Riddle Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -21, D:1) 29 arrows (9, 10, D:1) a +2 short sword of electrocution a stone (30, 13, D:1) a +0 club (33, -30, D:1) a +0 dagger (34, -28, D:1) a potion of flight (36, 11, D:1) a -2 club (60, 1, D:1) a +0 club (62, 12, D:1) a +0 spear Level 2 of the Dungeon [Shop] Emmesor's Antique Weapon Boutique a +0 flail (66 gold) a +0 vorpal war axe (136 gold) a +2 demon whip of freezing (741 gold) a +0 rapier (76 gold) the +3 mace of the Glimmering Ass {chaos, Contam Str+4 Dex+4} (733 gold) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. a +2 shortbow of freezing (330 gold) a +0 flail (66 gold) (0, 0, D:2) a +0 short sword (6, 2, D:2) 17 stones (13, -4, D:2) a +0 dagger (30, -18, D:2) a +0 falchion (34, -21, D:2) 3 poisoned darts (34, -2, D:2) 4 poisoned darts (40, -16, D:2) a +0 short sword 4 poisoned darts (41, -7, D:2) 29 arrows (43, -13, D:2) 24 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club 4 stones (2, 28, D:3) 16 stones (18, 2, D:3) 6 javelins (20, 16, D:3) a +0 falchion a +0 flail (21, 12, D:3) a +0 mace (21, 16, D:3) a +0 dagger (21, 18, D:3) a +0 dagger a +0 leather armour (22, -13, D:3) 21 arrows (22, 17, D:3) 2 javelins (25, 22, D:3) a +0 chain mail (28, -13, D:3) a rat skeleton (29, -13, D:3) a ball python skeleton (29, 2, D:3) 15 gold pieces (38, -6, D:3) 11 gold pieces (38, -5, D:3) 8 gold pieces (40, -11, D:3) a scroll of identify (43, 10, D:3) a bat corpse