Serus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. a +0 buckler the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a condenser vane (49, 1, D) Further Steps in Witchery Spells Type Level a - Airstrike Air 4 b - Dispel Undead Necromancy 4 c - Olgreb's Toxic Radiance Poison 4 d - Summon Lightning Spire Summoning/Air 4 (49, 24, D) a staff of fire (49, 36, D) a +2 short sword of electrocution (49, 37, D) a +2 plate armour of willpower (50, 0, D) Xishran's Incunabulum of the Damaging Snowflakes Spells Type Level a - Freeze Ice 1 b - Dazzling Flash Conjuration/Hexes 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Polar Vortex Ice 9 (50, 4, D) a +0 long sword (still there?) an elf corpse (still there?) (50, 12, D) a staff of poison (50, 13, D) a phial of floods (50, 18, D) a water moccasin corpse (50, 25, D) a tin of tremorstones (2/2) (50, 36, D) a staff of poison (51, 0, D) a +0 long sword (51, 3, D) a +0 dagger (still there?) the amulet of the Falcon {Regen+ Str+8 Stlth+} (still there?) [amulet of regeneration] Str: It affects your strength (+8). Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. an elf corpse (still there?) (51, 7, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (51, 12, D) a +0 morningstar of holy wrath (51, 13, D) a +4 broad axe of venom (51, 24, D) a lightning rod (4/4) (51, 29, D) a +0 long sword (still there?) a +0 plate armour (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). a +2 flail of draining (still there?) a +0 arbalest (still there?) a human corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (51, 31, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (51, 36, D) the +5 quarterstaff "Gokkygof" {freeze, +Blink rN+ Dex+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rN: It protects you from negative energy. +Blink: It lets you blink. (51, 37, D) a box of beasts (52, 0, D) a staff of death (52, 1, D) a staff of air (52, 3, D) a +0 longbow (still there?) a +0 leather armour (still there?) (52, 5, D) a +0 scimitar a +0 ring mail a +0 buckler (52, 7, D) a +0 long sword (52, 12, D) a phial of floods (52, 13, D) a staff of air (52, 18, D) a +0 rapier a +0 animal skin (52, 19, D) a hydra corpse (52, 25, D) a phantom mirror (52, 29, D) a +0 arbalest a +1 glaive of venom a +3 bardiche a +0 plate armour (52, 30, D) 5 large rocks a stone giant corpse (skeletalised by now) (52, 37, D) a +1 rapier of holy wrath (52, 41, D) (unseen) (53, 0, D) a +0 pair of gloves of hurling (53, 1, D) a +5 broad axe of electrocution (53, 6, D) a +1 rapier of venom (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (53, 12, D) a +3 leather armour of willpower (53, 24, D) a +0 long sword (53, 25, D) a +0 long sword (53, 29, D) a +0 great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 30, D) a +0 arbalest (still there?) a scroll of brand weapon (still there?) the +3 quarterstaff "Sulei" {flame, *Slow Will++ MP+9 SInv} (still there?) It burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 31, D) a +0 great sword (still there?) a +0 chain mail (still there?) the +6 rapier "Jamah" {vorpal, rPois rN+ Stlth+} (still there?) It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 36, D) a +4 scale mail of cold resistance (53, 37, D) a +1 plate armour of fire resistance (54, 0, D) a book of the Hunter (54, 12, D) a phantom mirror (54, 18, D) a dream sheep corpse (54, 36, D) a +0 longbow of freezing (55, 1, D) a +0 long sword (still there?) an amulet of guardian spirit (still there?) (55, 12, D) a +1 demon trident of venom (55, 13, D) the +3 flail "Diazohit" {freeze, *Rage rF+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) the +5 chain mail of Sif Muna's Outrage {rF+ rC++ Str-5} Str: It affects your strength (-5). rF: It protects you from fire. rC: It greatly protects you from cold. (60, 10, D) a +0 trident (unseen) (60, 36, D) the +7 short sword of a volcano {flame, rN+ MP-9 Int+5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). rN: It protects you from negative energy. MP: It affects your magic capacity (-9). (61, 8, D) a +4 vorpal shortbow (61, 10, D) a +0 club (61, 11, D) a +0 dagger (61, 26, D) a box of beasts (61, 36, D) a +0 long sword (62, 0, D) a condenser vane (62, 1, D) the +3 chain mail of Clean Leaves {Contam Rampage Will+++ rCorr} Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Will: It greatly increases your willpower. (62, 2, D) +0 steam dragon scales (62, 8, D) a +3 glaive of venom (62, 9, D) the +4 quarterstaff "Rerghash" {spect, Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). (62, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 16, D) a staff of air (62, 17, D) an amulet of reflection (62, 22, D) a +0 trident (unseen) (62, 27, D) a staff of cold (62, 36, D) a box of beasts (63, 0, D) a +2 chain mail of fire resistance (63, 19, D) a +0 trident (63, 20, D) a +1 vampiric trident a +0 shortbow a +0 trident (63, 23, D) a throwing net (63, 26, D) a lightning rod (4/4) (63, 30, D) a +0 hand axe a +0 robe (63, 37, D) a +0 vorpal hand crossbow (64, 2, D) +0 steam dragon scales (64, 16, D) a +2 chain mail of poison resistance (64, 21, D) 4 large rocks (64, 27, D) a staff of earth (64, 30, D) a +0 scimitar a +0 robe (67, 0, D) the +7 flail of Wyrd {holy, Int+7 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+7). SInv: It lets you see invisible. (67, 2, D) a +0 flail (unseen) (67, 40, D) a +0 trident 3 boomerangs (67, 41, D) a +0 trident (68, 0, D) a staff of death (68, 2, D) a +0 short sword (69, 0, D) a +1 ring mail of fire resistance (69, 2, D) a +0 whip (unseen) (69, 10, D) a +0 club (69, 36, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (69, 42, D) a +0 trident (unseen) (70, 8, D) a +1 chain mail of willpower (70, 9, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (70, 10, D) a +0 club (70, 37, D) a +0 plate armour of poison resistance (70, 41, D) a +0 trident (still there?) 2 boomerangs (still there?) (71, 8, D) a +3 plate armour of cold resistance (71, 10, D) a +0 whip (71, 11, D) a +0 hand axe (71, 16, D) a +1 long sword of protection (71, 17, D) a +1 helmet of intelligence (71, 19, D) a +0 arbalest a +3 great sword of electrocution a +0 chain mail (71, 26, D) a +5 hunting sling of flaming (71, 27, D) a +2 hunting sling of flaming (71, 37, D) a +3 long sword of protection (71, 40, D) a +0 trident (72, 8, D) a +1 vampiric lajatang (72, 9, D) a +2 plate armour of cold resistance (72, 11, D) a +0 flail (72, 16, D) a staff of poison (72, 17, D) a piece from Xom's chessboard (15/15) (72, 19, D) a +0 flail a +0 ring mail (72, 26, D) a box of beasts (72, 27, D) a +3 giant spiked club (72, 36, D) a phial of floods (72, 37, D) a +1 battleaxe of freezing (72, 42, D) a +0 shortbow (73, 2, D) a +0 giant spiked club a +0 giant club (73, 19, D) a +0 flail (still there?) a +0 ring mail (still there?) (73, 26, D) a piece from Xom's chessboard (15/15) (73, 27, D) a staff of death (73, 36, D) a +2 dagger of protection (73, 40, D) a +0 trident (unseen) (74, 2, D) a +0 giant club (74, 19, D) a +0 arbalest (75, 1, D) a staff of cold