Shrimp the Dungeon (0, 0, D) a +0 pair of gloves (0, 1, D) a +0 cloak (0, 3, D) a +0 helmet (0, 9, D) a +0 leather armour (0, 15, D) a catoblepas corpse (0, 17, D) a death yak corpse a death yak corpse (0, 29, D) a bullfrog corpse a hippogriff corpse a porcupine corpse a porcupine corpse (0, 38, D) a hydra corpse (skeletalised by now) (0, 39, D) a spiny frog corpse (skeletalised by now) (0, 46, D) 9 arrows (0, 47, D) 12 stones (4, 10, D) a +0 scale mail a +0 long sword (4, 15, D) a +0 giant club a +0 giant club a +4 quarterstaff of speed the +2 halberd of Punishment {elec, *Drain +Inv rPois rF+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from poison. It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. a +2 dire flail of crushing a +1 broad axe of chopping a +2 rapier of electrocution (4, 16, D) an uncursed staff of energy