Serus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a staff of fire a piece from Xom's chessboard (15/15) (49, 14, D) the +0 scale mail of the Fifty Friars {+Blink Dex+4} Dex: It affects your dexterity (+4). +Blink: It lets you blink. a green draconian corpse (49, 15, D) a +0 dire flail (50, 1, D) a +2 plate armour of fire resistance (still there?) a +3 scale mail of cold resistance (still there?) (50, 4, D) a +0 flail (50, 14, D) a +7 quick blade (50, 24, D) a +0 tower shield a +0 broad axe (50, 25, D) a +0 arbalest a +0 war axe a yaktaur skeleton (50, 36, D) a staff of cold (51, 15, D) a +0 hand axe a +0 battleaxe a black draconian corpse (51, 18, D) a +0 halberd (51, 25, D) a +0 battleaxe (51, 26, D) a +0 lajatang of electrocution a +0 chain mail (51, 30, D) a +0 great sword a +2 hunting sling of freezing a +0 chain mail a +3 quarterstaff of holy wrath a +0 chain mail (51, 35, D) the +7 lajatang of Due Proportion {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. (51, 38, D) the +8 arc blade {discharge, rElec} (still there?) It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. the +3 sling "Punk" {acid, rCorr} (still there?) Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (52, 1, D) the +5 plate armour of the Beekeeper {rPois rC- Regen+ Str+8} Str: It affects your strength (+8). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (52, 3, D) a +0 dire flail (52, 4, D) a +0 flail (52, 7, D) a caustic shrike corpse (52, 11, D) a +0 short sword (52, 12, D) a +1 rapier of draining (52, 14, D) a +2 halberd of protection (still there?) a white draconian corpse (still there?) a white draconian corpse (still there?) (52, 24, D) a tin of tremorstones (2/2) (52, 25, D) a lightning rod (4/4) (52, 27, D) a +0 broad axe (still there?) a +0 plate armour (still there?) (52, 28, D) a +1 vorpal scythe (still there?) a +0 chain mail (still there?) (52, 30, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 plate armour a human skeleton a human skeleton (52, 37, D) a +1 vorpal mace (53, 1, D) the +4 plate armour of the Cobbler {Contam Rampage rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (53, 2, D) a +2 great mace of freezing (still there?) a +0 chain mail (still there?) the ring "Hipul" {MP+9 Int+4 Slay+3} (still there?) [ring of magical power] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). MP: It affects your magic capacity (+9). (53, 12, D) the +3 scale mail "Meokh" {rC- rCorr Int+3} Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (53, 14, D) a +0 trident (53, 17, D) a moth of wrath corpse (53, 19, D) a +0 mace (53, 24, D) a +2 scale mail of fire resistance (53, 30, D) a +0 great mace a +0 plate armour a +0 war axe a +0 plate armour a human skeleton (53, 31, D) a +0 long sword a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 35, D) a staff of air (53, 37, D) the +11 long sword "Dokeotyi" {flame, Fly rC+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (54, 4, D) a +0 morningstar (54, 13, D) a +0 glaive a +0 hand axe (54, 14, D) a staff of death (54, 15, D) a +0 mace (still there?) a white draconian corpse (still there?) a purple draconian corpse (still there?) (54, 24, D) a staff of air (54, 25, D) a condenser vane (55, 1, D) a box of beasts (55, 37, D) a tin of tremorstones (2/2) (56, 11, D) a phantom mirror (56, 17, D) a green draconian corpse (59, 36, D) a +1 long sword of protection (59, 37, D) the +4 war axe of Puidop {pain, Fly Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). Fly: It grants you flight. (60, 37, D) a +2 hand axe of electrocution (61, 8, D) a staff of cold (61, 16, D) a staff of conjuration (61, 19, D) a +0 scythe a +0 robe (61, 37, D) a +1 chain mail of cold resistance (62, 0, D) a piece from Xom's chessboard (15/15) (62, 1, D) a +2 vorpal mace (62, 9, D) a staff of earth (62, 16, D) a +4 dagger of venom (62, 17, D) a piece from Xom's chessboard (15/15) (62, 19, D) a +0 dagger a +0 robe (62, 30, D) a +0 spear (62, 36, D) a +4 war axe of electrocution (62, 37, D) a ring of flight (63, 0, D) a +3 vorpal falchion (63, 8, D) a +1 vampiric whip (63, 16, D) a +2 great mace of holy wrath (63, 18, D) a +0 glaive a +0 robe (63, 19, D) a +3 dagger of electrocution a +0 robe a +0 vorpal flail a +0 ring mail (63, 26, D) a staff of poison (63, 27, D) the +1 ring mail of Repulsion {*Corrode Will+ MP+9 SInv} MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (63, 30, D) a +0 spear (still there?) a +0 buckler (still there?) (63, 37, D) a staff of earth (64, 19, D) a +0 short sword (still there?) a +0 chain mail (still there?) (64, 20, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a potion of haste (still there?) (64, 26, D) a +2 vorpal trident (64, 31, D) a +0 rapier (still there?) a +0 robe (still there?) a +2 buckler (still there?) (65, 26, D) a +1 hand axe of freezing (68, 0, D) a +0 short sword of speed (69, 0, D) a staff of earth (69, 36, D) a phantom mirror (70, 8, D) a +2 scimitar of freezing (70, 9, D) a +0 antimagic spear (70, 36, D) +2 shadow dragon scales (70, 40, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 spear (still there?) (71, 8, D) a +2 rapier of freezing (71, 17, D) the +2 lajatang "Goehin" {vorpal, rF+ rC+ Int+2 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (71, 26, D) a +4 dagger of holy wrath (71, 27, D) a +0 hand crossbow of flaming (71, 36, D) the +3 scale mail of the Sky {rPois Stlth+} rPois: It protects you from poison. Stlth: It makes you more stealthy. (71, 40, D) a +0 spear (unseen) (72, 9, D) a +2 long sword of holy wrath (72, 16, D) a +3 leather armour of fire resistance (72, 17, D) a +3 rapier of electrocution (72, 19, D) a +0 flail (72, 26, D) a staff of earth (72, 27, D) the +5 ring mail of Midwinter {*Slow Int+7} Int: It affects your intelligence (+7). *Slow: It may slow you when you take damage. (72, 36, D) a +2 scale mail of poison resistance (72, 37, D) a +0 quarterstaff of speed (72, 40, D) a +0 spear (73, 1, D) the +5 fustibalus of Vyhac {venom, rPois rC- Str+4 Int+3} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (73, 17, D) a +0 halberd a +1 dagger of venom (73, 19, D) a +0 hand axe (unseen) (73, 26, D) a +0 fustibalus of freezing (73, 27, D) a +0 robe of resistance (73, 36, D) a staff of poison (73, 37, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (73, 40, D) a +0 spear