Shinnjin Level 1 of the Dungeon (0, 0, D:1) 22 arrows (2, -6, D:1) a +0 short sword (10, -20, D:1) a +0 dagger (13, -14, D:1) 12 arrows (19, 16, D:1) a +0 animal skin (24, -4, D:1) a +0 short sword (31, -8, D:1) 15 poisoned needles (35, -21, D:1) a +0 club (36, -3, D:1) a cursed -1 club (59, 19, D:1) a +0 leather armour (65, 26, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, 6, D:2) a +0 short sword (27, 18, D:2) 18 arrows (28, 34, D:2) 10 poisoned needles (45, 17, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 mace (5, 12, D:3) a +0 hand axe (5, 13, D:3) a +0 club (8, -1, D:3) a cursed -1 club (9, 0, D:3) 23 arrows (21, -14, D:3) a cursed -3 short sword (25, 27, D:3) a +0 mace a +0 short sword a cursed +0 flail a +0 ring mail a +0 hand axe a +1 flail of draining a +0 leather armour (29, 15, D:3) a +0 robe (29, 39, D:3) a +0 leather armour (36, -11, D:3) a +0 scythe a +0 robe (37, 22, D:3) a +0 ring mail (40, 19, D:3) a +0 club (49, 12, D:3) a +0 ring mail (52, 34, D:3) 15 arrows Level 4 of the Dungeon [Shop] Siraefoh's Antique Weapon Shop a +0 hunting sling (24 gold) a +0 quarterstaff (64 gold) a +0 flail (56 gold) a cursed +0 falchion (1 gold) a +0 flail (56 gold) the +11 dagger "Conwusteamn" {drain, rElec Str+4} (1296 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It insulates you from electricity. a +0 club (16 gold) a +0 hand axe (48 gold) a +4 halberd of venom (428 gold) a +0 rapier (64 gold) a +0 falchion (48 gold) a +0 whip (40 gold) a +2 trident of protection (259 gold) [Shop] Jual's Antique Weapon Shoppe a +0 scimitar of holy wrath (184 gold) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (1390 gold) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 scimitar (80 gold) a +0 hunting sling (30 gold) a +0 hunting sling (30 gold) a +0 scimitar (80 gold) a +1 vampiric dagger (260 gold) a +0 hunting sling (30 gold) a +0 hunting sling (30 gold) a +0 club (20 gold) (0, 0, D:4) a +0 dagger (2, -12, D:4) a +0 halberd a +0 halberd (3, -10, D:4) a +0 whip a +0 whip a +0 robe a +0 club (3, 13, D:4) a +0 mace (3, 15, D:4) a +1 mace of crushing (4, 14, D:4) a +0 mace (4, 15, D:4) a +0 mace of draining (4, 16, D:4) a +3 quarterstaff of chaos (4, 17, D:4) a +0 mace (5, 13, D:4) a +0 mace (5, 14, D:4) a +0 mace (5, 15, D:4) a +0 mace (5, 18, D:4) a +0 mace (5, 19, D:4) a cursed -3 mace (5, 21, D:4) a +0 mace (6, 20, D:4) a +0 mace (6, 22, D:4) a +0 mace (14, 10, D:4) a cursed -2 robe (17, 16, D:4) a +0 short sword (29, 21, D:4) 2 potions of degeneration (34, -30, D:4) a book of Alchemy (34, -21, D:4) a book of Necromancy (35, -23, D:4) a +0 robe (35, 0, D:4) a +0 dagger a +0 scale mail (36, -14, D:4) a +0 hunting sling (37, -27, D:4) a +0 spear (41, -13, D:4) a +0 hand axe (44, -6, D:4) a cursed ring of attention (46, 21, D:4) an uncursed staff of energy (49, 21, D:4) a +0 spear (52, -18, D:4) a cursed +0 scale mail (54, -7, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 4 large rocks (2, -21, D:5) 23 arrows a cursed +0 shortbow (2, -19, D:5) an arrow (2, -18, D:5) an arrow (2, -17, D:5) an arrow (2, -16, D:5) an arrow (3, -16, D:5) an arrow (10, -36, D:5) a +0 trident (12, -40, D:5) a +0 short sword a +0 mace (17, -40, D:5) a +0 dagger a +0 robe (25, -27, D:5) a +0 rapier (51, -27, D:5) a +0 falchion (52, -5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -11, D:6) a +0 mace (2, -35, D:6) 18 poisoned needles (5, -27, D:6) a +0 robe (7, -50, D:6) a +0 whip a +0 flail a +0 