Smoky173 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, 0, D:1) a +0 helmet (15, 27, D:1) a +0 club (26, 18, D:1) a +0 hand axe (32, -24, D:1) a +0 club (34, -22, D:1) a +0 whip (36, -20, D:1) a +0 dagger (38, -23, D:1) a +0 dagger a +0 ring mail (45, 18, D:1) a +0 hand axe (50, 18, D:1) a +0 short sword (57, -29, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -34, D:2) a +0 club (2, -1, D:2) a +0 sling a +0 club a +0 trident (11, 0, D:2) a +0 ring mail (12, -5, D:2) a +0 dagger (14, 1, D:2) the +11 sling "Ehise" {vorpal, rElec Int+6 Dex-3 SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (18, -9, D:2) a +0 mace (20, -9, D:2) a +0 whip (33, -18, D:2) 4 stones (40, -25, D:2) a +0 short sword (48, -24, D:2) a +0 short sword 4 stones Level 3 of the Dungeon (0, 0, D:3) a +1 antimagic dagger a +0 sling (1, 17, D:3) a +0 dagger (3, -3, D:3) a +1 spectral club a +0 plate armour (4, -9, D:3) a +0 pair of gloves (4, 4, D:3) a +0 scale mail a +0 flail (10, 1, D:3) a +0 leather armour (23, 3, D:3) a bat corpse (skeletalised by now) (25, 13, D:3) 5 stones (27, 3, D:3) a +0 spear (30, 18, D:3) a +0 dagger a goblin corpse (skeletalised by now) (41, 43, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 sling (6, -2, D:4) a +0 club 5 stones (24, 7, D:4) a +0 ring mail