Rrauwl Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 5, D:1) a +0 club (2, 16, D:1) 15 poisoned needles (5, 17, D:1) a +2 vampiric spear (11, 15, D:1) a +0 dagger (12, 11, D:1) a +0 club (13, 2, D:1) a +0 short sword (30, 24, D:1) a +0 dagger (32, 3, D:1) a +0 hand axe (33, 2, D:1) a +0 dagger (40, 0, D:1) a +0 club (44, 26, D:1) a +0 leather armour (45, 31, D:1) a +0 club (48, 14, D:1) a +0 hand axe (49, 12, D:1) 18 bolts (49, 30, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, -11, D:2) a +0 club (11, -29, D:2) 15 bolts (20, -13, D:2) a +0 long sword (20, -12, D:2) 10 bolts (22, -20, D:2) a +0 leather armour (28, -22, D:2) 7 needles of confusion (29, -1, D:2) a stone (31, -34, D:2) a +0 dagger (32, 0, D:2) a +0 hunting sling 11 stones (33, -9, D:2) a stone (34, -16, D:2) a +0 war axe (34, -9, D:2) a stone (35, -7, D:2) a +0 ring mail (35, 2, D:2) a +0 chain mail (42, -14, D:2) a +0 scimitar (42, 0, D:2) 25 stones (43, -33, D:2) a +0 mace (43, -27, D:2) 19 stones (43, -20, D:2) 22 stones (45, -12, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 16 sling bullets (7, -16, D:3) 14 sling bullets (12, -6, D:3) a +0 dagger (16, -9, D:3) a +0 robe (17, -1, D:3) a +0 short sword a +0 leather armour (18, -21, D:3) a +0 dagger (19, 1, D:3) 29 stones (23, -19, D:3) a +0 spear (25, -32, D:3) a +0 war axe (26, -24, D:3) 24 stones (34, -3, D:3) a +0 ring mail (46, 5, D:3) 8 tomahawks Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (25, 7, D:4) 7 tomahawks (28, -17, D:4) a +0 club (29, 4, D:4) a +0 scale mail (38, -27, D:4) a +0 dire flail a +0 robe (41, -26, D:4) a +0 leather armour (41, -4, D:4) 7 needles of confusion (44, 2, D:4) 12 arrows (48, -26, D:4) 3 tomahawks (48, -4, D:4) a +0 club (53, 15, D:4) 4 tomahawks Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (12, -15, D:5) 17 arrows (14, 14, D:5) 16 arrows (15, 6, D:5) a +0 club (23, 13, D:5) a +0 robe (26, 15, D:5) a +0 cloak (38, 22, D:5) 18 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 spear (2, -9, D:6) a cursed +0 spear a +0 robe (8, -34, D:6) a +0 war axe a +0 plate armour (8, -33, D:6) a +0 trident (9, -34, D:6) a +0 club a +0 leather armour (9, -12, D:6) a +0 robe (11, -34, D:6) a +0 dagger (15, -42, D:6) a +0 club (22, -19, D:6) a +0 giant club (23, -16, D:6) a +0 pair of gloves (24, -14, D:6) 16 poisoned needles Level 7 of the Dungeon (1, 3, D:7) a +0 scale mail (3, -22, D:7) 11 stones (7, -48, D:7) a +0 robe (15, -8, D:7) a +0 chain mail a +0 hand axe (15, -7, D:7) a +0 flail (16, -7, D:7) a +0 leather armour a +0 whip (17, -8, D:7) a +0 robe a +0 dagger (17, -7, D:7) a +0 hand axe (18, -27, D:7) a +0 giant club (19, -28, D:7) the +6 falchion of Misery {flame, rElec rPois rC+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It protects you from poison. (20, -38, D:7) a wand of clouds (2/9) (25, -49, D:7) 21 bolts (49, -17, D:7) an uncursed ring of wizardry Level 9 of the Dungeon (0, 0, D:9) a meat ration (1, 0, D:9) 4 royal jellies (1, 1, D:9) 2 bread rations the Ecumenical Temple