection a +0 dagger a +0 robe a +0 mace a +0 plate armour (72, 33, Orc:1) a +0 chain mail Level 2 of the Orcish Mines [Shop] Cihig's Distillery a potion of might (52 gold) a potion of curing (39 gold) a potion of magic (104 gold) a potion of might (52 gold) a potion of mutation (104 gold) a potion of lignification (39 gold) 2 potions of lignification (78 gold) [Shop] Pazeostre's Armour Shop the +1 leather armour of Liepyufo {rCorr} (215 gold) It provides partial protection from all sources of acid and corrosion. the +0 leather armour of the Original Sin {rC+} (176 gold) It protects you from cold. a +0 leather armour (22 gold) a +2 hat (176 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) a +0 leather armour (22 gold) a +0 chain mail (49 gold) a +0 chain mail (49 gold) [Shop] Jeecigho's Gadget Emporium a box of beasts (3/3) (200 gold) a wand of flame (20) (110 gold) a wand of disintegration (8) (120 gold) a phial of floods (400 gold) a box of beasts (3/3) (200 gold) a wand of polymorph (10) (120 gold) a wand of paralysis (14) (160 gold) a wand of iceblast (8) (120 gold) a wand of iceblast (9) (130 gold) [Shop] Lynoog's Assorted Antiques an uncursed amulet of faith (1200 gold) a +0 plate armour (690 gold) a scroll of remove curse (90 gold) a wand of paralysis (12) (420 gold) a +0 halberd (120 gold) an uncursed amulet of the acrobat (900 gold) a +0 leather armour (60 gold) a potion of haste (300 gold) [Shop] Juosocs's General Store 16 bolts (38 gold) a +0 chain mail (54 gold) 2 potions of cancellation (192 gold) a cursed +0 scale mail (36 gold) 17 arrows (40 gold) 2 potions of stabbing (96 gold) a potion of haste (120 gold) a potion of haste (120 gold) a +0 chain mail (54 gold) (0, 0, Orc:2) a +0 scale mail (1, 0, Orc:2) a +0 scimitar a +0 plate armour (5, -13, Orc:2) a +0 dagger a +0 robe (6, -13, Orc:2) a +0 club (6, -3, Orc:2) a +0 giant club (8, -11, Orc:2) a cursed -3 short sword a +0 ring mail a +0 scimitar a +0 plate armour (9, 11, Orc:2) a +0 giant spiked club Level 1 of the Elven Halls (0, 0, Elf:1) a +0 rapier (still there?) a +0 scale mail (still there?) (4, 0, Elf:1) a scroll of random uselessness Level 1 of the Lair of Beasts (37, -3, Lair:1) a book of Misfortune Level 2 of the Lair of Beasts (0, 0, Lair:2) the +6 hand crossbow of Experimentation {penet, MP+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your magic capacity (+9). (15, -15, Lair:2) 24 stones Level 3 of the Lair of Beasts (4, -12, Lair:3) a +0 whip (24, -31, Lair:3) 24 sling bullets Level 4 of the Lair of Beasts (20, -26, Lair:4) 25 sling bullets (21, -28, Lair:4) 28 stones (27, 16, Lair:4) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (36, -19, Lair:4) 6 atropa-tipped darts Level 5 of the Lair of Beasts (19, 12, Lair:5) a +0 hunting sling Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 mace (22, -60, Lair:6) a lightning rod (4/4) Level 1 of the Shoals (46, 10, Shoals:1) a +0 shortbow 18 arrows (47, 3, Shoals:1) a +0 ring mail Level 2 of the Shoals (0, 0, Shoals:2) the +4 ring mail of Conscience {rF+} (still there?) It protects you from fire. the +0 plate armour "Meats" {rC- MR+ Str+5} (still there?) It affects your strength (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +0 leather armour "Ycigeed" {Rampage rF+ Int+2 Dex-4} (still there?) It affects your intelligence (+2). It affects your dexterity (-4). It protects you from fire. It bestows one free step when moving towards enemies. (13, -39, Shoals:2) a +0 trident 4 boomerangs (14, -1, Shoals:2) a +0 rapier of protection (still there?) a +0 robe (still