Slacking101 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets {@Q2} a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 hand crossbow the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) an uncursed staff of conjuration (50, 25, D) the Collected Works on Weightlessness and Stones Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Poisonous Vapours Poison/Air 2 no d - Bolt of Magma Conjuration/Fire/Earth 5 yes (50, 36, D) the +2 plate armour "Plog" {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (51, 24, D) a book of Fire (51, 25, D) the amulet of Daisies {+Rage rC+ MR- Int+2 SInv} [amulet of rage] It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (51, 36, D) a +0 rapier of speed (52, 24, D) an uncursed staff of conjuration (52, 25, D) a lamp of fire (52, 29, D) a bolt (52, 32, D) a bolt (52, 37, D) a +2 broad axe of venom (53, 24, D) an uncursed staff of power (53, 25, D) a lamp of fire (53, 31, D) 2 bolts (53, 36, D) a +0 ring mail of poison resistance (53, 37, D) a +1 vampiric short sword (54, 24, D) an uncursed staff of energy (54, 25, D) a bolt (54, 27, D) a bolt (54, 36, D) a +0 great mace of crushing (55, 24, D) a +0 trident (55, 30, D) a bolt (unseen) (59, 36, D) +2 shadow dragon scales (59, 37, D) a +1 shortbow of freezing (60, 36, D) a lightning rod (4/4) (61, 0, D) a +2 scale mail of poison resistance (61, 20, D) a cursed -1 whip a +0 leather armour (61, 26, D) a phial of floods (61, 36, D) a +2 flail of crushing (61, 37, D) a cursed ring of attention (62, 1, D) an uncursed staff of summoning (62, 8, D) a +3 ring of dexterity (62, 9, D) an uncursed staff of fire (62, 10, D) a +0 robe (62, 16, D) an uncursed staff of conjuration (62, 17, D) an uncursed staff of death (62, 19, D) a +0 short sword a +1 hand crossbow of velocity (62, 37, D) a +4 mace of protection (62, 43, D) a cursed +0 spear a +0 robe (63, 0, D) a +1 ring mail of poison resistance (63, 8, D) a +3 scale mail of positive energy (63, 16, D) an uncursed staff of power (63, 17, D) the +4 hand crossbow of Pikki {venom, MR- Str+9 Int+3} It poisons the ammo it fires. It affects your strength (+9). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (63, 18, D) a +0 mace a +0 plate armour (63, 21, D) a +0 glaive a cursed +0 chain mail a +2 dagger of speed a +0 scale mail (63, 22, D) a +0 dagger a cursed +0 robe (63, 26, D) an uncursed ring of stealth (63, 27, D) a +2 scale mail of fire resistance (63, 36, D) a book of Maledictions (63, 37, D) a +0 quarterstaff of crushing (64, 16, D) a +0 dagger (64, 21, D) a +0 falchion (64, 26, D) a phial of floods (65, 26, D) a +4 chain mail of fire resistance (67, 0, D) an uncursed amulet of the gourmand (68, 0, D) a +2 robe of positive energy (69, 36, D) the cursed +1 dagger of Ditwotz {speed, *Corrode *Slow rElec Str+9} Attacks with this weapon are significantly faster. It affects your strength (+9). It insulates you from electricity. It may corrode you when you take damage. It may slow you when you take damage. It has a curse placed upon it. (70, 8, D) a +0 dagger (70, 9, D) the +0 staff of Battle (70, 10, D) a +0 mace a +0 leather armour (70, 36, D) a +2 leather armour of positive energy (70, 37, D) a +0 short sword of venom (71, 8, D) a +3 ring of strength (71, 11, D) a +2 vampiric spear a +0 robe (71, 12, D) a +0 leather armour a +0 short sword a +0 whip (71, 16, D) a +0 spear of piercing (71, 17, D) the +8 chain mail of Fotut {rElec rF- Dex+7 Stlth+} It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (71, 26, D) a +4 hand axe of freezing (71, 36, D) an uncursed staff of fire (71, 37, D) an uncursed staff of cold (72, 8, D) a +3 quarterstaff of speed (72, 9, D) the +7 scimitar of Destiny {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (72, 17, D) a crystal ball of energy (72, 26, D) a +0 falchion of flaming (72, 37, D) the cursed +1 arbalest "Jaomipsei" {elec, rElec Str-3 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (73, 16, D) a +2 morningstar of protection (73, 17, D) a +6 scimitar of slicing (73, 27, D) a +2 hunting sling of freezing (73, 36, D) a book of Party Tricks (74, 28, D) a cursed -2 flail a +0 robe (75, 1, D) a +0 dagger of draining