Dungeon Sprint DCSS version 0.17-a0-1951-g62301d3 (webtiles) character file. 0 SkyBlueFox the Insei (level 1, 19/19 HPs) Began as a Draconian Monk on Oct 3, 2015. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:35 (36 turns). SkyBlueFox the Insei (Draconian Monk) Turns: 36, Time: 00:00:35 Health: 19/19 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 6 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + j - +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (curse) rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . b - +3 buckler rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour, cold-blooded, AC +4 a: Evoke Flight You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons c - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). d - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. g - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. j - the cursed +14 obsidian axe (weapon) {chop, +Fly Str+3 SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. Armour b - a +3 buckler (worn) (You found it in the Dungeon) i - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. k - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Scrolls B - a scroll of blinking {!r} Potions e - 2 potions of magic f - a potion of berserk rage {!q} h - a potion of heal wounds C - a potion of curing H - a potion of haste Comestibles a - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.6 Dodging + Level 1.7 Stealth + Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your plain brown scales are hard (AC +4). Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. Message History C - a potion of curing; h - a potion of heal wounds; H - a potion of haste B - a scroll of blinking Welcome, SkyBlueFox the Draconian Monk. Press ? for a list of commands and other information. Found eighteen items. Found eleven altars. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary Found five altars. There is a staircase leading out of the dungeon here. Items here: [[[[[[[ Found four altars. Things that are here: a +3 large shield; a +3 shield; a +3 buckler Items here: [[[[[[[ Okay, then. Things that are here: a +3 large shield; a +3 shield; a +3 buckler b - a +3 buckler Found a deep blue altar of Sif Muna. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +3 buckler. x4 You finish putting on your +3 buckler. Found a bloodstained altar of Trog. c - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} d - the +15 heavy crossbow "Sniper" {velocity, SInv} g - the +10 dark maul {crush} i - the +18 shield of the gong {rElec rN+ MR+ EV-5} j - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} You see here the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. k - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You can't wield that with a shield. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) This weapon is vampiric, and you must be Full or above to equip it. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Really wield j - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse}? It sticks to your hand! j - the cursed +14 obsidian axe (weapon) {chop, +Fly Str+3 SInv *Curse} You swing at nothing. You swing at nothing. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓_8_8_88©88_8_8_▓ ▓8..........)..8▓ ▓_..))........._▓ ▓8..)).@.......8▓ ▓_..().....}..._▓ ▓8...)..%..=...8▓ ▓_......?..|..._▓ ▓8...[..!../...8▓ ▓_...[.<......._▓ ▓8.............8▓ ▓_8_8_8_8_8_8_8_▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | SkyBlueFox the Draconian Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 10 | D | Found an iron altar of Okawaru. 10 | D | Found a radiant altar of Vehumet. 10 | D | Found a shimmering altar of Xom. 10 | D | Found a burning altar of Makhleb. 14 | D | Found a deep blue altar of Sif Muna. 23 | D | Found a bloodstained altar of Trog. 36 | D | Quit the game Vault maps used: D: sprint_v Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 35.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 35.0 +-------+-------+-------+-------+-------+----------------------