SYume Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (9, 7, D:1) 5 boomerangs (13, 29, D:1) a +0 dagger (22, 16, D:1) a +0 spear (30, 37, D:1) a +0 whip (31, -10, D:1) a +0 dagger (34, -1, D:1) a +0 quarterstaff (41, 1, D:1) a +0 club (41, 31, D:1) 8 stones (43, 10, D:1) 2 stones (43, 23, D:1) a +0 mace (43, 24, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Huheck's Antique Weapon Shop a +2 dagger of venom (302 gold) a +0 trident (73 gold) a +0 sling (31 gold) a +0 club (21 gold) a +0 short sword (63 gold) a +0 sling (31 gold) a +0 trident of venom (130 gold) a +0 club (21 gold) [Shop] Cuquckonk's Antique Weapon Shop a +0 trident (87 gold) a +0 quarterstaff (100 gold) a +0 whip (62 gold) a +0 trident (87 gold) a +0 mace (75 gold) a +0 trident (87 gold) a +1 dagger of venom (235 gold) [Shop] Narchat's Jewellery Shop a ring of resist corrosion (280 gold) a ring of fire (350 gold) a ring of positive energy (280 gold) the amulet "Viax" {Acrobat Harm Str+4 Stlth-} (616 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+4: It affects your strength (+4). Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. the macabre finger necklace {Finger+ rN+} (560 gold) [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. the ring of the Hare {EV+10} (1792 gold) [ring of evasion] EV+10: It affects your evasion (+10). a ring of protection from fire (350 gold) a ring of ice (350 gold) a +5 ring of evasion (504 gold) a maw talisman (420 gold) (0, 0, D:2) a +0 hammer (8, -8, D:2) 4 boomerangs (19, -25, D:2) a +0 whip (20, 8, D:2) a +0 whip 3 stones (31, 0, D:2) a +0 short sword (42, 1, D:2) a +0 dagger