there?) Level 3 of the Shoals [Shop] Tal Ding's Book Emporium a book of Misfortune (340 gold) a Fen Folio (1275 gold) a Fen Folio (1275 gold) a book of Power (765 gold) the Volume of Conjuration and Creation (1317 gold) Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Fireball Conjuration/Fire 5 yes c - Summon Mana Viper Hexes/Summoning 5 no d - Shadow Creatures Summoning 6 no a book of Frost (595 gold) a book of the Sky (1105 gold) (0, 0, Shoals:3) the cursed +3 hand axe "Xantebeidgh" {holy, Fragile rF++ MP-9 Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+8). It greatly protects you from fire. It affects your magic capacity (-9). It will be destroyed if unequipped. It has a curse placed upon it. (46, -32, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +0 trident (2, 2, Shoals:4) a +0 trident (6, 12, Shoals:4) an arrow (7, 12, Shoals:4) a +0 longbow a +0 quarterstaff 14 arrows (26, 35, Shoals:4) a +0 trident (unseen) (32, 36, Shoals:4) a phantom mirror (33, 16, Shoals:4) a +0 spear Level 1 of the Spider Nest (0, 0, Spider:1) an uncursed amulet of guardian spirit (9, -29, Spider:1) the +8 dagger "Poduamac" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. Level 2 of the Spider Nest (0, 0, Spider:2) a +0 chain mail (14, 46, Spider:2) 14 stones (15, 10, Spider:2) 13 arrows (21, 25, Spider:2) a +6 ring of strength (22, 24, Spider:2) 2 potions of heal wounds (22, 25, Spider:2) a +0 giant club Level 4 of the Spider Nest Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (2, -2, Slime:5) the +2 scimitar of Resonant Expedience {vorpal, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. (3, -3, Slime:5) the +7 shortbow of the Sixty-Six Runes {vorpal, rPois MR+++ Str-2 Dex-5} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. Level 1 of the Vaults (24, 15, Vaults:1) the +10 arbalest of Kuaqak {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (33, 29, Vaults:1) the +5 scimitar "Egimnaeg" {antimagic, rF+ rN+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (46, 24, Vaults:1) the +1 pair of boots "Cyfeorori" {-Tele rF+ MR+ Dex+8} It affects your dexterity (+8). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (56, 45, Vaults:1) 19 bolts (still there?) a +0 arbalest (still there?) Level 2 of the Vaults [Shop] Lehemm's Antique Armour Emporium a +0 ring mail (116 gold) a +0 robe (20 gold) a +0 scale mail of poison resistance (232 gold) a +0 ring mail (116 gold) a +2 ring mail of cold resistance (609 gold) a +0 ring mail (116 gold) a +4 chain mail (768 gold) a +2 hat (464 gold) a +1 robe of magic resistance (368 gold) a +2 chain mail of magic resistance (623 gold) [Shop] Vudyoxitt's General Store a +0 hand axe (66 gold) a potion of haste (220 gold) a +0 quarterstaff (88 gold) a potion of haste (220 gold) the +2 ring mail of Fun and Games {rPois Int+6} (831 gold) It affects your intelligence (+6). It protects you from poison. a +0 helmet (99 gold) a scroll of random uselessness (22 gold) a scroll of acquirement (1144 gold) [Shop] Paot's Book Shoppe a book of Burglary (1125 gold) a book of Minor Magic (300 gold) Civui's Collected Works on Earthen Evil Rites (1110 gold) Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Passwall Transmutation/Earth 2 no c - Leda's Liquefaction Hexes/Earth 4 yes d - Excruciating Wounds Necromancy 5 no e - Iron Shot Conjuration/Earth 6 yes a book of Cantrips (300 gold) a book of Conjurations (450 gold) a book of Flames (525 gold) a book of Debilitation (600 gold) the Almanac of Ensnaring Companions (949 gold) Spells Type Level Known a - Call Canine Familiar Summoning 