SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 war axe a +0 shield the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) the Catalogue of Talismans and Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Spectral Weapon Hexes/Charms 3 (22, 1, D) a +0 shortbow (still there?) an uncursed staff of power (still there?) (23, 1, D) a plain deck of changes (24, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (26, 1, D) a book of Clouds (27, 1, D) the cursed +3 longbow "Qaositunt" {freeze, -Tele MR++ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (28, 1, D) a +0 scale mail of poison resistance (35, 1, D) a +0 short sword (38, 1, D) a +1 chain mail of fire resistance (39, 1, D) a +0 club (40, 1, D) a +3 short sword of venom (41, 1, D) the cursed +0 hand crossbow of Imue {elec, rC++ Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It greatly protects you from cold. It has a curse placed upon it. (42, 1, D) the +27 Lear's hauberk (49, 1, D) a crystal ball of energy (50, 1, D) a +0 rapier of electrocution (52, 1, D) an uncursed staff of death (53, 1, D) a book of Power (54, 1, D) a +0 dagger (61, 1, D) an uncursed amulet of warding (62, 1, D) an uncursed staff of summoning (67, 1, D) an uncursed staff of summoning (68, 1, D) the cursed +1 blowgun of the Trees {speed, *Drain rN++} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Debilitation (20, 2, D) a +1 dagger of flaming (21, 2, D) a +0 arbalest (still there?) a +2 morningstar of holy wrath (still there?) (22, 2, D) a +2 hand axe of freezing (23, 2, D) a book of Dreams (24, 2, D) 5 large rocks (still there?) 3 large rocks (still there?) (25, 2, D) a +2 quarterstaff of protection (27, 2, D) an uncursed staff of air (28, 2, D) a book of the Dragon (29, 2, D) a manual of Invocations (36, 2, D) the Compendium of the Wumpus Spells Type Level a - Regeneration Charms/Necromancy 3 b - Warp Weapon Charms/Translocation 5 c - Excruciating Wounds Charms/Necromancy 5 (37, 2, D) an uncursed staff of power (38, 2, D) a +0 war axe (39, 2, D) a book of Death (40, 2, D) a +2 hand axe of chopping (42, 2, D) an uncursed staff of death (49, 2, D) an Akashic Record (50, 2, D) a +0 long sword of electrocution (53, 2, D) a +1 cloak of poison resistance (54, 2, D) the cursed +1 dagger of Indomitability {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (55, 2, D) a box of beasts (62, 2, D) an uncursed staff of wizardry (22, 3, D) a +0 arbalest (unseen) (23, 3, D) a +0 longbow of flaming (unseen) (49, 3, D) a +1 great sword of holy wrath (unseen) (50, 3, D) a +0 morningstar a +0 leather armour a cursed -1 flail an orc corpse (51, 3, D) a +0 war axe (unseen) (3, 4, D) 981 sling bullets (unseen) (22, 4, D) an arrow (23, 4, D) a +0 longbow (still there?) a large rock (still there?) (24, 4, D) a bolt 37 arrows (22, 5, D) a large rock (23, 5, D) a +4 iron rod (12/12) (unseen) (24, 5, D) a large rock 3 arrows a bolt (25, 5, D) a +0 longbow (unseen) (49, 5, D) a +0 halberd (unseen) (24, 6, D) a javelin a large rock a bolt (50, 6, D) 3 large rocks (unseen) (51, 6, D) a +0 arbalest a +0 battleaxe 17 bolts a +0 plate armour (52, 6, D) a +2 short sword of distortion (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (24, 7, D) a large rock a bolt (40, 7, D) a +2 halberd of protection (50, 7, D) a +0 battleaxe (unseen) (51, 7, D) a bolt (4, 8, D) a +0 scale mail a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 8, D) a +3 spear a cursed +0 robe a naga corpse (52, 8, D) a +2 long sword of holy wrath (still there?) a cursed +0 mace (still there?) a bolt (still there?) (38, 9, D) a +0 dire flail (still there?) an adder corpse (still there?) (39, 9, D) the +1 flail of Power {holy, rPois rC+ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It protects you from cold. It protects you from poison. a +5 blowgun an uncursed amulet of guardian spirit a naga corpse (61, 9, D) a book of Geomancy (62, 9, D) the +1 leather armour of Melancholy {+Fly Dex+2} It affects your dexterity (+2). It lets you fly. (71, 9, D) a +0 long sword (72, 9, D) a +2 ring mail of magic resistance (40, 10, D) an anaconda corpse (52, 10, D) a warg corpse (62, 10, D) the +15 plate armour of the Game of Life {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (70, 10, D) a plain deck of