Dungeon Crawl Stone Soup version 0.28-a0-1560-g060a6a1bfc (webtiles) character file. Game seed: 13224377953577916345 0 Riddle the Sneak (level 1, 4/18 HPs) Began as a Merfolk Delver on Jan 19, 2022. Quit the game on level 5 of the Dungeon. The game lasted 00:00:27 (15 turns). Riddle the Sneak (Merfolk Delver) Turns: 15, Time: 00:00:27 Health: 4/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls c - a scroll of fog d - a scroll of magic mapping e - a scroll of fear Potions f - a potion of haste Skills: * Level 3.2 Fighting * Level 3.0 Polearms + Level 2.6 Dodging - Level 5.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Riddle the Merfolk Delver. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found two stone staircases leading down. Your library has no spells. Unknown command. A hornet zombie comes into view. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a robe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You reach to attack! You hit the hornet zombie but do no damage. You hit the hornet zombie. The hornet zombie is lightly damaged. The hornet zombie closely misses you. You closely miss the hornet zombie. The hornet zombie is lightly damaged. The hornet zombie hits you! You barely miss the hornet zombie. The hornet zombie is lightly damaged. The hornet zombie hits you. The hornet zombie barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hornet zombie. The hornet zombie is lightly damaged. The hornet zombie closely misses you. A water moccasin comes into view. The water moccasin hisses angrily. The hornet zombie hits you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......## .#. ........## ...# ##....... ....##......# #.........# .#.........# .........>## .......Z.## ..S....@.# ..........# ....>.#....# ...........# ......##...# ...... ..#.. ..... ..#... #.## ##.##. You could see a water moccasin and a hornet zombie. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Riddle the Merfolk Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:5 | Noticed a hornet zombie 5 | D:6 | Noticed a bullfrog 14 | D:5 | Noticed a water moccasin 15 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:5: minmay_general_purpose_star, layout_cave_pools, minmay_temple_entry_statues_fountains D:6: layout_rooms, nicolae_overflow_hidden_temple, chequers_ossuary_entry_cave, nicolae_fountain_basement, uniq_duvessa Action || total -------------------------++------- Melee: Spear || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 2 | 7.5 | Dungeon | 15 | 15 | 0 | 0 | 0 | 2 | 7.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 13 daAuts D:6: 1 daAuts