3 yes b - Cause Fear Hexes 4 yes c - Discord Hexes 8 no a book of Fire (975 gold) a book of Maledictions (375 gold) a book of Dreams (1125 gold) a book of the Warp (1350 gold) a book of Party Tricks (750 gold) [Shop] Upupn's Distillery a potion of brilliance (72 gold) a potion of stabbing (72 gold) a potion of cancellation (144 gold) a potion of resistance (180 gold) a potion of resistance (180 gold) 2 potions of might (144 gold) a potion of stabbing (72 gold) 2 potions of stabbing (144 gold) [Shop] Wage's Book Shoppe a book of the Earth (1365 gold) a book of Conjurations (630 gold) a book of the Warp (1890 gold) the Papyrus of Feathery Changing (1064 gold) Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Swiftness Air 2 yes c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Static Discharge Conjuration/Air 3 yes f - Spider Form Transmutation/Poison 3 yes g - Petrify Transmutation/Earth 4 yes a book of Flames (735 gold) a book of Unlife (1365 gold) a book of Power (945 gold) (8, 3, Vaults:2) a +0 great sword of flaming (42, -8, Vaults:2) a +0 arbalest 24 bolts (43, -9, Vaults:2) a +0 arbalest 16 bolts (43, 5, Vaults:2) a bolt (45, 0, Vaults:2) a +0 scale mail a +0 long sword (45, 10, Vaults:2) a +0 arbalest 16 bolts (46, -9, Vaults:2) a +0 glaive a +0 chain mail (46, -6, Vaults:2) a large rock (46, 11, Vaults:2) a large rock (46, 12, Vaults:2) a large rock 16 bolts a +0 arbalest (47, 12, Vaults:2) 13 bolts a +0 arbalest (47, 14, Vaults:2) 4 large rocks (48, -11, Vaults:2) a bolt (48, -9, Vaults:2) a large rock (48, -6, Vaults:2) 18 arrows a +0 shortbow (48, -4, Vaults:2) a +0 plate armour a +2 vorpal battleaxe (48, 14, Vaults:2) a bolt (61, -12, Vaults:2) a +1 morningstar of venom a +0 scale mail (64, -7, Vaults:2) a +0 trident (74, -11, Vaults:2) a cursed -1 morningstar a +0 ring mail (75, -11, Vaults:2) a +0 mace a +0 scale mail Level 3 of the Vaults [Shop] Tiguot's Antique Armour Shop a +0 scale mail (100 gold) a +3 leather armour of positive energy (525 gold) a +0 chain mail (112 gold) a +0 plate armour (575 gold) a +2 cloak of preservation (537 gold) +0 ice dragon scales (1500 gold) a +1 leather armour of fire resistance (350 gold) a +2 robe of magic resistance (442 gold) a +0 pair of boots (112 gold) a +0 plate armour (575 gold) (0, 0, Vaults:3) a cursed +0 ring mail (4, -41, Vaults:3) 35 sling bullets (5, -42, Vaults:3) a large rock (5, -40, Vaults:3) 3 large rocks (5, -39, Vaults:3) a large rock (6, -52, Vaults:3) a +3 morningstar a +0 arbalest 18 bolts a +0 scale mail (58, -34, Vaults:3) a +0 scale mail a +0 morningstar (58, -16, Vaults:3) a +0 buckler (59, -30, Vaults:3) a +0 ring mail (61, -30, Vaults:3) a +0 war axe (62, -37, Vaults:3) a bolt (62, -36, Vaults:3) a bolt (63, -34, Vaults:3) 13 bolts a +0 arbalest (65, -34, Vaults:3) a +0 bardiche of pain 11 stones a +0 chain mail (65, -32, Vaults:3) a +0 scale mail Level 1 of the Crypt (0, 0, Crypt:1) a +3 battleaxe Level 1 of the Depths (0, 1, Depths:1) a potion of mutation (6, -21, Depths:1) a +0 chain mail Level 2 of the Depths (0, 0, Depths:2) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 robe (still there?) a cursed ring of stealth (still there?) an ogre corpse (still there?) (0, 1, Depths:2) a +0 giant club a +0 dagger (1, 1, Depths:2) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a cursed -1 giant club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a cursed -2 giant club (still there?) a +0 robe (still there?) a two-headed ogre corpse (still there?) a two-headed ogre corpse (still there?) an ogre corpse (still there?)