SuperMarion Level 1 of the Dungeon (0, 0, D:1) a club (6, 7, D:1) a club (13, 8, D:1) a stone (15, 8, D:1) a stone (16, 8, D:1) a stone (17, 8, D:1) a stone (43, 9, D:1) a whip (24, 10, D:1) a chain mail (30, 10, D:1) a ring mail (0, 14, D:1) a club (unseen) (32, 26, D:1) 23 stones (24, 28, D:1) a mace (-4, 31, D:1) a club (24, 34, D:1) a ring mail (41, 35, D:1) 3 needles of paralysis (33, 37, D:1) 21 bolts Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (0, 2, D:2) a stone (1, 10, D:2) a bat corpse (1, 16, D:2) 18 stones (20, 24, D:2) a giant newt corpse (2, 32, D:2) a club a goblin corpse (skeletalised by now) (14, 37, D:2) a dagger a kobold corpse (-10, 42, D:2) a hunting sling (-12, 43, D:2) a kobold corpse (skeletalised by now) (-6, 43, D:2) a bat corpse (skeletalised by now) (-15, 52, D:2) a quokka corpse (skeletalised by now) (-13, 54, D:2) a jackal corpse (skeletalised by now) (-11, 54, D:2) a jackal corpse (skeletalised by now) (-8, 54, D:2) 18 sling bullets