Serus the Dungeon [Shop] Zushu's Book Emporium a book of Air (264 gold) Ozocubu's Autobiography (288 gold) a book of Geomancy (216 gold) the Handbook of the Burning Birds (408 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Flame Wave Conjuration/Fire 4 c - Storm Form Transmutation/Air 7 Trog disapproves of the use of such an item. a book of Callings (240 gold) a book of Debilitation (240 gold) a book of Necromancy (192 gold) a book of Party Tricks (192 gold) Muitum's Guide on Captivating Poisoning (360 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Eringya's Noxious Bog Transmutation/Poison 6 Trog disapproves of the use of such an item. Great Wizards, Vol. II (456 gold) [Shop] Qinemote's Magic Scroll Shoppe a scroll of immolation (49 gold) a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of blinking (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of vulnerability (105 gold) a scroll of fear (49 gold) [Shop] Fiabafi's Antique Armour Emporium a +0 robe (11 gold) a +0 ring mail (64 gold) a +0 leather armour (32 gold) a +1 scale mail of willpower (256 gold) a +0 ring mail (64 gold) a +0 scale mail (64 gold) a +0 ring mail (64 gold) [Shop] Tason's Antique Weapon Shoppe a +3 dagger of pain (682 gold) a +0 shortbow (93 gold) a +0 long sword (108 gold) a +0 hand axe (93 gold) a +0 club (31 gold) the +5 hand axe of the Gloaming {elec, rPois} (1354 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. a +3 antimagic trident (852 gold) a +0 club (31 gold) (0, 0, D) a +0 whip 5 stones (0, 6, D) a +0 dagger a +0 ring mail a +0 short sword (0, 7, D) a +0 giant club (0, 39, D) 2 scrolls of amnesia (0, 40, D) the +2 scimitar of the Final Ships {drain, rElec rF++ rC- Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. a +0 lajatang the +2 halberd of Drought {drain, rC+ rN+ Str+9 Dex-2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+9). Dex: It affects your dexterity (-2). rC: It protects you from cold. rN: It protects you from negative energy. a +2 morningstar of protection a +2 rapier of distortion (0, 46, D) a +0 shortbow (0, 47, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (0, 55, D) 5 large rocks (unseen) (2, 21, D) a +0 long sword a +0 chain mail (4, 9, D) a potion of degeneration (4, 10, D) a staff of fire (4, 28, D) a +2 executioner's axe (4, 36, D) a +1 antimagic battleaxe (4, 46, D) a scroll of vulnerability (4, 53, D) a +0 helmet (4, 54, D) a +0 cloak (4, 55, D) a +0 cloak (4, 56, D) a +0 helmet (6, 11, D) a +0 dagger of draining 2 curare-tipped darts (8, 10, D) a +0 mace 3 boomerangs 50 gold pieces (8, 11, D) a +0 club a +0 short sword a +0 chain mail a +0 trident a +0 chain mail (8, 12, D) a +2 vorpal halberd (8, 13, D) a +0 hand axe a +0 battleaxe a +0 plate armour a +0 flail a +0 leather armour a +0 trident a +0 leather armour (8, 14, D) a +0 mace (8, 16, D) a +5 vorpal broad axe a +0 dagger a +0 robe (8, 17, D) a +0 dagger a +0 robe a +0 trident a +0 chain mail (8, 18, D) a +0 dagger a +0 robe (8, 23, D) a +1 battleaxe a +0 great mace a +0 chain mail a +0 dagger a +2 robe of fire resistance (8, 24, D) a +0 war axe a +0 dagger a +0 chain mail 50 gold pieces (8, 25, D) a +1 hand axe of electrocution a +0 plate armour 50 gold pieces (8, 26, D) a +0 hand axe a +0 plate armour (8, 27, D) a +3 war axe of flaming a +0 chain mail 100 gold pieces (8, 28, D) a +5 great sword of flaming a +0 dagger a +0 dagger a +0 robe 100 gold pieces (8, 29, D) a +0 giant spiked club a +0 dagger 2 boomerangs (8, 30, D) a +4 battleaxe a +0 flail a +0 chain mail (8, 31, D) a +0 whip (8, 33, D) a +1 whip of pain a +0 robe (8, 34, D) a +0 flail a +0 robe (8, 35, D) a +0 giant club a +0 giant club a +0 club a +0 robe (8, 36, D) a +0 giant club a +0 giant spiked club (8, 37, D) a +0 giant club a +0 giant club (8, 38, D) a +0 giant club a +0 giant spiked club (8, 39, D) a +2 executioner's axe (8, 40, D) a +0 giant club a +0 giant club a +0 giant club a +0 flail a +0 robe (8, 41, D) a +0 flail a +0 robe (8, 42, D) a +0 halberd a +0 robe (10, 36, D) a +0 rapier a +0 leather armour (10, 41, D) a +0 dagger of chaos a +0 robe the human corpse of Psyche (skeletalised by now) (12, 11, D) a +1 giant spiked club (12, 12, D) a +1 longbow (12, 13, D) a +1 double sword (12, 14, D) a +1 mace of protection (12, 15, D) a +1 long sword of distortion (12, 16, D) the +11 hand crossbow "Inas" {elec, rC+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. (12, 17, D) a +1 double sword (12, 18, D) a +1 battleaxe (12, 20, D) +0 acid dragon scales (12, 21, D) a +2 ring mail of fire resistance (12, 22, D) +1 ice dragon scales (12, 24, D) the +0 robe of the Fifty Visionaries {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (12, 25, D) a +1 cloak (12, 26, D) a +2 plate armour (12, 27, D) +0 acid dragon scales (12, 38, D) a +0 scimitar of flaming (12, 39, D) a +4 antimagic executioner's axe a vampire mosquito corpse (12, 40, D) a +3 great sword of electrocution a +0 leather armour (12, 42, D) a +0 longbow (still there?) a centaur corpse (still there?)