Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14970719178959116642 19 Syis the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Apr 19, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (834 turns). Syis the Conjurer (Deep Elf Conjurer) Turns: 834, Time: 00:00:54 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 55% Magic: 1/8 EV: 12 Int: 22 God: Gold: 43 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -5), enlightened, flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold (left hand) Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.9 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Confusing Touch Hex 3% N/A 34% 3 Sigil of Binding Hex 3% N/A 34% 3 Vampiric Draining Necr 3% 2d6 34% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You are out of magic! An adder comes into view. An adder is nearby! An adder is nearby! A hobgoblin comes into view. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The adder hisses angrily. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. You feel sick. The adder closely misses you. x2 You barely miss the adder. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ..# ######## # #.# ##......# #.##.###....##.###### # #........#....<....# #.##.##.####.####.####.# #....##.# #.####.# ........## #....<.# .#.......########## #.#...†gS@.......# .........##.......# ##.##.....#......># ... ##..........^.# ## #.............# .............## ##....###......# ###.## ##.####.# #. .. . You could see an adder and a hobgoblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 325 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 552 | D:1 | Reached skill level 1 in Translocations 778 | D:2 | Learned a level 2 spell: Searing Ray 834 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring D:2: layout_loops_cross, serial_shops, shop, chequers_jeans Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Dodging | | 2.9 Stealth | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 24 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 3