Serus the Dungeon (1, 16, D) 3 large rocks a +0 plate armour (1, 17, D) a staff of cold (still there?) a scroll of brand weapon (still there?) (1, 18, D) a +0 chain mail a +0 flail (2, 13, D) a +0 great sword a +0 plate armour an orc corpse (2, 14, D) 5 large rocks (still there?) a +2 spectral quarterstaff (still there?) a staff of earth (still there?) (2, 15, D) a +0 leather armour of positive energy (still there?) a book of Armaments (still there?) (2, 18, D) a +0 war axe of freezing (still there?) a +0 chain mail (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (2, 19, D) an orc corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +0 dagger (still there?) a +2 pair of boots of flying (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a lightning rod (4/4) (still there?) a +0 morningstar of protection (still there?) (4, 21, D) a +0 mace a +0 robe a +0 giant spiked club (4, 36, D) a +2 long sword of electrocution (still there?) a +0 robe (still there?) 4 potions of haste (still there?) (5, 14, D) a +1 war axe (still there?) a staff of cold (still there?) (5, 15, D) a +0 plate armour (still there?) a +7 sling of freezing (still there?) a staff of poison (still there?) the ring "Jeegh" {EV+4 Str+2 Dex+5} (still there?) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+2). Dex: It affects your dexterity (+5). (6, 14, D) a lightning rod (4/4) (6, 18, D) a +0 dagger a +0 robe (6, 21, D) a warg corpse (7, 14, D) a +0 giant spiked club the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (7, 15, D) a +0 long sword (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) a potion of might (still there?) the ring of Fyngiuse {rC+ Str+6 Dex-3 SInv} (still there?) [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (-3). rC: It protects you from cold. SInv: It lets you see invisible. a condenser vane (still there?) an orc corpse (still there?) (7, 16, D) a +0 plate armour (still there?) a +0 vorpal long sword (still there?) a +1 hand axe of freezing (still there?) an orc corpse (still there?) an orc corpse (still there?) (7, 21, D) an ogre corpse (8, 15, D) a +0 dire flail (still there?) the +2 scale mail of Giur {Will+} (still there?) Will: It increases your willpower. a +0 war axe (still there?) a +0 dire flail (still there?) a +4 short sword of electrocution (still there?) an orc corpse (still there?) (8, 17, D) a +0 dire flail (still there?) a +0 giant club (still there?) a +0 short sword (still there?) a +3 plate armour of poison resistance (still there?) an orc corpse (still there?) (8, 21, D) a +1 long sword of draining (unseen) (9, 14, D) a staff of earth (9, 15, D) a +0 hand axe an orc corpse (9, 19, D) a +0 robe a +0 chain mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +0 chain mail (10, 15, D) 5 large rocks a +5 hand axe of flaming a +0 battleaxe a +0 arbalest a +0 plate armour a book of Vapours a stone giant corpse (10, 35, D) a +2 falchion of protection (unseen) (10, 36, D) a scroll of brand weapon a +0 glaive (10, 37, D) a +0 chain mail a demonspawn corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +4 ring of slaying (11, 16, D) a +0 dagger (still there?) a +0 chain mail (still there?) a staff of fire (still there?) the +8 scimitar "Hilaf" {vorpal, rPois rC+ Dex+2} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It protects you from cold. rPois: It protects you from poison. a +0 chain mail (still there?) a piece from Xom's chessboard (15/15) (still there?) (11, 19, D) 2 large rocks (11, 35, D) a +0 scythe of protection (unseen) (12, 14, D) a +0 bardiche (12, 15, D) a +0 mace (12, 16, D) the +5 lajatang of Responsibility {pain, rF- rC+ rCorr} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 plate armour (still there?) the +5 shortbow of Him Eful {venom, Dex+4} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). an orc corpse (still there?) (18, 15, D) a +0 robe (19, 0, D) a tin of tremorstones (2/2) (19, 15, D) a +2 sling of flaming (19, 21, D) a +0 flail (19, 32, D) a ring of see invisible (19, 33, D) a +0 dagger of venom (unseen) (20, 0, D) a +2 sling of flaming a staff of air (20, 1, D) a +0 sling of flaming (20, 15, D) a human corpse (skeletalised by now) (20, 32, D) a +1 vampiric scimitar (20, 33, D) a box of beasts (21, 0, D) a +2 spear of flaming (21, 22, D) a +2 battleaxe of freezing (still there?) a +0 chain mail (still there?) (21, 33, D) a staff of cold (unseen) (21, 34, D) a tin of tremorstones (2/2) (still there?) a +1 morningstar of holy wrath (still there?) (22, 1, D) a tin of tremorstones (2/2) (22, 2, D) the +4 arbalest "Zismecua" {vorpal, rCorr Str+4 Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (unseen) (22, 24, D) a +0 short sword (still there?) the +6 scale mail of Shielding {rC++ Slay+3} (still there?) