Salticid the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) 4 potions of heal wounds (59, 37, D) a staff of air (60, 20, D) an adder skeleton (60, 36, D) a +4 heavy shortbow (60, 37, D) a +6 ring of dexterity (61, 8, D) the +10 dagger "Cano" {freeze, rF++} rF++: It greatly protects you from fire. (61, 20, D) a +0 flail a black mamba skeleton (61, 36, D) a scroll of acquirement (61, 37, D) a staff of earth (62, 8, D) a staff of cold (62, 9, D) a +2 robe of willpower (62, 16, D) a staff of cold (62, 27, D) a scroll of brand weapon (62, 36, D) a +2 lajatang of venom (62, 37, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (63, 8, D) a +0 club a +0 leather armour a staff of conjuration (63, 9, D) a +0 dagger a +0 robe (63, 16, D) a staff of death (63, 17, D) the +8 ring mail of Bedevilment {rC++ SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. (63, 18, D) an adder skeleton (63, 20, D) a black mamba skeleton (63, 26, D) a staff of fire (63, 27, D) the +1 morningstar of Brawling {spect, Will+ Int+4} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. (63, 36, D) the staff "Veodempex" {rPois rN+ Str+4 Necro Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a two-pawed weapon. (63, 37, D) the +4 halberd of World's End {flame, Will+} Will+: It increases your willpower. (64, 10, D) a +0 short sword (64, 16, D) a +3 chain mail of fire resistance (64, 23, D) a +0 flail a +0 robe (64, 26, D) a +0 trident a +0 robe Sif Muna's Folio of Grey Ouranomancy Spells Type Level a - Shock Conjuration/Air 1 b - Animate Armour Summoning/Earth 4 c - Silence Hexes/Air 5 d - Bombard Conjuration/Earth 6 (65, 9, D) a +0 hand axe 2 boomerangs (65, 26, D) a +3 great mace of holy wrath (68, 39, D) 4 large rocks a cyclops corpse (68, 40, D) a +0 orcbow a centaur corpse (69, 36, D) a +2 battleaxe of flaming (69, 39, D) a +0 arbalest (70, 8, D) a staff of cold (70, 9, D) the +9 plate armour of Impermeability {Rampage Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. (70, 21, D) a +0 dagger (70, 36, D) the +1 robe of Unugetuv {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (70, 40, D) a +0 orcbow (70, 41, D) a +0 orcbow the felid corpse of Salticid a centaur corpse (71, 8, D) a +0 flail of protection (71, 16, D) a +0 heavy spear (71, 27, D) a staff of poison (71, 31, D) the felid skeleton of Salticid (71, 36, D) a +2 plate armour of fire resistance (71, 37, D) a +0 arbalest an orb of mayhem a yaktaur corpse (71, 41, D) a +0 arbalest a yaktaur corpse (72, 8, D) a staff of earth (72, 9, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. (72, 17, D) a +0 short sword a scroll of brand weapon (72, 26, D) a +3 flail of protection (72, 27, D) a +3 hand axe of freezing (72, 30, D) a +0 trident 3 boomerangs (72, 31, D) a +0 trident (72, 32, D) 4 large rocks a cyclops skeleton (72, 33, D) a +0 trident 3 boomerangs (72, 37, D) a +0 shortbow a wand of light (5) a centaur corpse (72, 38, D) 4 large rocks (73, 1, D) the +5 mace "Worm's Wrath" {pain, rN+ Str+5 Int-2} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. (73, 16, D) a +0 hand axe a ring of positive energy (73, 17, D) a +2 shortbow of flaming (73, 21, D) a +0 flail (73, 26, D) a +5 vampiric great sword (73, 27, D) a +2 battleaxe of electrocution (73, 36, D) a staff of death (73, 37, D) a serpent talisman (74, 21, D) a +0 trident (74, 31, D) a +0 trident a merfolk skeleton (75, 1, D) a wand of paralysis (7) (75, 21, D) a +0 club