changes (72, 10, D) a +0 short sword (38, 11, D) a water moccasin corpse (39, 11, D) a ball python corpse (40, 11, D) the cursed +0 scimitar of Gehenna {slice, +Fly Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you fly. It has a curse placed upon it. (70, 11, D) a +5 rapier of freezing (unseen) (71, 11, D) a +2 antimagic scimitar a +0 leather armour an elf corpse (skeletalised by now) (72, 11, D) a +0 shortbow (unseen) (70, 12, D) a +0 scimitar (unseen) (49, 13, D) the +8 trident of Upaub {freeze, rElec rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you see invisible. (50, 13, D) an uncursed amulet of rage (51, 13, D) a book of the Sky (52, 13, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. a +0 falchion of slicing (53, 13, D) a +0 rapier of draining (55, 13, D) an uncursed staff of conjuration (71, 13, D) an arrow (53, 14, D) the +5 dire flail of Ceatoemp {venom, +Blink Str-2 Int+7} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+7). It lets you blink. (54, 14, D) a book of Minor Magic (55, 14, D) the +4 falchion of Eckeg {pain, rPois MR+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (71, 14, D) an arrow (35, 15, D) the cursed +2 shortbow "Killer Bee's Death" {velocity, rPois rC+ rN+} Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (36, 15, D) a book of Death (37, 15, D) a +0 mace (38, 15, D) a +3 plate armour of cold resistance (39, 15, D) a +2 robe (40, 15, D) Lehudib's Catalogue of Earth and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (42, 15, D) a plain deck of defence (43, 15, D) the +5 quarterstaff of the Boar {freeze, rN+ Str+3 Int-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-3). It protects you from negative energy. It lets you see invisible. (36, 16, D) a plain deck of wonders (37, 16, D) a plain deck of summoning (38, 16, D) a cursed -3 ring of slaying (39, 16, D) the Catalogue of Execration and Dark Magic Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Silence Hexes/Air 5 d - Discord Hexes 8 (40, 16, D) an uncursed amulet of regeneration (41, 16, D) the amulet of Beadik {Stasis rC+ MP+9 Int+2 Stlth+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+2). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. an uncursed ring of ice (43, 16, D) a crystal ball of energy (61, 17, D) a book of Frost (62, 17, D) an uncursed staff of conjuration (64, 17, D) an uncursed staff of wizardry (71, 17, D) an uncursed staff of wizardry (72, 17, D) a +3 leather armour of poison resistance (73, 17, D) a +0 arbalest of freezing (62, 18, D) a cursed staff of air (64, 18, D) a plain deck of wonders (71, 18, D) a book of Death (72, 18, D) an uncursed ring of ice (73, 18, D) a disc of storms (72, 19, D) a cursed +1 halberd a +0 robe (35, 20, D) a +0 halberd (72, 20, D) a +1 trident a +0 robe (34, 21, D) a +0 dire flail (35, 21, D) a +0 long sword (36, 21, D) a +0 hand axe a +2 scimitar of holy wrath a purple draconian corpse (37, 21, D) a +0 hand axe a +0 war axe a +0 cloak a +0 shield the +8 dagger "Vyng" {pierce, rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. (38, 21, D) a fan of gales (53, 21, D) (unseen) (37, 22, D) a +0 hand axe (unseen) (37, 23, D) a +0 war axe (63, 23, D) a +0 quarterstaff a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (64, 23, D) a black bear corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (65, 23, D) a black bear corpse (skeletalised by now) (49, 25, D) a +1 large shield of fire resistance (50, 25, D) an uncursed staff of wizardry (51, 25, D) a disc of storms (52, 25, D) the +0 cloak of Garioc {Str+4} It affects your strength (+4). (53, 25, D) the cursed +1 plate armour of Misanthropy {Regen+ MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (54, 25, D) an uncursed staff of power (55, 25, D) a lamp of fire (50, 26, D) a +2 long sword of slicing (51, 26, D) an uncursed staff of earth (52, 26, D) an uncursed staff of power (54, 26, D) a box of beasts (61, 27, D) an uncursed staff of power (63, 27, D) an uncursed staff of death (64, 27, D) Jookies's Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Aura of Abjuration Summoning 5 d - Dragon's Call Summoning 9 (71, 27, D) a +2 glaive of venom (73, 27, D) a +0 chain mail of poison resistance (63, 28, D) a +0 buckler (unseen) (72, 28, D) an uncursed ring