Serus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 7, D) a +0 buckler (6, 8, D) a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a staff of cold (49, 24, D) a +2 vorpal flail (50, 12, D) the +5 scale mail "Puakkaaph" {rPois Regen+ Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (50, 13, D) a ring of poison resistance (50, 24, D) a staff of cold (50, 25, D) a staff of conjuration (50, 40, D) a shapeshifter corpse (51, 12, D) a book of Fire (51, 13, D) a phantom mirror (51, 18, D) the +4 battleaxe of Past Mistakes {freeze, rF+ Will+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. Will: It increases your willpower. a +0 hand axe (still there?) (51, 25, D) a +2 vorpal flail (51, 36, D) a staff of air (51, 40, D) a glowing shapeshifter corpse (52, 12, D) a +0 glaive (52, 13, D) a +0 dire flail (52, 24, D) a +8 hand axe of flaming (52, 25, D) the +5 ring mail of Jetwal {Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. (52, 36, D) a staff of death (52, 37, D) a +2 vorpal hand axe (52, 39, D) a glowing shapeshifter corpse (53, 12, D) a staff of conjuration (53, 13, D) a +2 robe of positive energy (53, 18, D) a +0 scimitar (53, 24, D) a staff of conjuration (53, 37, D) a staff of earth (54, 12, D) a book of Burglary (54, 13, D) a staff of poison (54, 24, D) the +0 short sword "Dicwokh" {drain, Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). (54, 25, D) a +1 battleaxe of freezing (54, 36, D) a +1 plate armour of poison resistance (55, 12, D) a staff of poison (55, 24, D) a staff of death (59, 36, D) a +3 leather armour of fire resistance (60, 36, D) a condenser vane (60, 37, D) a +2 chain mail of positive energy (60, 41, D) a guardian serpent corpse (60, 42, D) a +0 scimitar a naga corpse (60, 43, D) a +0 whip a +0 robe (61, 0, D) a phantom mirror (61, 8, D) the +2 war axe of the Tent {flame, Fly rElec rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (61, 11, D) a +0 club (unseen) (61, 37, D) a +2 chain mail of willpower (61, 43, D) a +0 halberd a +0 robe (62, 9, D) a +4 vorpal fustibalus (62, 10, D) a +0 trident (unseen) (62, 16, D) a lightning rod (4/4) (62, 17, D) a tin of tremorstones (2/2) (62, 19, D) a +0 trident (still there?) a +0 plate armour (still there?) (62, 20, D) a +0 flail (still there?) a +0 club (still there?) a +0 leather armour (still there?) (62, 26, D) a box of beasts (62, 27, D) a phial of floods (62, 31, D) a rime drake corpse (skeletalised by now) (62, 41, D) a black mamba corpse (62, 42, D) a +0 short sword a +2 tower shield of positive energy a +0 club a naga corpse a ball python corpse (62, 43, D) a +4 dagger of venom a +1 robe of cold resistance (63, 0, D) a ring of poison resistance (63, 8, D) the +0 scale mail of Quantum Leap {Will+} Will: It increases your willpower. (63, 11, D) a +0 mace (63, 12, D) a +0 flail (unseen) (63, 16, D) a phial of floods (63, 17, D) a +0 ring mail of willpower (63, 18, D) a +0 trident a +0 chain mail (63, 36, D) a +0 spear (64, 19, D) a +0 flail (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (64, 20, D) a +0 dagger (still there?) a +0 robe (still there?) (64, 26, D) the +8 chain mail of Cyskil {-Cast Rampage rC+++ Will+} rC: It renders you almost immune to cold. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (64, 27, D) the +4 hunting sling of Foolhardiness {vorpal, Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (65, 20, D) a +2 flail of protection (still there?) an orc corpse (skeletalised by now) (still there?) (67, 0, D) a staff of air (68, 0, D) a +4 scale mail of fire resistance (69, 0, D) a +0 leather armour of fire resistance (69, 40, D) a +0 mace (70, 8, D) a phantom mirror (70, 9, D) a +1 leather armour of fire resistance (70, 36, D) a staff of death (70, 37, D) a staff of death (71, 8, D) a tin of tremorstones (2/2) (71, 16, D) a phial of floods (71, 17, D) a staff of earth (71, 18, D) a +0 dagger a +0 robe (71, 20, D) a +0 mace a +0 chain mail (71, 21, D) a +0 falchion (still there?) a +0 chain mail (still there?) (71, 29, D) a +0 shortbow (71, 36, D) a +0 ring mail of poison resistance (71, 37, D) a piece from Xom's chessboard (15/15) (72, 9, D) a +1 vorpal flail (72, 16, D) a +1 dagger of speed (72, 17, D) a +1 lajatang of pain (72, 19, D) a +0 hand axe a +0 ring mail a +0 long sword a +0 chain mail (72, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (72, 29, D) a +0 arbalest a +0 shortbow (72, 36, D) an amulet of regeneration (72, 37, D) a +4 vorpal hand crossbow (72, 41, D) a +0 morningstar (73, 16, D) a staff of death (73, 17, D) a phial of floods (73, 19, D) a +2 dagger of holy wrath a +0 robe (73, 27, D) a staff of fire (73, 29, D) a +0 shortbow a +0 shortbow (73, 30, D) a +0 shortbow (75, 1, D) a +0 glaive of venom