Serus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 arbalest of freezing (unseen) (49, 37, D) a +4 ring of slaying (50, 36, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (unseen) (50, 37, D) a phial of floods (51, 36, D) a staff of earth (unseen) (51, 37, D) the Atlas of Pyromancy Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Inner Flame Hexes/Fire 3 c - Starburst Conjuration/Fire 6 (unseen) (52, 36, D) a +2 war axe of electrocution (unseen) (52, 37, D) a staff of earth (unseen) (53, 36, D) a +1 mace of holy wrath (unseen) (53, 37, D) a +1 plate armour of willpower (unseen) (54, 36, D) a staff of death (unseen) (59, 36, D) the +0 robe of Pride {-Tele rC- Str+6 Slay+5} Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It makes you vulnerable to cold. -Tele: It prevents most forms of teleportation. (unseen) (60, 36, D) a scarf of harm (60, 37, D) a staff of fire (60, 42, D) a steelbarb worm corpse (60, 43, D) a demonic crawler corpse (61, 0, D) the +5 trident of Lirotz {antimagic, rElec Will- Str+2 Dex+3} Str: It affects your strength (+2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Will: It decreases your willpower. (unseen) (61, 8, D) a +0 crystal plate armour (61, 10, D) a +0 flail (61, 16, D) a +3 leather armour of poison resistance (unseen) (61, 19, D) a +0 flail (61, 30, D) an iguana corpse (skeletalised by now) (61, 36, D) a staff of conjuration (61, 37, D) a phial of floods (62, 0, D) the +1 plate armour "Opufaiv" {rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (62, 1, D) a staff of death (62, 8, D) a staff of earth (62, 9, D) a +0 dagger (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a +1 chain mail of cold resistance (unseen) (62, 17, D) a +5 heavy war axe (62, 19, D) a +0 flail a naga corpse (skeletalised by now) (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 26, D) the +2 mace "Jaranni" {protect, rF- rCorr Str+2} Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (62, 30, D) a komodo dragon corpse (skeletalised by now) (62, 37, D) the staff of air "Tim Byfe" {rElec rC+ Str-5 Int+2} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). Int: It affects your intelligence (+2). rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (63, 0, D) a staff of death (unseen) (63, 8, D) a staff of poison (unseen) (63, 9, D) a +0 dagger a +0 robe (63, 16, D) a +1 dire flail of protection (63, 17, D) the staff of death "Ugaenewk" {Fragile rN+ rCorr SInv} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (63, 26, D) a +5 long sword of draining (63, 30, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 36, D) the +0 robe "Buojoapt" {rPois rF- rN+} rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It protects you from negative energy. (63, 37, D) a +1 ring mail of fire resistance (63, 40, D) a hornet corpse (64, 16, D) the +5 war axe "Zauddoim" {vamp, rElec rC- rN++ SInv} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (64, 19, D) a +0 glaive (64, 30, D) a river rat corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (65, 26, D) the +0 robe of the First Snow {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (unseen) (67, 0, D) a +2 hand axe of freezing (unseen) (68, 0, D) a staff of earth (69, 0, D) a +2 leather armour of fire resistance (unseen) (69, 36, D) a staff of cold (70, 8, D) a +1 dagger of electrocution (unseen) (70, 9, D) a +2 leather armour of fire resistance (unseen) (70, 36, D) a +3 great sword of draining (70, 41, D) a black bear corpse a wolf corpse (skeletalised by now) (71, 8, D) a condenser vane (71, 17, D) a phial of floods (71, 26, D) a piece from Xom's chessboard (15/15) (71, 36, D) a staff of air (71, 38, D) a +1 rapier of holy wrath (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 8, D) a staff of poison (72, 10, D) a +0 halberd a +0 robe (72, 16, D) a staff of air (72, 17, D) the +5 dagger of Extinguishment {protect, rN++ Int+6 Dex-5} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. (72, 26, D) a +2 plate armour of poison resistance (unseen) (72, 27, D) a +2 great sword of protection (72, 36, D) the +0 leather armour of Forking Paths {rCorr} rCorr: It protects you from acid and corrosion. (72, 37, D) the staff of air "Morubaz" {rElec rPois rF+ rC+ Str+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (72, 38, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 40, D) a +0 spear a hornet corpse (72, 41, D) a +0 short sword a +0 robe a +0 buckler (72, 42, D) a +0 dagger a +0 robe (73, 1, D) a staff of air (unseen) (73, 17, D) a piece from Xom's chessboard (15/15) (73, 26, D) a +2 robe (unseen) (73, 36, D) the +4 shortbow of Fonyxa Tovoo {freeze, Str+2} Str: It affects your strength (+2). (75, 1, D) a staff of air (unseen)