Rudriger Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -4, D:1) a +0 club (14, 2, D:1) a +0 club (18, -33, D:1) a +0 dagger (27, -9, D:1) a +0 dagger (30, 1, D:1) a +0 dagger (36, -42, D:1) a +0 club a +0 whip (50, -18, D:1) a +0 mace (51, -40, D:1) a +0 whip (53, -22, D:1) 18 arrows (53, 2, D:1) a +0 whip (55, -22, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -20, D:2) a +0 club (28, -26, D:2) a +0 ring mail (35, -30, D:2) a +0 hunting sling (48, -13, D:2) a +0 club (49, -11, D:2) a +0 spear (51, -11, D:2) an uncursed ring of attention Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 2, D:3) a +0 chain mail (0, 7, D:3) a +0 dagger (5, 11, D:3) a cursed -3 club (7, 11, D:3) 4 boomerangs of dispersal a cursed -2 club (22, 1, D:3) a +0 robe (22, 7, D:3) a +0 shortbow a +0 club a +0 leather armour (22, 11, D:3) a +0 robe a +0 dagger (23, 17, D:3) a -1 dagger (23, 44, D:3) a +0 short sword a +0 leather armour (33, 30, D:3) a +0 dagger a +0 leather armour (36, 35, D:3) a +0 club (39, 17, D:3) a +0 mace (49, 11, D:3) a +0 club a +0 leather armour a +0 leather armour (50, 9, D:3) a +0 dagger (50, 13, D:3) a +0 robe (unseen) (56, 5, D:3) a +0 dagger a +0 dagger a +0 chain mail (60, 11, D:3) a +0 ring mail (64, 24, D:3) a +0 club a +0 dagger (64, 42, D:3) an uncursed amulet of rage Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (2, 0, D:4) 12 poisoned darts (6, -1, D:4) a +0 hand crossbow (18, 1, D:4) a +2 flail of protection a +0 leather armour (19, 0, D:4) a cursed -1 hand axe a +0 flail (24, 14, D:4) a +0 rapier (28, -4, D:4) a +0 flail (40, 18, D:4) a +0 ring mail a +0 hand axe a +0 leather armour a +1 flail of crushing a +0 robe a +0 dagger (41, 2, D:4) a +0 ring mail (49, 22, D:4) a +0 long sword (49, 24, D:4) a +1 mace of protection a cursed +0 ring mail (56, 0, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 mace a cursed -1 leather armour a +0 falchion a +0 dagger a +0 robe (4, 26, D:5) a +0 spear (9, 31, D:5) a +0 flail (9, 33, D:5) 15 bolts (11, -1, D:5) a +0 trident (12, -5, D:5) a +0 dagger a +0 robe (13, -5, D:5) a +0 robe a +0 dagger of venom a +0 robe (14, -5, D:5) a +0 short sword (22, -5, D:5) a +0 shortbow 23 arrows (22, -4, D:5) an arrow (22, 2, D:5) an arrow (53, -6, D:5) a +0 morningstar (55, 2, D:5) a +0 scale mail (56, -2, D:5) a cursed -1 dagger a +0 robe a +0 dagger a +0 ring mail a +0 club a +0 leather armour (58, 9, D:5) a +0 spear (59, 4, D:5) a +0 robe (60, 0, D:5) a +0 leather armour (61, 8, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 mace (8, 2, D:6) a +0 short sword (16, -27, D:6) a +0 dagger a cursed +0 scale mail a +3 falchion of protection (16, -23, D:6) a +0 club (17, -22, D:6) a +4 ring mail a +0 dagger (17, -11, D:6) a +0 spear (24, -33, D:6) a +0 falchion (50, -31, D:6) a cursed +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (14, -13, D:7) a +0 club (14, -10, D:7) a +0 dagger a +0 robe a +0 dagger (15, -10, D:7) a +0 leather armour a +0 robe a +0 flail a +1 dagger of speed (19, -31, D:7) a +0 long sword (23, -19, D:7) a +0 robe a +0 dagger (25, -6, D:7) a +0 whip (37, -17, D:7) a +0 dagger a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (47, -10, D:7) a +0 chain mail (47, -9, D:7) a +0 hand axe (48, -11, D:7) a +0 trident a +0 chain mail (50, 14, D:7) 4 arrows (50, 20, D:7) 13 arrows a cursed +0 shortbow (51, 17, D:7) 3 arrows (53, -13, D:7) 15 arrows Level 8 of the Dungeon [Shop] Carepumo's Antique Weapon Emporium a +0 short sword (72 gold) a +4 lajatang of protection (960 gold) a +1 halberd of protection (283 gold) a +0 morningstar (96 gold) a +1 hunting sling of velocity (220 gold) the +5 hand crossbow "Oxkiffun" {elec, -Tele rN+ Dex+8 SInv} (1447 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+8). It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. the +12 fustibalus "Yghuimialo" {freeze, rElec SInv} (2488 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. a +4 falchion (600 gold) the +11 plutonium sword {*Contam Stlth-} (2400 gold) It causes magical contamination when unequipped. It makes you less stealthy. a +0 club (24 gold) a +0 rapier (96 gold) a +0 great sword (156 gold) (2, 5, D:8) a +0 flail (6, 35, D:8) 20 stones (8, 29, D:8) 15 gold pieces (8, 37, D:8) a +0 ring mail (9, 32, D:8) 13 gold pieces (10, -2, D:8) a +0 scythe (15, -2, D:8) a +0 plate armour (22, 26, D:8) a +0 long sword (23, 26, D:8) a +0 scale mail (24, 25, D:8) a +0 robe a +0 morningstar a +0 robe a +0 scimitar (27, 15, D:8) a +0 short sword (unseen) (29, 21, D:8) a +0 robe a cursed +3 halberd a +0 robe (35, 22, D:8) a +0 mace (40, 25, D:8) the +1 ring mail of Aphuh {+Inv rN+ MR+ Int-2} It affects your intelligence (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (41, 27, D:8) a +0 chain mail (45, 3, D:8) a +0 leather armour (52, 24, D:8) a +0 short sword (56, 16, D:8) a +0 quarterstaff (56, 40, D:8) a +0 ring mail (58, 39, D:8) a scroll of random uselessness Level 9 of the Dungeon [Shop] Roffa's Jewellery Emporium an uncursed ring of fire (325 gold) an uncursed ring of magical power (260 gold) a +3 ring of slaying (585 gold) an uncursed ring of resist corrosion (260 gold) an uncursed ring of fire (325 gold) a +3 ring of strength (204 gold) an uncursed amulet of magic regeneration (390 gold) an uncursed amulet of the acrobat (390 gold) a +3 ring of evasion (273 gold) a cursed +5 ring of strength (496 gold) (0, 0, D:9) a +0 war axe (1, 6, D:9) a +0 robe a +0 falchion (2, 4, D:9) a +2 flail of holy wrath (2, 6, D:9) the +0 leather armour of Dogmatism {Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). a +0 dagger (5, 17, D:9) 3 boomerangs (6, 11, D:9) a +0 flail (8, -24, D:9) a cursed -3 giant spiked club (10, -8, D:9) 22 arrows (20, -18, D:9) a +0 long sword (27, -7, D:9) an arrow (27, -6, D:9) a +0 shortbow 7 arrows (29, -34, D:9) a +0 giant club (29, -29, D:9) a +0 chain mail a +0 long sword (33, -28, D:9) 13 arrows (37, 8, D:9) a +0 robe (44, 8, D:9) a +0 troll leather armour (46, -7, D:9) a +0 leather armour (52, -22, D:9) a +0 long sword Level 10 of the Dungeon (2, 17, D:10) 9 arrows (5, -10, D:10) 5 large rocks (15, -15, D:10) 27 stones (19, -3, D:10) the cursed +1 scale mail of Terror {rElec rPois Dex-5} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (26, -11, D:10) 13 arrows (27, -22, D:10) a +0 glaive of protection a +0 chain mail (29, -25, D:10) 328 stones (31, -8, D:10) a +0 dagger of freezing a +0 robe (33, -16, D:10) a +0 trident a +0 chain mail (39, -11, D:10) a +0 short sword (43, -19, D:10) a +0 spear (43, -11, D:10) a +0 plate armour a +0 flail (44, -22, D:10) a throwing net (56, -11, D:10) a +0 robe a cursed +0 dire flail a +0 robe a +4 hand axe (58, -15, D:10) 9 arrows (58, -14, D:10) a cursed +0 plate armour a +0 flail a +0 plate armour a +0 short sword (58, 14, D:10) a +0 ring mail (61, -17, D:10) 7 arrows a +0 shortbow (62, -15, D:10) a +0 dagger of distortion (63, -15, D:10) an arrow (67, -13, D:10) an arrow (67, -12, D:10) an arrow Level 11 of the Dungeon (0, 0, D:11) a +1 cloak (13, -19, D:11) a large rock (13, -16, D:11) a wyvern skeleton (15, -18, D:11) 2 large rocks (16, -11, D:11) 24 stones (17, -17, D:11) a sling bullet (18, -18, D:11) a sling bullet (unseen) (18, -16, D:11) 3 large rocks (still there?) a sling bullet (still there?) (19, -16, D:11) a +0 dagger (unseen) (22, -17, D:11) a sling bullet (unseen) (23, -20, D:11) 2 sling bullets (28, 20, D:11) a +3 scimitar of flaming a +1 robe of cold resistance the human corpse of Erica (skeletalised by now) the Ecumenical Temple