Serus the Dungeon (0, 16, D) a +0 club a +0 short sword a +0 ring mail (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (2, 9, D) a +2 flail of protection (2, 10, D) a +2 quarterstaff of protection (2, 11, D) a +1 hand axe of freezing (2, 17, D) a +0 dagger a +0 robe (3, 8, D) a +3 ring mail (3, 9, D) a +1 long sword of holy wrath (3, 10, D) a +0 vorpal trident (3, 11, D) a +1 dagger of electrocution (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 19, D) a +0 short sword 2 silver boomerangs a +0 plate armour (8, 20, D) a +0 whip 3 boomerangs an orc skeleton (9, 9, D) a +0 club (10, 21, D) a redback corpse (15, 19, D) 2 potions of mutation (17, 19, D) a +0 pair of boots (17, 20, D) a +0 pair of boots (17, 21, D) a +2 rapier of draining (17, 22, D) a +2 halberd of protection (17, 23, D) a +1 broad axe of freezing (18, 19, D) a +4 chain mail (18, 20, D) a +0 pair of gloves (18, 21, D) the +2 dire flail of Proximity {venom, rElec rN+++ Str-4 Stlth-} It poisons the flesh of those it strikes. Str: It affects your strength (-4). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Stlth: It makes you less stealthy. (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +0 lajatang