chain mail a +0 flail a +0 dagger of speed a +0 robe a +0 dagger a cursed +0 leather armour (9, -38, D:6) a cursed +0 ring mail (13, -12, D:6) a +0 mace (46, -46, D:6) an arrow (46, -45, D:6) an arrow (46, -44, D:6) an arrow (46, -41, D:6) a +0 shortbow 13 arrows Level 7 of the Dungeon (10, 21, D:7) a +0 giant spiked club a +0 giant club (24, -7, D:7) a +0 scale mail a +0 rapier (25, -7, D:7) a +0 robe a +0 dagger (32, -10, D:7) a cursed -2 hunting sling a +0 robe a +0 dagger a +0 chain mail a +0 hand axe (32, -9, D:7) a +0 robe a +0 dagger (41, -21, D:7) a book of Geomancy Level 8 of the Dungeon (0, 0, D:8) a +0 club (1, -7, D:8) a +0 hand axe (3, -6, D:8) an arrow (5, -8, D:8) a +0 robe an arrow (7, -9, D:8) an arrow (8, -9, D:8) an arrow (10, 5, D:8) a cursed -1 glaive a +0 shortbow 19 arrows (11, 1, D:8) a +0 trident (13, -13, D:8) a +0 dagger (16, -9, D:8) a +1 shortbow of flaming (17, -9, D:8) 2 arrows (19, -9, D:8) 2 arrows (25, 10, D:8) a +0 chain mail +0 steam dragon scales the +7 mace of Attainder {holy, rF+ Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It protects you from fire. a +1 ring mail of fire resistance a cursed -3 dagger a +0 robe a +0 mace a cursed -2 plate armour (25, 28, D:8) a +0 falchion (26, 11, D:8) a +0 short sword a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +2 vampiric dagger (27, -16, D:8) a +0 hunting sling (27, 11, D:8) a +0 whip (28, 12, D:8) a +0 mace (32, 3, D:8) a +0 dagger a +0 robe (33, 2, D:8) a +0 trident (33, 5, D:8) a +0 club (39, 11, D:8) 22 arrows a +0 shortbow (40, 8, D:8) an arrow (41, 10, D:8) an arrow (42, 10, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) a +0 spear (1, -1, D:9) a +0 halberd (1, 1, D:9) the cursed +1 spear of Yesterday {speed, rPois Dex+4 SInv Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (2, 0, D:9) a +0 halberd (5, 13, D:9) a +0 giant club a +0 giant spiked club (6, 15, D:9) a +0 robe a +3 great sword (6, 16, D:9) a +0 robe a +5 spear (7, 20, D:9) a cursed +0 giant club a cursed +0 giant spiked club (7, 21, D:9) a +0 robe a +0 long sword (8, 21, D:9) a +0 robe a +3 falchion (14, 27, D:9) a +1 hat of intelligence (16, 31, D:9) a +0 short sword a +0 ring mail (23, 21, D:9) 13 arrows (29, 20, D:9) 26 bolts (31, 25, D:9) 26 arrows (41, 26, D:9) a +0 ring mail a +0 club (47, 22, D:9) a +0 robe a +6 halberd (48, 21, D:9) a +0 robe a cursed +4 long sword (48, 22, D:9) a +0 robe a cursed +0 morningstar (58, 8, D:9) a +2 scimitar of slicing Level 10 of the Dungeon (0, 0, D:10) 19 arrows (5, 8, D:10) a +0 giant club (6, -15, D:10) a +0 ring mail (11, 4, D:10) a +0 robe a cursed +0 spear (12, 3, D:10) a +0 robe a cursed +5 dagger a +3 trident of freezing a +0 robe (21, 37, D:10) a +0 troll leather armour (29, 23, D:10) a +0 short sword (30, 26, D:10) the cursed +1 falchion of Reinforcement {slice, rPois rF- Str+2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. (38, -1, D:10) a +0 rapier (43, 6, D:10) a +0 battleaxe (47, -2, D:10) a cursed +0 ring mail (56, -7, D:10) a +0 hand axe (56, -6, D:10) a +0 dagger a +0 robe (57, -7, D:10) a +0 flail a +0 chain mail (58, -7, D:10) a +0 dagger a +0 robe a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +0 hunting sling (4, -7, D:11) 13 arrows (8, -2, D:11) a +0 trident (31, 5, D:11) a +0 demon whip of electrocution (32, 5, D:11) a +0 ring mail (32, 43, D:11) a +0 plate armour (37, 19, D:11) a book of the Sky (37, 44, D:11) a lightning rod (4/4) (41, 40, D:11) a +0 