Sneal Level 1 of the Dungeon (4, 8, D:1) a cursed +0 leather armour (10, -7, D:1) a +0 dagger (17, 15, D:1) a +0 whip (21, 11, D:1) 30 sling bullets (25, 6, D:1) 20 stones (27, -4, D:1) 16 stones (32, -13, D:1) a +0 dagger (37, 12, D:1) a +0 club (44, 6, D:1) a +0 centaur barding (48, 25, D:1) a +0 robe (49, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 22 stones (11, 31, D:2) a +0 dagger (15, -2, D:2) a +0 short sword 5 stones (22, 1, D:2) a +0 dagger (32, -12, D:2) a +0 robe (36, 29, D:2) a +0 club (42, -1, D:2) a +0 robe Level 3 of the Dungeon (2, 16, D:3) 4 stones a +0 dagger (9, 13, D:3) 11 arrows (9, 16, D:3) a +0 trident (11, 18, D:3) a +0 dagger (33, 22, D:3) a +0 robe a cursed +2 great sword of freezing (34, 17, D:3) 9 arrows (35, 47, D:3) a stone (38, 5, D:3) a +0 robe (40, 11, D:3) a +0 trident a +0 robe (40, 36, D:3) a cursed +0 leather armour (41, 11, D:3) a cursed +0 falchion a +0 robe (41, 47, D:3) a +0 hunting sling 7 stones (45, 12, D:3) a +0 war axe (45, 13, D:3) a +0 hand axe a +0 leather armour a +0 flail a +0 scale mail (49, 20, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 11 sling bullets (0, 24, D:4) a +0 dagger a +0 robe (1, 15, D:4) a +0 dagger (1, 23, D:4) a +0 club (4, -8, D:4) a +0 scale mail a +0 club (5, 21, D:4) a +0 dagger a +2 robe of cold resistance a +2 flail of draining a cursed +0 scale mail (6, 5, D:4) 26 bolts (6, 21, D:4) a +0 dagger a +0 robe (10, -10, D:4) a cursed +0 club (11, -10, D:4) a +2 whip of draining (12, -25, D:4) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (13, -16, D:4) a scroll of remove curse (13, -4, D:4) a +0 leather armour a +0 ring mail a +0 mace a cursed -2 trident (13, -1, D:4) a cursed +0 club (13, 22, D:4) 20 stones (14, -4, D:4) a +0 trident (21, -10, D:4) a cursed -1 club (23, 1, D:4) a +0 dagger a +0 robe (24, -19, D:4) a +0 flail (24, 1, D:4) a +0 hand axe a +0 leather armour (25, -21, D:4) the cursed -3 cloak of the Accordion {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 1, D:4) a +2 ring mail of magic resistance a +0 club Level 5 of the Dungeon (21, -11, D:5) a +0 giant club (25, -10, D:5) a scroll of identify (27, -23, D:5) a +0 scythe of protection (unseen) (29, -35, D:5) a +0 hunting sling (33, -29, D:5) 11 gold pieces (33, -2, D:5) 20 gold pieces (34, -16, D:5) a +0 short sword (37, -16, D:5) a +0 flail (39, 0, D:5) a stone (41, -1, D:5) a stone (45, -16, D:5) a +0 robe (46, -8, D:5) a stone (47, -5, D:5) a stone (50, -2, D:5) a stone (52, -9, D:5) the cursed +0 hand axe "Koaklitt" {freeze, Str+4 Dex-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-3). It lets you see invisible. It has a curse placed upon it. (54, -2, D:5) a +0 dagger a +0 leather armour (55, -2, D:5) a +0 hunting sling 11 stones a +0 dagger a +0 robe (55, 0, D:5) a stone