Dungeon Crawl Stone Soup version 0.15-a0-335-g04a2ae6 (webtiles) character file. 9 Sanddman the Ruinous (level 1, 11/11 HPs) Began as an Octopode Conjurer on Mar 22, 2014. Quit the game on Level 1 of the Dungeon on May 1, 2014. The game lasted 00:00:27 (90 turns). Sanddman the Ruinous (Octopode Conjurer) Turns: 90, Time: 00:00:27 HP 11/11 AC 1 Str 7 XL: 1 Next: 10% MP 3/3 EV 12 Int 17 God: Gold 9 SH 0 Dex 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . Conserve . (helmet restricted) rPois . rCorr . (no amulet) rElec . rRot . (no ring) SustAb . . Spirit . (no ring) rMut . Warding . (no ring) Saprov . . . Stasis . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Comestibles b - a bread ration Potions a - a potion of curing {unknown} Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 4 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 5 Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat Okay, then. Found a ring mail. The bat hits you. You barely miss the bat. Your grab misses the bat. The bat closely misses you. You barely miss the bat. Your grab misses the bat. The bat hits you. The bat misses you. You barely miss the bat. Your grab misses the bat. You squeeze the bat. You kill the bat! You see here a bat corpse. You start resting. HP restored. Saving game... please wait. Welcome back, Sanddman the Octopode Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, Sanddman the Octopode Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.............. ####.#...###### ##............ ##...##....... #............. #....####..... #...## .... ###.# ... #######.############ ..>..(......@......>.. ############....#### #....# #[...# ###### There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Sanddman, the Octopode Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 90 | D:1 | Upgraded the game from 0.14-a0-3445-g2afddda to 0.15-a0-39-g424acf8 90 | D:1 | Upgraded the game from 0.15-a0-39-g424acf8 to 0.15-a0-335-g04a2ae6 90 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 3