Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1778738138799527647 55 Syis the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 16, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1765 turns). Syis the Conjurer (Deep Elf Conjurer) Turns: 1765, Time: 00:02:07 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 8/10 EV: 12 Int: 24 God: Gold: 107 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -3) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a +6 ring of dexterity Scrolls h - a scroll of identify {unknown} i - a scroll of butterflies {unknown} Potions c - a potion of mutation {unknown} d - a potion of haste {unknown} f - a potion of curing {unknown} g - a potion of brilliance {unknown} j - a potion of degeneration {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 1.5 Translocations + Level 1.1 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 22% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Starburst Conj/Fire 7% 6d4 99% 6 Maxwell's Capacitive Co Air 4% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Unknown command. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The adder bites you. The adder barely misses you. The gnoll barely misses you. The adder bites you but does no damage. The gnoll completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The adder completely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. The adder bites you. The gnoll hits you with a +0 club! The adder bites you. You are poisoned. The adder poisons you! A rat comes into view. Magic courses through your body. You feel sick. The adder closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The rat squeaks loudly. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ### #.#### #####...... #....# #.........# ####.# #........ #.########.........# #.......)'.......... ##########.........# #........ ########........ #@))............ #.S##'##......### #.##..g##.....# .r.#..#.)#........ ....#.# #.#)#...... ......'g .'.#...... ......#. .#.#...... ......# #.#.##### .. # You could see an adder and a rat. Vanquished Creatures 4 gnolls (D:2) 3 ball pythons (D:1) 3 endoplasms A giant cockroach (D:2) A hobgoblin (D:2) 8 jackals (D:2) A quokka (D:1) 2 bats (D:2) 3 frilled lizards 5 goblins A kobold (D:1) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 258 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1120 | D:2 | Reached skill level 1 in Translocations 1163 | D:2 | Learned a level 2 spell: Searing Ray 1327 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1751 | D:2 | Reached skill level 1 in Air Magic 1765 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic D:2: layout_basic, minmay_box_of_dots Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.5 Dodging | 3 | 3.0 Air Magic | 1 | 1.1 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 27 Searing Ray || 14 Use: Potion || 2 Armour: Robe || 11 Dodge: Dodged || 8