Serus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (62, 0, D) a box of beasts (62, 1, D) a tin of tremorstones (2/2) (62, 8, D) the +6 ring mail "Xeuhedgh" {Drain +Blink Str+2 Int+4} Str: It affects your strength (+2). Int: It affects your intelligence (+4). +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (62, 9, D) a box of beasts (62, 10, D) a +0 arbalest 34 bolts (62, 11, D) a +0 shortbow 18 arrows a centaur corpse (63, 0, D) a staff of fire (63, 8, D) a +0 scale mail of cold resistance (63, 10, D) a +0 arbalest (still there?) a +0 arbalest (still there?) 53 bolts (still there?) (67, 0, D) a tin of tremorstones (2/2) (68, 0, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (69, 0, D) a +1 robe of willpower (70, 8, D) a staff of poison (70, 9, D) a staff of earth (70, 11, D) an iguana corpse (71, 8, D) a box of beasts (71, 10, D) a river rat corpse (71, 16, D) a +4 ring mail of fire resistance (71, 17, D) the +10 short sword of Truth {drain, Int+2 Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). (71, 20, D) a +0 broad axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (71, 26, D) a +2 mace of protection (71, 27, D) a scroll of brand weapon (72, 9, D) a lightning rod (4/4) (72, 16, D) the +11 long sword of Pihorim {speed, rElec Str-3 Dex+4} Attacks with this weapon are significantly faster. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (72, 17, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 19, D) a +0 morningstar a +0 scale mail a human corpse (72, 20, D) a +0 great sword a +1 chain mail of fire resistance (72, 26, D) a scroll of brand weapon (72, 27, D) a staff of earth (73, 1, D) a staff of death (73, 16, D) a +0 flail of protection (73, 17, D) an orb of mayhem (73, 20, D) a +0 arbalest (still there?) 11 bolts (still there?) a yaktaur corpse (still there?) (73, 26, D) an amulet of guardian spirit (73, 27, D) a staff of death (74, 20, D) a +0 falchion (still there?) a +0 ring mail (still there?) (75, 1, D) a +2 hunting sling of freezing