of protection from cold (73, 28, D) the +4 flail "Have" {vamp, rC- Str+5 Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5). It affects your intelligence (+3). It makes you vulnerable to cold. (35, 29, D) a +2 large shield of poison resistance (36, 29, D) a book of Envenomations (37, 29, D) a stone of tremors (38, 29, D) the ring of Uzigoant {rElec rC- rN++ Int+4 Dex+4} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (39, 29, D) a +1 scale mail of fire resistance (42, 29, D) a box of beasts (43, 29, D) a plain deck of destruction (44, 29, D) a +2 short sword of venom (51, 29, D) a very ugly thing corpse (skeletalised by now) (35, 30, D) an uncursed ring of wizardry (36, 30, D) a +1 spear (37, 30, D) a +3 ring mail of magic resistance (38, 30, D) the ring of Xogaj {*Confuse rPois rC+ MR++ MP+9} [ring of protection from cold] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may confuse you when you take damage. (41, 30, D) a cursed staff of earth (42, 30, D) a plain deck of summoning (43, 30, D) an uncursed staff of fire (62, 32, D) the +11 scimitar of Okawaru's Delight {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (unseen) (63, 32, D) a cursed -1 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (64, 32, D) a wolf corpse (skeletalised by now) (62, 33, D) a wolf corpse (skeletalised by now) (39, 35, D) a cursed +0 halberd (unseen) (36, 36, D) a +8 whip of distortion (unseen) (37, 36, D) a necrophage corpse (38, 36, D) a ghoul corpse (38, 37, D) a +0 robe (still there?) a cursed -3 dire flail (still there?) (50, 37, D) a +0 robe (51, 37, D) a +0 scimitar (52, 37, D) a book of Beasts (53, 37, D) a +2 hand axe of distortion (54, 37, D) a +1 shortbow of flaming (59, 37, D) the Collected Works on Hexes Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Inner Flame Hexes/Fire 3 e - Tukima's Dance Hexes 3 f - Cause Fear Hexes 4 (60, 37, D) Sif Muna's Compendium of Creative Enchantment Spells Type Level a - Corona Hexes 1 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (62, 37, D) a +2 hand crossbow of flaming (63, 37, D) a +2 short sword of distortion (70, 37, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (71, 37, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. the amulet "Nanip" {Spirit rF+ Dex-2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-2). It protects you from fire. It makes you more stealthy. (72, 37, D) a book of Frost (73, 37, D) an uncursed staff of death (38, 38, D) a +3 flail of protection the ring of Yendor {Wiz rF+ Str+2 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. a potion of blood (49, 38, D) a +0 short sword of flaming (50, 38, D) the ring of Bogix {+Inv Dex+4} [ring of invisibility] It affects your dexterity (+4). It lets you turn invisible. (51, 38, D) a cursed amulet of inaccuracy (52, 38, D) a +4 hand crossbow of flaming (53, 38, D) a +1 spear of venom (59, 38, D) the ring of Mawkuamp {rF+ MP+9 Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It affects your magic capacity (+9). (60, 38, D) a scroll of brand weapon (61, 38, D) a book of Party Tricks (63, 38, D) a +0 scimitar of electrocution (70, 38, D) a +0 scimitar (still there?) a +1 spear of venom (still there?) (71, 38, D) a +0 rapier (still there?) a +0 whip of holy wrath (still there?) (72, 38, D) a +0 long sword (still there?) a cursed staff of conjuration (still there?) (73, 38, D) a sack of spiders (51, 39, D) a +0 short sword (70, 39, D) an arrow (69, 40, D) a cursed -1 battleaxe (70, 40, D) an arrow a +0 long sword a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 40, D) a cursed -3 short sword (unseen) (50, 41, D) a +0 longbow 29 arrows a +0 leather armour (51, 41, D) a +0 long sword (still there?) the +4 long sword "Tebassuo" {freeze, *Corrode rF+++ rN+ Dex+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It renders you almost immune to fire. It protects you from negative energy. It may corrode your equipment when you take damage. (52, 41, D) a +0 short sword (unseen) (70, 41, D) an arrow (50, 42, D) a +0 long sword of flaming (still there?) a +0 rapier (still there?) (51, 42, D) 11 arrows (52, 42, D) a +0 scimitar (unseen) (69, 42, D) a +0 long sword (unseen) (70, 42, D) a +0 rapier (unseen) (52, 43, D) a +0 short sword (61, 43, D) a lamp of fire