whip (45, 5, D:11) a +0 dagger a +0 robe (45, 6, D:11) a +0 dagger a +0 robe (46, 5, D:11) a +0 club a +0 club (46, 6, D:11) a +0 flail (51, 18, D:11) 25 arrows (52, 19, D:11) a potion of degeneration Level 12 of the Dungeon [Shop] Jaimyg's Distillery 2 potions of curing (84 gold) a potion of heal wounds (70 gold) a potion of magic (112 gold) 2 potions of degeneration (28 gold) a potion of curing (42 gold) a potion of haste (140 gold) a potion of curing (42 gold) a potion of resistance (140 gold) (0, 0, D:12) a +0 hand axe (1, 1, D:12) a +0 mace (2, 1, D:12) a +0 flail a +0 leather armour a +0 club a +0 ring mail a +0 flail (11, -29, D:12) 3 large rocks (15, -29, D:12) a +0 cloak a cursed -3 hunting sling a +0 war axe (16, -19, D:12) 9 poisoned needles (19, -15, D:12) a Young Poisoner's Handbook (20, -29, D:12) a +0 ring mail (21, 12, D:12) a book of Summonings (22, 20, D:12) a +0 scale mail (24, 4, D:12) a +0 club a +0 scale mail (24, 5, D:12) a +0 mace a +0 plate armour (27, 4, D:12) a +0 dagger of venom a +0 robe (27, 5, D:12) a +0 dagger a +0 robe (36, -17, D:12) 24 bolts (39, -18, D:12) a +0 long sword (45, 16, D:12) an arrow (47, -7, D:12) a +0 dagger a +0 robe a +0 war axe a +0 dagger a +0 flail a +0 dagger a +0 robe (47, 5, D:12) a +0 leather armour (47, 16, D:12) a +0 shortbow 11 arrows (47, 17, D:12) a +0 giant spiked club a +0 giant club (52, -18, D:12) a book of Necromancy Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 mace (1, 4, Lair:1) 3 scrolls of noise 3 scrolls of random uselessness (3, 0, Lair:1) a +2 plate armour of fire resistance a +2 antimagic executioner's axe an uncursed ring of fire a cursed ring of teleportation (3, 1, Lair:1) a +1 chain mail of fire resistance a +3 great mace of flaming 46 sling bullets +0 acid dragon scales (4, 0, Lair:1) 8 potions of flight (4, 1, Lair:1) 4 scrolls of enchant armour 2 potions of magic 3 scrolls of remove curse 3 scrolls of immolation (5, 19, Lair:1) a +0 hand axe (19, 3, Lair:1) a book of Maledictions (21, -2, Lair:1) a +0 ring mail (23, 15, Lair:1) a +0 falchion (31, 38, Lair:1) a +0 ring mail (51, 28, Lair:1) a +0 arbalest Level 2 of the Lair of Beasts (0, 0, Lair:2) a phantom mirror (3, -8, Lair:2) 17 arrows (5, 26, Lair:2) 13 arrows (6, 21, Lair:2) a +0 leather armour (23, -6, Lair:2) a +0 long sword (35, 20, Lair:2) a +0 battleaxe (40, 2, Lair:2) a ration (53, 5, Lair:2) a black mamba corpse (skeletalised by now) (55, 20, Lair:2) a +0 rapier (65, 16, Lair:2) a +0 mace (68, 27, Lair:2) 14 bolts (69, 16, Lair:2) a water moccasin corpse (skeletalised by now) Level 4 of the Lair of Beasts (0, 0, Lair:4) an arrow (2, 9, Lair:4) a scroll of identify (16, 17, Lair:4) a blink frog corpse (17, 15, Lair:4) a crocodile corpse (19, 16, Lair:4) a +0 hand axe (28, 24, Lair:4) a water moccasin corpse (still there?) a wolf corpse (still there?) (28, 26, Lair:4) a wolf corpse (29, 21, Lair:4) 15 poisoned needles (29, 24, Lair:4) a wolf corpse (30, 24, Lair:4) a wolf corpse (30, 25, Lair:4) a wolf corpse (30, 26, Lair:4) a wolf corpse (30, 30, Lair:4) a +0 leather armour (33, 25, Lair:4) a potion of lignification (33, 28, Lair:4) a +0 hunting sling Level 5 of the Lair of Beasts (0, 0, Lair:5) an arrow (0, 1, Lair:5) an arrow a wolf corpse (2, -1, Lair:5) an arrow (2, 0, Lair:5) an arrow a wolf corpse (2, 1, Lair:5) a yak corpse (3, 1, Lair:5) 3 arrows (3, 2, Lair:5) an arrow (still there?) a hydra corpse (still there?) (4, 2, Lair:5) an arrow