Dungeon Crawl Stone Soup version 0.26-a0-490-gf8362a0c98 (webtiles) character file. Game seed: 14689427574428261444 0 Sassenached the Magician (level 1, 15/15 HPs) Began as a Deep Dwarf Wanderer on Aug 4, 2020. Got out of the dungeon alive. The game lasted 00:00:22 (1 turns). Sassenached the Magician (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:23 Health: 15/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 14 God: Gold: 0 SH: 3 Dex: 12 Spells: 7/7 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Skills: + Level 1.1 Shields + Level 3.6 Spellcasting Level 1.7 Conjurations Level 1.0 Hexes Level 1.0 Poison Magic Level 1.3 Evocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Magic Dart Conj #... 14% 1 Freeze Ice #... 30% 1 Slow Hex #....... 30% 2 Blink Tloc N/A 41% 2 Call Imp Summ #....... 41% 2 Conjure Flame Conj/Fire #....... 52% 3 Mephitic Cloud Conj/Pois/Air #....... 52% 3 Frozen Ramparts Ice #..... 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Sassenached the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +0 robe; and the following spells available to memorise: Magic Dart, Freeze, Slow, Blink, Call Imp, Conjure Flame, Mephitic Cloud, Frozen Ramparts. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * ** * * * * ≈ *** * * ≈ 8 8* , * ### ≈ *≈ #@# , ≈ * #≈≈# 8 ≈ #≈## * *#≈*, ≈* ≈# , * * ≈# ≈ # * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Deep Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | Sassenached set off with the following items: a +0 club, a | +0 buckler, a +0 robe; and the following spells available | to memorise: Magic Dart, Freeze, Slow, Blink, Call Imp, | Conjure Flame, Mephitic Cloud, Frozen Ramparts 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts