Riddle Level 1 of the Dungeon (0, 18, D:1) a +0 club (5, -17, D:1) 15 bolts (7, 22, D:1) a stone (10, 22, D:1) a stone (11, 22, D:1) a +0 club (12, 10, D:1) a +0 club (12, 22, D:1) 3 stones (13, -12, D:1) a cursed -2 dagger (15, -25, D:1) a stone (20, -25, D:1) a +0 short sword (25, -27, D:1) a +0 club (26, -38, D:1) a +0 dagger (42, -19, D:1) 31 stones (48, -23, D:1) a +0 club (51, 9, D:1) a +0 whip Level 2 of the Dungeon (2, -13, D:2) a +0 hunting sling (5, -3, D:2) a +0 ring mail (10, -6, D:2) a +0 scale mail (10, 9, D:2) 20 arrows (14, -16, D:2) a +0 short sword (17, 8, D:2) a +0 mace (17, 9, D:2) a +0 mace (17, 10, D:2) a +0 mace (18, 6, D:2) a +0 mace (18, 7, D:2) a +0 quarterstaff (18, 8, D:2) a +0 mace (18, 9, D:2) a +0 mace (19, 2, D:2) a +0 mace (19, 4, D:2) a cursed -1 mace (19, 5, D:2) a +0 mace (19, 8, D:2) a +0 mace (19, 9, D:2) a +0 mace (19, 10, D:2) a +0 mace (20, 1, D:2) a +0 mace (20, 3, D:2) a +0 mace (22, -12, D:2) 24 stones (23, -15, D:2) a +0 club (25, -15, D:2) a cursed -3 club (26, -21, D:2) a +0 dagger (32, -12, D:2) 25 arrows (32, -5, D:2) a +0 short sword (50, -19, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) 16 stones (15, 23, D:3) a +0 dagger 2 boomerangs (16, 24, D:3) a +0 club a +0 hand axe a +0 flail (18, 42, D:3) a +0 scale mail (23, 21, D:3) a poisoned dart (23, 22, D:3) a poisoned dart (23, 23, D:3) 3 poisoned darts (23, 24, D:3) a poisoned dart (24, 21, D:3) a stone (24, 25, D:3) a stone (26, 19, D:3) a +0 whip (32, 41, D:3) a +0 mace (33, -2, D:3) a +0 helmet (34, -8, D:3) a +0 mace (41, -2, D:3) a +0 robe a +0 falchion a +0 ring mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 dagger of Appyon {antimagic, MR+ Dex+5} (5910 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It affects your resistance to hostile enchantments. the +1 dagger "Zupsusot" {elec, *Corrode rC- Int+9 Stlth+} (2610 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+9). It makes you vulnerable to cold. It may corrode you when you take damage. It makes you more stealthy. the +4 ring mail of Summertime {Rampage rF+ Str-2} (3380 gold) It affects your strength (-2). It protects you from fire. It bestows one free step when moving towards enemies. the amulet of the Visionary {Reflect +Fly rC+ Dex-3 SH+5 SInv} (4400 gold) [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (-3). It protects you from cold. It lets you see invisible. It lets you fly. It affects your SH (+5). (4, -4, D:4) a +0 chain mail (12, -31, D:4) 27 arrows (20, -17, D:4) a +0 plate armour (26, 4, D:4) a +0 trident (28, 4, D:4) a +0 hunting sling (33, 8, D:4) a +0 mace (39, -33, D:4) a +0 robe a +0 dagger (40, -32, D:4) a +0 scale mail a +0 war axe (41, -32, D:4) a +0 robe a +0 dagger (45, -30, D:4) 6 poisoned darts (46, -48, D:4) a +0 scale mail (54, -1, D:4) a +0 dagger a +0 ring mail (57, 1, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 25 arrows (5, -6, D:5) a +0 ring mail (8, 7, D:5) a +0 glaive a +0 robe (19, 34, D:5) a cursed +0 ring mail (28, -9, D:5) a +0 plate armour (30, 4, D:5) 8 arrows (47, 2, D:5) a +0 ring mail (51, 12, D:5) 21 arrows (52, 5, D:5) a +0 dagger a cursed +0 robe a +0 club (52, 6, D:5) a +0 hand axe 4 silver boomerangs (53, 4, D:5) a cursed +0 club (53, 5, D:5) a +0 club a cursed +0 ring mail (58, 11, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 14 bolts (1, 21, D:6) a +0 scythe a +0 robe (2, -2, D:6) 23 sling bullets (22, 41, D:6) a +0 flail a +0 leather armour (24, 20, D:6) a +0 club (31, 29, D:6) a +0 giant spiked club (42, 18, D:6) 2 arrows (44, 18, D:6) a +0 dagger a +0 robe (44, 19, D:6) a +0 dagger a +0 shortbow 19 arrows (47, 26, D:6) 22 sling bullets the Ecumenical Temple