Dungeon Sprint DCSS version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 925232020397934204 0 Serus the Sneak (level 1, -1/9 HPs) Began as a Vine Stalker Enchanter on May 25, 2022. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:03 (9 turns). Serus the Sneak (Vine Stalker Enchanter) Turns: 9, Time: 00:00:04 Health: -1/9 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: invisible A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 0.8 Short Blades + Level 1.5 Dodging + Level 3.6 Stealth + Level 2.1 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Dazzling Flash Conj/Hex 12% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You fade into invisibility! You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger, wearing a +1 leather armour of cold resistance and carrying a wand of flame (9). There is an open door here. The helpless Ijyb fails to defend herself. You puncture Ijyb! Ijyb is severely wounded. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Ijyb. You bite Ijyb, but do no damage. Ijyb is almost dead. Ijyb opens the door. You barely miss Ijyb. Ijyb is almost dead. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb hits you with a +0 dagger. You die... ########## #<.#.g'..# #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb (can't see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Serus the Vine Stalker Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 3 | D | Noticed Ijyb 9 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Dagger || 5 Bite || 1 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts