Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8731010254291758522 4930 Syis the Magician (level 10, -6/59 HPs) Began as a Deep Elf Conjurer on Apr 24, 2024. Was a Follower of Cheibriados. Mangled by a two-headed ogre ... wielding a +0 giant club (30 damage) ... on level 8 of the Dungeon. The game lasted 00:18:11 (9825 turns). Syis the Magician (Deep Elf Conjurer) Turns: 9825, Time: 00:18:12 Health: -6/59 AC: 3 Str: 4 (6) XL: 10 Next: 27% Magic: 11/23 EV: 18 Int: 36 God: Cheibriados [*.....] Gold: 451 SH: 0 Dex: 15 Spells: 16/23 levels left rFire + . . p - staff of fire rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.29/turn r - +6 ring of intelligence MPRegen 0.18/turn %: no passive effects @: studying Long Blades, very slow A: no striking features a: Renounce Religion, Bend Time You were on level 8 of the Dungeon. You worshipped Cheibriados. Cheibriados was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 451 gold pieces. Inventory: Armour a - a +0 robe (worn) o - a +0 cloak (worn) s - the +1 scale mail of Valour {+Inv Regen+ MP+9 Dex-3} (You found it on level 4 of the Dungeon) Dex-3: It affects your dexterity (-3). MP+9: It affects your magic capacity (+9). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Magical Staves p - a staff of fire (weapon) Jewellery h - a +5 ring of evasion (left hand) r - a +6 ring of intelligence (right hand) t - a ring of see invisible Wands j - a wand of flame (16) u - a wand of paralysis (8) y - a wand of quicksilver (8) Scrolls c - a scroll of blinking {unknown} f - a scroll of fear {unknown} m - 2 scrolls of identify {unknown} n - a scroll of fog {unknown} v - a scroll of noise {unknown} w - a scroll of vulnerability {unknown} A - a scroll of butterflies {unknown} Potions b - a potion of invisibility d - a potion of degeneration e - a potion of mutation {unknown} g - 3 potions of lignification {unknown} i - 3 potions of resistance k - 2 potions of might {unknown} l - 3 potions of curing q - a potion of attraction {unknown} x - a potion of ambrosia {unknown} z - a potion of enlightenment {unknown} Skills: + Level 5.2 Fighting + Level 1.1 Armour + Level 3.6 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 7.2 Conjurations - Level 7.0 Translocations + Level 7.2 Earth Magic + Level 6.7 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 59% 2d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 100% N/A 1% 2 Dazzling Flash Conj/Hex 78% N/A 1% 3 Gell's Gravitas Tloc 59% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 59% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 30% N/A 3% 3 Lee's Rapid Deconstruct Erth 30% 3d16* 4% 5 Animate Armour Summ/Erth 78% N/A 7% 4 Dimensional Bullseye Hex/Tloc 19% N/A 7% 4 Fulminant Prism Conj/Alch 19% 3d11 7% 4 Leda's Liquefaction Alch/Erth 19% N/A 7% 4 Call Canine Familiar Summ 13% N/A 9% 3 Sigil of Binding Hex 13% N/A 9% 3 Bombard Conj/Erth 30% 9d5 24% 6 Curse of Agony Necr 13% N/A 63% 5 Silence Hex/Air 6% N/A 63% 5 Lehudib's Crystal Spear Conj/Erth 30% 10d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 : Message History As you open the door, it creaks loudly! You hear two shouts! A water moccasin comes into view. A water moccasin is nearby! The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin barely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you! The searing ray hits the water moccasin! You kill the water moccasin! Cheibriados thoroughly appreciates the change of pace. You finish channelling your searing ray. