Slacking101 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets {@Q2} a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (14, 2, D) a +0 leather armour a +0 short sword a +1 hand crossbow (61, 0, D) an uncursed staff of summoning (61, 8, D) a +0 trident (61, 10, D) a +0 trident 2 boomerangs of dispersal (61, 11, D) a +3 antimagic spear a merfolk corpse (skeletalised by now) (62, 0, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of earth (62, 9, D) a +4 ring mail of fire resistance (62, 11, D) a +0 trident (63, 0, D) a +1 halberd of protection (63, 11, D) a cursed -2 trident a throwing net {=f!f} (67, 0, D) the +3 helmet of Poor Excuses {+Blink MR+ Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you blink. (68, 0, D) a +2 war axe of freezing (69, 33, D) a large rock (70, 8, D) the cursed +0 whip "Innetal" {elec, rC++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It has a curse placed upon it. (70, 9, D) an uncursed staff of wizardry (70, 33, D) a large rock (71, 16, D) a +2 longbow of flaming (71, 17, D) a +2 rapier of venom (71, 26, D) a phial of floods (71, 27, D) a sack of spiders (71, 31, D) the cursed +0 trident of Lomutoc {elec, rPois rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from poison. It has a curse placed upon it. (unseen) (72, 8, D) a +2 robe of magic resistance (72, 9, D) a +3 ring mail of poison resistance (72, 17, D) the ring "Sycwok" {Ice Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (72, 27, D) the +1 ring mail of Pethumu {MR+} It affects your resistance to hostile enchantments. (72, 31, D) a bolt (72, 32, D) a bolt (unseen) (73, 17, D) a +2 dagger of venom (73, 27, D) a box of beasts (73, 31, D) a large rock (still there?) 2 bolts (still there?)