Serus Level 1 of the Dungeon (27, 7, D:1) a +0 club (28, 34, D:1) a +0 dagger (49, 47, D:1) a +0 robe (50, 9, D:1) a +1 short sword of venom 4 stones (50, 38, D:1) a +0 club (51, 9, D:1) a +0 short sword (63, 11, D:1) 2 boomerangs Level 2 of the Dungeon (0, 0, D:2) 23 stones (2, -16, D:2) a +0 dagger (5, 1, D:2) 22 stones (9, -13, D:2) a +0 dagger (14, 9, D:2) 23 stones (17, -24, D:2) a +0 ring mail (17, -10, D:2) a +0 scale mail (17, 2, D:2) a +0 dagger a +2 robe of positive energy (23, -19, D:2) a +0 leather armour (24, 9, D:2) a +2 short sword of freezing (25, 13, D:2) 20 stones (33, 2, D:2) a +4 quarterstaff of chaos (34, 5, D:2) a +0 mace (38, -13, D:2) 6 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -13, D:3) a +0 leather armour (6, -38, D:3) 21 stones (7, -42, D:3) a +0 flail (7, 6, D:3) a staff of cold (11, -42, D:3) a +0 ring mail (11, -27, D:3) a +0 great mace (12, 9, D:3) 14 stones (17, -45, D:3) 21 stones (17, -36, D:3) 5 poisoned darts (25, -6, D:3) a +0 leather armour (30, 5, D:3) a +0 short sword 4 poisoned darts (30, 7, D:3) a +0 quarterstaff (37, -15, D:3) the +4 spear "Cuhevvei" {vorpal, rElec Str-4 Int+2} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (41, -15, D:3) a +0 dagger (43, -43, D:3) a +0 dagger (43, -6, D:3) a +0 club (45, -36, D:3) a +0 short sword 7 poisoned darts (57, -41, D:3) a +0 robe Level 4 of the Dungeon (1, 9, D:4) 3 large rocks (4, -9, D:4) 17 stones (4, -2, D:4) a +0 dagger (5, -16, D:4) 24 stones (5, 17, D:4) a +0 giant spiked club (19, 17, D:4) a +0 hand axe (20, 22, D:4) a +0 club 4 stones (20, 23, D:4) a +0 dagger (31, 12, D:4) a +0 club (33, -13, D:4) a book of the Sky (33, -4, D:4) a +0 whip (34, -12, D:4) a scroll of immolation (34, -11, D:4) a scroll of teleportation (35, 0, D:4) a +0 dagger (46, 1, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Wedob's Firing Range 3 boomerangs (18 gold) a +0 hunting sling (18 gold) 6 boomerangs (36 gold) 3 large rocks (25 gold) a +0 hunting sling (18 gold) a +0 hunting sling (18 gold) a manual of Crossbows (960 gold) (0, 0, D:5) a datura-tipped dart (0, 2, D:5) a stone a stone (1, 0, D:5) a stone (1, 2, D:5) a stone a stone (2, -3, D:5) a stone (2, 1, D:5) a poisoned dart (11, 11, D:5) a +0 hunting sling (14, 0, D:5) a +0 hand axe (14, 3, D:5) a +0 spear (35, 16, D:5) the +3 robe of Serendipity {rPois rC+ Will+ Archmagi} rC: It protects you from cold. rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. Will: It increases your willpower. (40, -17, D:5) a +0 ring mail (41, 0, D:5) a +0 giant club (41, 20, D:5) a +0 club (48, 5, D:5) a +0 robe (49, 7, D:5) a staff of cold (50, 4, D:5) a +0 dagger (54, -29, D:5) 4 poisoned darts (54, -26, D:5) a +0 leather armour (60, -26, D:5) 22 stones Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (9, -14, D:6) 12 stones (16, -1, D:6) a +0 mace a +0 robe (18, 16, D:6) a +0 falchion a +0 hand axe (19, 16, D:6) a +0 short sword a +0 scale mail (19, 17, D:6) a +0 dagger (27, 10, D:6) a +0 spear (28, 11, D:6) a +0 whip a +0 robe a +0 club a +0 flail (33, 4, D:6) a +0 robe a +0 spear (34, 3, D:6) a +0 buckler a +0 robe a +0 robe a +0 short sword a +0 robe a +0 battleaxe a +0 robe a +5 great sword (43, -29, D:6) a staff of earth (48, -28, D:6) a +0 hand axe (52, -5, D:6) 4 poisoned darts (59, -17, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (1, -5, D:7) a +0 hand axe (2, -4, D:7) a +0 club a +0 robe (3, -6, D:7) a +0 halberd a +0 ring mail (7, -11, D:7) a +0 dagger (24, -7, D:7) a +0 dagger a +0 hand axe (25, -8, D:7) a +0 dagger (25, -6, D:7) a +0 flail a +0 mace a +0 flail a +0 scale mail a +0 club a +0 leather armour a +0 whip (27, -33, D:7) a +0 whip (27, -27, D:7) a +0 whip (28, -26, D:7) 2 stones a +0 dagger a +0 hunting sling (29, -32, D:7) a +0 dagger (29, -15, D:7) a +0 leather armour a +2 flail of protection (30, -32, D:7) a +0 short sword (31, -32, D:7) 18 stones (31, -16, D:7) a +0 club (33, -34, D:7) a stone a +2 short sword of venom (33, -33, D:7) a +0 club a +0 hand crossbow (33, -27, D:7) a +0 dagger (33, -26, D:7) a +0 whip (34, -33, D:7) 4 stones a +0 short sword (37, -22, D:7) a +0 robe a +0 dagger of venom (41, -28, D:7) a +0 dagger (45, -31, D:7) a +0 shortbow (53, -46, D:7) a +0 club (63, -10, D:7) a staff of cold Level 8 of the Dungeon (3, 17, D:8) 15 stones (6, 16, D:8) a howler monkey corpse (8, 16, D:8) a +0 club a gnoll corpse (9, 13, D:8) a +0 spear a +1 vorpal spear a +0 ring mail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (9, 16, D:8) a +0 club (10, 15, D:8) a +0 spear (13, 16, D:8) a +0 flail a gnoll corpse (skeletalised by now) (14, 16, D:8) a +0 spear a gnoll corpse (skeletalised by now) (24, 21, D:8) a bullfrog corpse (24, 23, D:8) a +1 spectral quarterstaff a +0 hunting sling a +0 ring mail the human corpse of Joseph (30, 13, D:8) the +2 scale mail of Hyse {Contam Int+3 Dex+7} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+7). Contam: It causes magical contamination when unequipped. (31, -8, D:8) a +0 rapier (31, 9, D:8) a +0 trident (31, 10, D:8) a +0 short sword a +0 scale mail a +0 short sword an orc corpse (33, -17, D:8) a +0 ring mail (54, 8, D:8) a +0 leather armour the Ecumenical Temple