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It greatly protects you from cold. (22, 33, D) the +1 spear of the Seven Tables {vamp, Will+ Str+3 Int+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Int: It affects your intelligence (+2). Will: It increases your willpower. (unseen) (23, 2, D) a box of beasts (still there?) the +8 autumn katana {vorpal, manifold assault} (still there?) It sometimes launches melee attacks against multiple visible enemies. (23, 16, D) an amulet of guardian spirit a ring of fire a ring of fire a ring of fire (23, 17, D) a staff of cold a +0 dagger a staff of conjuration a +2 halberd of venom a +0 robe (23, 19, D) a +0 dagger (still there?) a +1 scale mail of cold resistance (still there?) a +0 robe (still there?) (23, 20, D) a +0 hand axe (23, 33, D) the +8 sling of the Dungeon {vorpal, Str+3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+3). (24, 0, D) a +1 ring mail of willpower the +8 dire flail of Contradiction {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (24, 15, D) a +0 robe (24, 17, D) a +0 halberd (24, 18, D) a +0 broad axe (still there?) a +0 chain mail (still there?) a potion of might (still there?) the +7 dagger "Fyitoce" {vamp, rPois rN+ rCorr} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +1 scale mail of cold resistance (still there?) a phantom mirror (still there?) (24, 19, D) a +0 dagger a +3 scimitar a +0 robe (24, 21, D) a +1 great sword a +3 chain mail a +0 robe (24, 32, D) the +6 war axe of the Witching Gods {vorpal, rC+ Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). rC: It protects you from cold. (24, 33, D) a staff of cold (24, 34, D) the +6 lajatang of the Princes {vorpal, Fly rPois rCorr Dex-5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-5). rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (25, 0, D) a staff of earth (25, 16, D) a staff of cold (25, 18, D) a +0 hand axe (25, 19, D) a +0 plate armour (25, 21, D) a +0 war axe (25, 32, D) a staff of cold a phantom mirror (25, 33, D) an amulet of guardian spirit (25, 34, D) a +1 plate armour of poison resistance (unseen) (25, 36, D) a +1 demon blade of draining (unseen) (26, -1, D) a +2 battleaxe of venom (unseen) (26, 17, D) a +0 dagger (26, 18, D) a +0 great mace a +0 chain mail (26, 33, D) 4 scrolls of enchant armour (still there?) Sif Muna's Handbook of Allies (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Cactus Giant Summoning 6 d - Summon Hydra Summoning 7 (27, 0, D) a staff of air a staff of cold (27, 17, D) the +1 robe "Ceskuvun" {Str+6} Str: It affects your strength (+6). (27, 19, D) a +0 robe (27, 31, D) a piece from Xom's chessboard (15/15) (28, 0, D) a book of Debilitation a phial of floods (28, 1, D) a +4 war axe of freezing (28, 16, D) a +4 flail (28, 17, D) a +1 glaive of venom (28, 19, D) a +3 trident of protection (unseen) (28, 31, D) a phial of floods (28, 32, D) a staff of earth (29, 0, D) a +0 spectral lajatang (29, 1, D) a +3 arbalest of freezing (29, 33, D) a +0 ring mail of poison resistance (unseen) (30, 18, D) a necrophage corpse (skeletalised by now) (34, 27, D) a +0 short sword of venom (unseen) (35, 0, D) a +8 giant spiked club (unseen) (35, 14, D) the +1 robe "Veath" {Str+5 Dex+4} Str: It affects your strength (+5). Dex: It affects your dexterity (+4). (35, 15, D) a +1 rapier of venom (35, 17, D) a +2 halberd (still there?) 4 javelins (still there?) a +0 scale mail (still there?) (35, 28, D) a +1 rapier of protection (35, 29, D) a +0 tower shield of protection (36, 14, D) a +0 whip of flaming a +0 robe quicksilver dragon scales (36, 15, D) a +0 chain mail of cold resistance (36, 16, D) a +2 trident of venom (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (36, 18, D) 11 large rocks a potion of curing (36, 28, D) a +1 scale mail of cold resistance (36, 29, D) a +3 leather armour of cold resistance a +1 plate armour of cold resistance (37, 1, D) a +2 halberd of protection (37, 15, D) a +2 trident of venom a +0 robe (37, 18, D) a +1 scimitar of flaming (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (37, 29, D) a +1 scale mail of fire resistance (37, 32, D) a +1 battleaxe of freezing (unseen) (38, 0, D) a +2 mace a +1 scimitar (38, 1, D) a staff of conjuration (38, 3, D) a +0 battleaxe (38, 14, D) a +0 war axe (39, 2, D) a +0 falchion a +0 robe (39, 4, D) the +3 flail of Anguish {flame, Str+2 Int+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (+3). a +0 robe (39, 14, D) Roxanne's Disquisition on Terra Firma Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 a staff of earth (39, 15, D) a staff of poison (39, 18, D) a +1 troll leather armour {Snorg} (39, 19, D) a potion of degeneration (39, 20, D) a +1 lajatang of electrocution a +0 robe (39, 27, D) a staff of air (40, 1, D) the +2 leather armour of Responsibility {rCorr Str+3 Int-5} (still there?) Str: It affects your strength (+3). Int: It affects your intelligence (-5). rCorr: It protects you from acid and corrosion. the Handbook of Permutations and the Commander (still there?) Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Blade Hands Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 (40, 3, D) a +4 vorpal flail (still there?) a +0 robe (still there?) a +1 war axe of pain (still there?) (40, 14, D) a wand of flame (9) an amulet of the acrobat a +6 ring of dexterity a ring of positive energy a +4 ring of evasion an amulet of faith an amulet of guardian spirit a +6 ring of dexterity a ring of protection from fire a +6 ring of dexterity an amulet of reflection a +6 ring of intelligence a +6 ring of intelligence a wand of light (7) a wand of iceblast (19) a wand of mindburst (7) a +6 ring of dexterity a +6 ring of dexterity a ring of ice an amulet of magic regeneration a +4 ring of evasion (40, 15, D) a staff of air (41, 1, D) the +6 glaive of Serus's Evisceration {flame, Int+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+5). a +0 war axe a +0 dagger (41, 4, D) a +0 robe (41, 14, D) a +0 falchion a +0 leather armour a +0 dagger (41, 15, D) the +8 great sword of Woe {elec, rPois Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). rPois: It protects you from poison. a +0 cloak a +4 scale mail of positive energy (41, 18, D) a +1 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) (42, 0, D) a +0 robe a phial of floods (42, 1, D) a +0 dagger (42, 15, D) an amulet of faith (42, 17, D) a staff of earth (still there?) a +0 leather armour (still there?) a wand of mindburst (15) (still there?) (42, 28, D) a condenser vane (42, 29, D) a +4 mace of holy wrath (43, 14, D) a +0 vorpal dire flail a +0 scale mail (43, 15, D) a +0 dagger (43, 28, D) a +2 plate armour of fire resistance (43, 29, D) a staff of poison a piece from Xom's chessboard (15/15) (44, 28, D) a ring of see invisible (49, 1, D) a +2 scale mail of cold resistance (49, 11, D) the +2 battleaxe "Zaimusun" {drain, Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). (49, 12, D) a staff of death (49, 24, D) a staff of cold (unseen) (49, 37, D) 4 large rocks (still there?) a +2 great sword of holy wrath (still there?) (49, 38, D) 4 large rocks a +0 troll leather armour (49, 41, D) a +0 giant spiked club (50, 1, D) a staff of earth (50, 13, D) a +1 robe a staff of fire a +2 great sword of flaming a +1 halberd of venom (50, 25, D) the +7 triple crossbow of Lufuo {elec, rPois rC+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. rPois: It protects you from poison. (50, 36, D) a +2 vampiric trident (50, 37, D) a +0 giant spiked club a +0 giant club a scroll of butterflies (51, 0, D) a +3 ring mail of fire resistance (51, 1, D) the +0 plate armour "Eburovve" {-Cast Fly Will++ Regen+ Dex+2} Dex: It affects your dexterity (+2). Fly: It grants you flight. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. (51, 24, D) a staff of poison (unseen) (51, 29, D) a +2 robe of fire resistance (unseen) (51, 36, D) a +0 falchion of electrocution (51, 37, D) 6 large rocks (still there?) a +0 dire flail (still there?) a +2 buckler of fire resistance (still there?) (51, 40, D) a +0 dire flail (52, 0, D) a +4 morningstar of venom (52, 12, D) a box of beasts (52, 24, D) a +2 falchion of electrocution (52, 36, D) the +10 scale mail of the Jolly Demons {rElec rCorr Str+3 Stlth+} Str: It affects your strength (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (52, 37, D) a +0 giant club a box of beasts (52, 38, D) a +0 troll leather armour a +0 dire flail (52, 39, D) 4 large rocks (53, 1, D) the +7 rapier of the Scorned {protect, Drain +Blink rN++ Dex+4 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. a +6 glaive of freezing (53, 12, D) a +0 vorpal quarterstaff a +1 robe of positive energy the +11 spear of Plague {vorpal, rPois Str+4 Int-2 Dex+8} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+8). rPois: It protects you from poison. (53, 24, D) a staff of cold (53, 25, D) a +4 chain mail of cold resistance (53, 36, D) a +1 chain mail of willpower (unseen) (53, 37, D) a ring of see invisible (54, 13, D) an amulet of reflection (54, 24, D) an amulet of reflection (54, 25, D) a phantom mirror (55, 0, D) the +1 ring mail of Proximity {Harm rF+} rF: It protects you from fire. Harm: It increases damage dealt and taken. (55, 12, D) a staff of cold (unseen) (55, 39, D) the +5 plate armour of Inaction {Str+2} Str: It affects your strength (+2). (unseen) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a +2 rapier of flaming (unseen) (60, 37, D) a staff of air (unseen) (60, 38, D) a +0 flail a +0 robe (60, 41, D) a +3 scimitar (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) (61, 0, D) a scroll of acquirement (61, 8, D) the +9 long sword "Jeares Ajoch" {flame, rC+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. (61, 11, D) a +0 short sword (61, 16, D) a +4 flail of protection (unseen) (61, 26, D) the +3 morningstar of the Hummingbird {pain, *Corrode rPois rF+++ Int-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (61, 27, D) a +3 long sword of holy wrath (61, 36, D) a +1 plate armour of poison resistance (unseen) (61, 40, D) a +0 dagger a +0 robe (62, 0, D) the +2 scale mail of Polish {Int+3} Int: It affects your intelligence (+3). (62, 1, D) a +0 war axe of freezing (62, 9, D) the +10 shortbow "Ynasohug" {flame, rF+ Will+ Int+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rF: It protects you from fire. Will: It increases your willpower. (62, 10, D) a +0 short sword a +0 leather armour (62, 11, D) a +0 club a +0 ring mail (62, 16, D) a staff of fire (62, 27, D) a piece from Xom's chessboard (15/15) (62, 31, D) a +0 scimitar (62, 37, D) a box of beasts (62, 42, D) a +0 long sword a +0 plate armour (63, 0, D) a phantom mirror (63, 8, D) a box of beasts (63, 10, D) a +0 flail (63, 16, D) a staff of conjuration (63, 17, D) a +4 quick blade (unseen) (63, 26, D) a +4 vorpal broad axe (63, 27, D) a +2 battleaxe of venom (63, 28, D) a +0 longbow a +1 dagger of flaming a +0 leather armour (63, 29, D) a +0 shortbow a +0 scale mail (63, 36, D) a +0 robe (63, 37, D) a +0 rapier of venom (unseen) (63, 40, D) a +0 great sword a +0 robe a scroll of brand weapon (64, 16, D) the +8 short sword "Worm" {protect, Contam *Noise Will+++ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). SInv: It lets you see invisible. *Noise: It may make noises in combat. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. (unseen) (64, 26, D) a +1 rapier of venom (64, 27, D) a phantom mirror (64, 41, D) a +3 long sword (still there?) a +3 scale mail of poison resistance (still there?) (65, 17, D) a staff of fire (unseen) (68, 0, D) a phantom mirror (69, 0, D) a +1 tower shield of positive energy (unseen) (69, 36, D) a lightning rod (4/4) (70, 8, D) a +2 short sword of electrocution (unseen) (70, 36, D) a +1 robe of positive energy (70, 37, D) the +9 mace of Annoyance {flame, rPois rC- rN+ rCorr} It burns those it strikes, dealing additional fire damage. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (71, 16, D) a +4 chain mail of fire resistance (71, 17, D) an amulet of reflection (71, 26, D) a +2 leather armour of fire resistance (unseen) (71, 27, D) a staff of poison (unseen) (71, 28, D) a +0 glaive (72, 8, D) a staff of earth (unseen) (72, 9, D) a +1 falchion of electrocution (unseen) (72, 17, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (72, 27, D) a +1 trident of freezing (72, 29, D) a +0 mace a +0 robe (72, 36, D) a +0 short sword of protection (72, 37, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (73, 1, D) the +5 quarterstaff of Departure {freeze, Will++ Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). Will: It greatly increases your willpower. (unseen) (73, 16, D) the +3 hand axe "Baqar" {venom, Fragile rElec Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (unseen) (73, 27, D) a staff of earth (unseen) (73, 36, D) a +4 demon whip of freezing (73, 37, D) the +4 great sword of the Ecumenical Temple {vorpal, rPois Str-4 Int+2 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+2). rPois: It protects you from poison. SInv: It lets you see invisible. (75, 1, D) a +2 sling of flaming (unseen)