Serus the Dungeon (0, 0, D) a +0 dagger a +0 robe an orc corpse (6, 0, D) a +0 trident a +0 plate armour a vampire mosquito corpse (10, 0, D) a +0 plate armour (11, 0, D) a +0 pair of boots (12, 0, D) a +0 pair of boots (14, 0, D) the +2 scimitar "Kurph" {freeze, *Corrode rC+ rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +4 quarterstaff of speed a +2 halberd of flaming the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +3 war axe of freezing a +2 rapier of draining (47, 0, D) a +0 flail a +0 dagger a +0 robe (53, 0, D) a +0 dagger (54, 0, D) a +0 whip a +0 robe a +0 dire flail a +0 giant club a gnoll corpse a two-headed ogre corpse