Dungeon Sprint DCSS version 0.29-a0-393-g47a863cc1b (webtiles) character file. Game seed: 6643984243394794780 0 Serus the Magician (level 1, -3/15 HPs) Began as a Djinni Hedge Wizard on May 10, 2022. Slain by a swamp drake (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:21 (84 turns). Serus the Magician (Djinni Hedge Wizard) Turns: 84, Time: 00:00:21 Health: -3/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Serus the Djinni Hedge Wizard. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. Press: ? - help, . - travel You can't see that place. [a closed door.] You reach down and open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. A swamp drake comes into view. The swamp drake breathes poison at you. There is a huge open gate here. A death yak comes into view. The death yak gores you! Ouch! That really hurt! The swamp drake bites you! Ouch! That really hurt! You die... ............. ............. ####''####### ####''########## ...........##..# .#..#......##..# ...........''..# ...........''..######### .#..#......##...@k...... ...........##....Y...... ####++################## ..# ..# ..# ..# ..# ..# You could see a death yak and a swamp drake. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Serus the Djinni Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D | Noticed a swamp drake 80 | D | Noticed a death yak 84 | D | Slain by a swamp drake Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_1, final_vault] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 0 | 1 | 84.0 | Dungeon | 84 | 84 | 0 | 0 | 0 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 84 daAuts