Steforg Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, 25, D:1) 10 arrows (23, 32, D:1) a +0 dagger (39, 39, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a scroll of immolation (3, 12, D:2) a scroll of immolation (5, 6, D:2) a +0 dagger (6, 10, D:2) a +0 dagger (13, 14, D:2) a +0 short sword (13, 28, D:2) a +0 club a +0 club (16, 47, D:2) a +0 dagger (20, 38, D:2) a +0 dagger (20, 44, D:2) a +0 hand axe a +0 ring mail (22, 12, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 0, D:3) a +0 robe (8, 1, D:3) a +0 club (21, -6, D:3) a +0 club (22, -18, D:3) a +0 leather armour a +0 mace (27, -38, D:3) a +0 short sword (31, -41, D:3) 17 bolts (31, -30, D:3) a +0 robe (32, -5, D:3) a +0 dagger (33, -5, D:3) a stone (36, -15, D:3) a stone (36, -13, D:3) a stone (36, -12, D:3) a stone (36, -11, D:3) a stone (46, -4, D:3) a +0 hunting sling (50, -38, D:3) a cursed ring of teleportation (50, -37, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +1 dagger of venom (2, 3, D:4) a +0 robe a cursed -2 dagger (3, 3, D:4) a +0 ring mail a cursed -3 hand axe (11, 18, D:4) a +0 club (17, 9, D:4) a +0 flail (26, 17, D:4) a +0 ring mail (36, 37, D:4) a +0 flail (37, 1, D:4) 14 bolts (39, 11, D:4) 12 bolts (41, 36, D:4) a +0 club a +0 leather armour a +0 falchion a +1 dagger of draining (42, 10, D:4) a +0 club Level 5 of the Dungeon (1, 13, D:5) an arrow (10, 0, D:5) a +0 scale mail (11, -7, D:5) a +0 hand axe (19, -18, D:5) 4 boomerangs (21, -25, D:5) a +0 flail (22, -17, D:5) a +0 spear (23, -22, D:5) a +0 spear (37, 13, D:5) a +0 hunting sling (38, -16, D:5) a +0 war axe a +0 shortbow (39, -14, D:5) a +0 spear 2 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 club (11, -8, D:6) a +0 ring mail (26, -33, D:6) a +0 robe a +0 dagger a +0 hand axe a +0 leather armour (26, -31, D:6) a +0 flail (29, -34, D:6) a +0 dagger a +0 ring mail a +0 short sword 5 boomerangs a cursed -1 mace (30, -21, D:6) a +0 spear (39, -31, D:6) the +7 short sword "Killer Bee's Curse" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). Level 7 of the Dungeon (0, 0, D:7) 24 bolts (0, 2, D:7) a +0 hand axe (2, -19, D:7) a +0 flail (7, -5, D:7) a +0 dagger a +0 leather armour a +0 hand axe a +0 ring mail (12, 3, D:7) a +0 hand axe a +0 animal skin (12, 12, D:7) 17 sling bullets (14, -10, D:7) a stone (15, -10, D:7) a stone (16, -10, D:7) a stone (18, -10, D:7) a stone (19, 0, D:7) a +2 short sword of electrocution (21, -1, D:7) 9 gold pieces (unseen) (22, -1, D:7) 2 rations (22, 0, D:7) a ration (27, -13, D:7) a +0 robe a +0 dagger (31, 3, D:7) an uncursed ring of attention (32, 16, D:7) an uncursed amulet of guardian spirit a +0 helmet a +0 hand axe (38, 2, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Anyirghea's Jewellery Shop a cursed amulet of harm (324 gold) the ring "Maon" {*Drain rC+++ SInv} (616 gold) [ring of see invisible] It renders you almost immune to cold. It lets you see invisible. It causes draining when unequipped. a +2 ring of strength (90 gold) the ring "Gihimaer" {rElec rF- AC+3 Str-3 Int+10} (512 gold) [ring of protection] It affects your AC (+3). It affects your strength (-3). It affects your intelligence (+10). It makes you vulnerable to fire. It insulates you from electricity. a +6 amulet of reflection (702 gold) an uncursed ring of wizardry (360 gold) an uncursed ring of resist corrosion (240 gold) a cursed ring of attention (54 gold) an uncursed ring of fire (300 gold) an uncursed amulet of guardian spirit (360 gold) an uncursed ring of fire (300 gold) an uncursed ring of protection from magic (300 gold) (21, 11, D:8) a +0 giant spiked club (23, -22, D:8) a +0 robe a cursed +3 spear (25, -22, D:8) a cursed +0 robe a cursed +0 dagger (26, -15, D:8) 24 bolts (26, 8, D:8) a +0 whip (33, -14, D:8) a cursed +1 halberd a +0 robe a +0 halberd a +0 robe (42, -13, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 battleaxe (1, -11, D:9) a +0 hand axe a +0 ring mail (1, -10, D:9) a +0 morningstar (1, -8, D:9) a cursed -2 dagger a +0 robe a +0 scale mail a +0 dagger a +0 robe (11, -19, D:9) a +0 leather armour (11, -12, D:9) a +0 hand axe (15, -10, D:9) a +0 trident of freezing (23, -38, D:9) a +0 robe (29, -34, D:9) a +3 dagger of chaos a +0 robe (31, -3, D:9) a potion of degeneration (43, -40, D:9) a +0 giant club (51, -34, D:9) a potion of degeneration (52, 9, D:9) a +0 quarterstaff (54, 9, D:9) a +0 hand axe (54, 11, D:9) a +0 hand axe (56, 12, D:9) the +9 hand axe of Koufuk {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. the +5 dagger of the Nine Ghosts {freeze, *Noise *Corrode +Rage rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you go berserk. It may make noises in combat. It may corrode you when you take damage. Level 10 of the Dungeon (0, 0, D:10) a cursed ring of attention (1, -16, D:10) a +5 falchion of electrocution (6, 23, D:10) a +0 shortbow (7, 18, D:10) a +0 short sword a +0 cloak (19, -10, D:10) a +0 giant club (21, 20, D:10) a +0 pair of gloves (29, 13, D:10) a +0 leather armour a +0 club a +0 short sword a +0 dagger a +0 robe a +0 long sword a +0 plate armour (32, 22, D:10) a +0 ring mail (32, 28, D:10) a +0 leather armour (33, -2, D:10) a +0 pair of gloves (42, 2, D:10) 24 arrows (unseen) (46, 12, D:10) a cursed -1 robe a +3 spear (47, 13, D:10) a +0 robe a +0 war axe (48, -5, D:10) a +0 plate armour (48, 13, D:10) a +0 robe a cursed +0 great sword (48, 17, D:10) a cursed +0 plate armour (49, 16, D:10) a +0 robe a cursed +1 falchion Level 11 of the Dungeon (0, 0, D:11) 13 gold pieces (12, -11, D:11) an arrow (13, -9, D:11) an arrow (13, -7, D:11) a +0 shortbow (unseen) (20, 14, D:11) a stone (20, 15, D:11) 2 stones (21, 2, D:11) a +0 ring mail (21, 24, D:11) 2 javelins (26, 17, D:11) 3 arrows (26, 23, D:11) a stone a +0 centaur barding (26, 24, D:11) 4 javelins a stone (27, 6, D:11) 12 stones (27, 10, D:11) a throwing net (27, 17, D:11) an arrow (27, 21, D:11) 13 gold pieces (27, 29, D:11) 2 arrows (28, 10, D:11) a throwing net (28, 27, D:11) a +0 giant club (28, 28, D:11) a throwing net 3 javelins (29, 28, D:11) a +0 robe a +0 dagger (29, 29, D:11) a +0 giant club a +0 giant club (32, 30, D:11) a stone (33, 30, D:11) 2 stones (34, 29, D:11) 2 stones (35, 2, D:11) a stone (36, 28, D:11) a stone (39, 15, D:11) a +0 giant spiked club (40, 18, D:11) a +0 giant spiked club a +0 giant club (43, 17, D:11) a +0 short sword (48, 35, D:11) 20 sling bullets the Ecumenical Temple (3, 4, Temple) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 whip (2, -12, Lair:1) a +0 leather armour (8, -31, Lair:1) 13 stones (9, -4, Lair:1) a +0 pair of boots (9, 8, Lair:1) a stone (10, 8, Lair:1) a stone (18, -4, Lair:1) a +0 pair of boots (24, -6, Lair:1) a +2 whip of freezing Level 2 of the Lair of Beasts (0, 0, Lair:2) an uncursed amulet of guardian spirit (22, -12, Lair:2) a potion of degeneration (26, 4, Lair:2) a +0 flail (26, 39, Lair:2) a +0 ring mail (38, 19, Lair:2) a +0 shortbow (40, 25, Lair:2) a +0 scimitar of holy wrath (42, 12, Lair:2) a +2 scimitar of flaming a +0 robe (47, -13, Lair:2) a +0 dagger (48, 29, Lair:2) a ration Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (5, 17, Lair:3) a +0 spear (12, -26, Lair:3) 2 arrows (12, 7, Lair:3) the +10 plate armour of Honesty {rElec rPois Str-2 Dex+5} It affects your strength (-2). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (16, 12, Lair:3) a +0 helmet (34, -12, Lair:3) a +0 robe a +3 dagger of holy wrath (54, -4, Lair:3) 18 sling bullets a throwing net 3 silver javelins 64 poisoned darts the cursed +1 hand axe "Fukke" {drain, MP+9 Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your magic capacity (+9). It has a curse placed upon it. a +1 falchion a +0 hunting sling a +0 hand crossbow Level 4 of the Lair of Beasts (0, 0, Lair:4) a dream sheep corpse (5, 9, Lair:4) a +0 short sword (11, 9, Lair:4) a +0 short sword (14, 16, Lair:4) a +0 hand axe (21, -9, Lair:4) a +0 hunting sling (22, -10, Lair:4) a +0 robe (40, 14, Lair:4) an arrow (42, 18, Lair:4) an arrow (43, 18, Lair:4) an arrow (45, 3, Lair:4) a stone (46, -5, Lair:4) an arrow (46, 4, Lair:4) a stone (49, -4, Lair:4) a +0 scimitar (51, 0, Lair:4) a +0 scale mail (51, 17, Lair:4) a +0 spear (52, -7, Lair:4) a death yak corpse (55, 28, Lair:4) a +0 flail