Dungeon Sprint DCSS version 0.31-a0-917-ga885b83477 (webtiles) character file. Game seed: 15311334315569422231 72 Salticid the Magician (level 4, -5/25 HPs) Began as a Deep Elf Conjurer on Oct 17, 2023. Was an Initiate of Sif Muna. Shot with an arrow by a deep elf archer (30 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:45 (175 turns). Salticid the Magician (Deep Elf Conjurer) Turns: 175, Time: 00:03:46 Health: -5/25 AC: 2 Str: 4 XL: 4 Next: 6% Magic: 21/21 EV: 13 Int: 43 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 13 Spells: 15/18 levels left rFire . . . K - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ t - +6 ring of intelligence HPRegen 0.24/turn u - +6 ring of intelligence MPRegen 0.17/turn %: no teleportation @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). L - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. M - the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. O - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) P - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison Q - the +8 storm bow {elec, penet} (You found it in the Dungeon) Armour a - a +0 robe (worn) A - a +3 buckler B - an orb of guile C - an orb of mayhem D - +5 fire dragon scales E - +5 gold dragon scales F - +5 storm dragon scales N - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery k - a ring of positive energy q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength Talismans G - a beast talisman H - a blade talisman I - a maw talisman J - a serpent talisman Wands x - a wand of mindburst (12) y - a wand of iceblast (5) z - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 5 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 1.4 Fighting + Level 3.4 Dodging - Level 2.4 Stealth * Level 7.5 Spellcasting * Level 7.2 Conjurations * Level 5.4 Invocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 94% N/A 1% 3 Fulminant Prism Conj/Hex 23% 3d12 4% 4 Iskenderun's Mystic Bla Conj/Tloc 47% 2d10 4% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History Your Fighting skill increases to level 1! Your Conjurations skill increases to level 7! You have reached level 4! You feel clever. k - a ring of positive energy x - a wand of mindburst (12) (gained 5 charges) You feel clever. t - a +6 ring of intelligence (left hand) You feel clever. u - a +6 ring of intelligence (right hand) You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. HP restored. You start resting. Magic restored. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. A deep elf archer, a deep elf pyromancer and a deep elf knight come into view. The deep elf archer shouts! The deep elf pyromancer shouts! Found three items. Found a transporter. Aiming: Iceblast Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail The mass of ice explodes! The iceblast engulfs the deep elf pyromancer! The deep elf pyromancer is moderately wounded. The iceblast engulfs the deep elf archer! The deep elf archer is moderately wounded. The iceblast engulfs the deep elf knight! The deep elf knight is lightly wounded. The deep elf knight shouts! The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.)e[.▓.....▓ ▓.ee..▓.....▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles), a deep elf knight and a deep elf pyromancer. Vanquished Creatures A crimson imp (D) A quasit (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Salticid the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 46 | D | Became a worshipper of Sif Muna the Loreminder 85 | D | Reached XP level 2. HP: 15/15 MP: 11/11 89 | D | Learned a level 2 spell: Searing Ray 91 | D | Entered arena 2. 91 | D | Noticed a crimson imp 91 | D | Found a transporter. 96 | D | Killed a crimson imp 97 | D | Reached skill level 5 in Invocations 97 | D | Reached XP level 3. HP: 13/20 MP: 13/13 99 | D | Reached skill level 1 in Fighting 99 | D | Reached XP level 4. HP: 15/25 MP: 11/15 174 | D | Entered arena 3. 174 | D | Found the crystal ball of Wucad Mu {*channel} 174 | D | Noticed a deep elf archer 174 | D | Noticed a deep elf pyromancer 174 | D | Noticed a deep elf knight 174 | D | Found a transporter. 175 | D | Shot with an arrow by a deep elf archer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 6 7 | 7.5 Conjurations | 6 7 | 7.2 Invocations | 4 5 | 5.4 Dodging | 3 | 3.4 Fighting | 1 | 1.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | 1 | || 1 Evoke: Wand | 1 | 1 || 2 Use: Potion | 2 | || 2 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 77 | 10 | 1 | 154.0 | Dungeon | 154 | 154 | 0 | 77 | 10 | 1 | 154.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 154 daAuts