Dungeon Crawl Stone Soup version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 9694509175629035716, levelgen mode: deterministic 1 Scypier the Skirmisher (level 1, -1/18 HPs) Began as a Demonspawn Abyssal Knight on Dec 8, 2019. Was a Follower of Lugonu. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (196 turns). Scypier the Skirmisher (Demonspawn Abyssal Knight) Turns: 196, Time: 00:00:54 Health: -1/18 AC: 3 Str: 12 XL: 1 Next: 16% Magic: 2/2 EV: 11 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, invisible A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration f - a chunk of flesh Skills: + Level 3.0 Fighting * Level 1.8 Maces & Flails + Level 1.8 Armour - Level 0.8 Dodging + Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History * * * LOW HITPOINT WARNING * * * The gnoll hits something but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. You see here a frilled lizard skeleton. Okay, then. You see here a frilled lizard skeleton. There is an escape hatch in the floor here. It was a potion of invisibility. You fade into invisibility! You are very lightly contaminated with residual magic. You closely miss the gnoll. The gnoll barely misses you. You catch the helpless gnoll completely off-guard! You hit the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! You die... .###......# ..###.#### #.# #÷# ###########.###.# #≈≈P.........#..## #P≈P##.###.......# #≈PP##.# #...###g# #.##P≈≈# ###.# #g# #.##gPP# #.# #@# #...PP≈#####.# #.# #.#####≈P≈...###.# #.# #≈≈P##.#...# #g### #PPP##.##.## #...# #.##P≈P##.# #.<.###.##≈PP##.# #.......g.≈P≈##.# ##############..# You could see 2 gnolls. Vanquished Creatures A frilled lizard (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Scypier the Demonspawn Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 19 | D:1 | Escaped the Abyss 196 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_cross Action || total -------------------------++------- Melee: Mace || 9 Use: Potion || 1 Stab: Invisible || 1 Armor: Leather armour || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------