Shinnjin Level 1 of the Dungeon (3, -1, D:1) a +0 dagger (3, 8, D:1) 13 arrows (20, 7, D:1) a +0 leather armour (28, -2, D:1) a +0 dagger (43, 10, D:1) a +0 mace Level 2 of the Dungeon (4, 4, D:2) a +0 dagger a +0 robe a +0 club a +0 club (14, 15, D:2) 11 sling bullets (20, 15, D:2) a +0 mace (33, 22, D:2) a +0 hand axe (42, 26, D:2) a +0 leather armour (46, 1, D:2) a +0 pair of boots (48, 35, D:2) 10 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 robe (2, 1, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 robe (3, 1, D:3) a cursed -3 club (4, 1, D:3) a +0 dagger a +0 scale mail a +0 club a +0 hunting sling a +3 short sword (5, -16, D:3) a cursed -2 hunting sling (5, 1, D:3) a +0 hunting sling (16, 18, D:3) a book of Changes (19, 37, D:3) a +0 spear (32, 4, D:3) a +0 dagger (32, 25, D:3) a +0 mace a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a book of Necromancy (4, -29, D:4) a +0 club (5, -28, D:4) a +0 morningstar (6, -28, D:4) a +0 dagger a +0 leather armour (13, -24, D:4) a +0 hunting sling (21, -8, D:4) a +0 dagger (36, -12, D:4) 16 arrows (47, -40, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 21 arrows (0, 9, D:5) the +1 ring mail "Sulohu" {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (11, -25, D:5) a +0 pair of gloves (35, 5, D:5) a +0 pair of boots (35, 11, D:5) 18 sling bullets Level 6 of the Dungeon [Shop] Igyad's Distillery a potion of lignification (39 gold) a potion of curing (39 gold) a potion of heal wounds (65 gold) a potion of brilliance (52 gold) 2 potions of brilliance (104 gold) a potion of cancellation (104 gold) a potion of cancellation (104 gold) a potion of heal wounds (65 gold) (0, 0, D:6) a book of Necromancy (8, 26, D:6) an arrow (8, 27, D:6) an arrow (12, 24, D:6) a +0 shortbow 20 arrows (16, 50, D:6) a +0 short sword (27, 39, D:6) a +1 robe of cold resistance a +0 scythe (36, 9, D:6) a +0 buckler (37, 23, D:6) a +0 ring mail (37, 24, D:6) a +0 robe a +0 dagger (40, 13, D:6) a +0 scale mail (40, 22, D:6) a +0 robe (42, 18, D:6) a +2 dagger of holy wrath (45, 46, D:6) a +0 mace a +0 shortbow 16 arrows (47, 3, D:6) a +0 ring mail a +0 hand axe (52, -10, D:6) the cursed +0 ring mail of Inaction {rElec Str+4} It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. Level 7 of the Dungeon [Shop] Wiablaj's General Store a ration (75 gold) an uncursed ring of poison resistance (300 gold) 2 scrolls of blinking (225 gold) a +2 helmet of see invisible (322 gold) a potion of curing (45 gold) a +0 broad axe (60 gold) a lamp of fire (600 gold) 25 bolts (75 gold) a scroll of fog (30 gold) a +3 ring of strength (235 gold) a scroll of blinking (112 gold) 17 stones (25 gold) a ration (75 gold) (0, 0, D:7) 29 arrows (8, 33, D:7) a +0 large shield (11, 48, D:7) 8 bolts (13, 28, D:7) a +0 trident a +0 scale mail (14, 28, D:7) a +0 war axe a +0 plate armour a +0 short sword (14, 29, D:7) a +0 flail a +0 chain mail a +0 club (15, 4, D:7) a +0 club (16, 47, D:7) a book of Battle (18, 35, D:7) a +3 ring mail a +0 morningstar (18, 36, D:7) a +0 dagger (23, 60, D:7) 8 arrows (45, 1, D:7) a +0 shortbow 10 arrows (46, 1, D:7) a +0 morningstar a +0 scale mail a +0 dagger a +0 trident a +0 plate armour (48, 33, D:7) a cursed +0 scale mail (48, 53, D:7) a +0 club a +0 dagger a +0 blowgun a +0 short sword a +0 short sword 3 poisoned needles (48, 55, D:7) a +0 short sword a +0 ring mail a +0 halberd a +0 chain mail a +0 dagger a +0 robe (48, 56, D:7) a +0 short sword a +0 scale mail (54, 41, D:7) a +0 dagger a +0 robe (55, 37, D:7) a book of Callings (55, 38, D:7) a +0 robe (56, 41, D:7) a +0 dagger a +0 robe (56, 58, D:7) a +0 buckler (58, 39, D:7) a +0 dagger a +0 robe (58, 40, D:7) a +0 dagger a +0 robe (63, 0, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 2 arrows (1, -1, D:8) an arrow (21, -20, D:8) a +0 robe a cursed +0 falchion (23, -17, D:8) a +0 robe a cursed +2 long sword a cursed +0 great sword a +0 robe a cursed +2 spear a +0 robe (24, -17, D:8) a +0 robe a cursed +4 falchion of freezing (24, 10, D:8) 22 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (1, 0, D:9) a +0 dagger a +0 ring mail (1, 2, D:9) a +0 battleaxe a +0 plate armour (5, 4, D:9) a +3 scimitar of flaming a +0 robe (11, 2, D:9) the Disquisition on Enchantment Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Confuse Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 Trog disapproves of the use of such an item. (15, -28, D:9) 22 arrows (19, -2, D:9) a +0 long sword (21, -18, D:9) 13 sling bullets (30, -15, D:9) 15 gold pieces (30, -14, D:9) 22 gold pieces (30, -13, D:9) 23 stones (31, -15, D:9) an uncursed staff of poison (31, -13, D:9) the +8 great sword of Wariness {antimagic, rElec Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It insulates you from electricity. (32, -14, D:9) a +3 quarterstaff of protection (32, -13, D:9) a scroll of remove curse (unseen) (44, -15, D:9) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. Level 10 of the Dungeon (0, 0, D:10) a +0 scimitar (unseen) (0, 4, D:10) 16 sling bullets (6, -11, D:10) a +0 club a +0 trident a +0 ring mail an orc skeleton (7, -11, D:10) a +0 mace a +0 leather armour (13, -10, D:10) a crocodile skeleton (32, -8, D:10) a cursed +0 giant club a +0 giant club