Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 0 Salmoras the Magician (level 1, 15/15 HPs) Began as a Deep Dwarf Wanderer on July 11, 2017. Got out of the dungeon alive. The game lasted 00:00:27 (107 turns). Salmoras the Magician (Deep Dwarf Wanderer) Turns: 107, Time: 00:00:28 Health: 15/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Books a - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 b - Sif Muna's Disquisition on Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Loazeq's Reference Book on the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 Comestibles f - a bread ration Skills: + Level 1.0 Throwing + Level 2.6 Spellcasting Level 1.0 Hexes Level 1.7 Summonings Level 1.7 Fire Magic Level 1.3 Evocations You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Salmoras the Deep Dwarf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You start waiting. Done waiting. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , * , * * , #### * ##≈≈≈♣## + ≈≈≈♣..# *,#♣♣♣..### +......@# #♣♣♣..### , *≈≈≈♣..# ##≈≈≈♣## ####* * * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Salmoras the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Salmoras set off with: a book of Callings, Sif Muna's Disquisition on Venom, Loazeq's Reference Book on the Compass, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 107 | D:$ | Got out of the dungeon alive.