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the tree! The two-headed ogre is moderately wounded. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is heavily wounded. You hear an angry buzzing noise. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .......#........#.†...#...###+## .......#........#.....#.... ...<...#........+.....#..... ####...#........####### ..##. .###...###'#.....# ...........#.....# †..........#.....# .##'########.....# l#...♣ ♣♣♣♣♣@# ....♣♣ ♣♣O.♣ .♣♣♣♣♣♣♣ ♣♣♣ .≈≈≈.≈≈. ........ ...≈...≈ ..≈♣≈... .#♣≈.... #♣ §...≈ You could see a two-headed ogre. Vanquished Creatures A two-headed ogre (D:7) Maggie (D:6) A hornet (D:5) Sigmund (D:2) A wyvern (D:8) 6 yaks (D:8) 2 steam dragons Menkaure (D:5) 4 water moccasins A black bear (D:6) A sky beast (D:8) 2 ogres An ice beast (D:7) A crocodile (D:8) 2 phantoms (D:5) 2 bullfrogs 2 scorpions (D:5) A killer bee (D:8) 2 bombardier beetles 2 centaur zombies (D:5) Crazy Yiuf (D:3) A centaur skeleton (D:5) 4 orc priests A hound (D:6) Jessica (D:2) Natasha (thrice) (D:2) 4 iguanas 3 scorpion zombies (D:5) 4 orc wizards 10 gnolls A gnoll zombie (D:6) 2 orc zombies (D:6) 5 adders 2 dart slugs A ribbon worm (D:2) 21 orcs 4 ball pythons 2 endoplasms (D:1) 4 giant cockroaches 5 hobgoblins 3 jackals (D:3) 4 kobolds A quokka (D:3) 4 bats 4 frilled lizards 3 goblins 14 rats 147 creatures vanquished. Vanquished Creatures (others) An iguana (D:8) 1 creature vanquished. Grand Total: 148 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 507 | D:1 | Reached skill level 1 in Translocations 614 | D:1 | Learned a level 2 spell: Searing Ray 1116 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1148 | D:2 | Noticed Jessica 1153 | D:2 | Killed Jessica 1154 | D:2 | Reached skill level 5 in Conjurations 1467 | D:2 | Noticed Natasha 1469 | D:2 | Noticed Sigmund 1472 | D:2 | Killed Natasha 1473 | D:2 | Reached XP level 4. HP: 22/24 MP: 7/12 1479 | D:2 | Killed Sigmund 1480 | D:2 | Reached skill level 5 in Spellcasting 1480 | D:2 | Reached XP level 5. HP: 14/28 MP: 0/14 1939 | D:2 | Noticed Natasha 1946 | D:2 | Killed Natasha 1947 | D:2 | Reached XP level 6. HP: 32/32 MP: 9/16 2098 | D:2 | Noticed Natasha 2102 | D:2 | Killed Natasha 2668 | D:3 | Noticed a water moccasin 2672 | D:3 | Killed a water moccasin 3220 | D:3 | Found a runed translucent door. 3221 | D:3 | Noticed Crazy Yiuf 3495 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3498 | D:3 | Killed Crazy Yiuf 3605 | D:4 | Identified the +1 scale mail of Valour {+Inv Regen+ MP+9 | Dex-3} 3666 | D:4 | Reached XP level 7. HP: 34/36 MP: 10/18 4653 | D:5 | Entered Level 5 of the Dungeon 4656 | D:5 | Noticed a hornet 4667 | D:5 | Killed a hornet 4668 | D:5 | Reached skill level 5 in Translocations 4798 | D:5 | Found Imin's Book Boutique. 5012 | D:5 | Reached skill level 1 in Fighting 5012 | D:5 | Reached XP level 8. HP: 43/43 MP: 7/20 5503 | D:5 | Noticed Menkaure 5509 | D:5 | Killed Menkaure 5785 | D:5 | You fall into a shaft and drop 3 floors! 5795 | D:8 | Reached skill level 1 in Earth Magic 5795 | D:8 | Reached skill level 1 in Evocations 5927 | D:8 | Reached XP level 9. HP: 38/52 MP: 2/21 6280 | D:7 | Noticed a two-headed ogre 6288 | D:7 | Killed a two-headed ogre 6289 | D:7 | Reached skill level 5 in Fighting 6289 | D:7 | Reached skill level 5 in Evocations 6510 | D:6 | Noticed Maggie 6531 | D:6 | Killed Maggie 7160 | D:6 | Found a staircase to the Ecumenical Temple. 7217 | D:6 | Found a transporter. 7279 | Temple | Entered the Ecumenical Temple 7284 | Temple | Became a worshipper of Cheibriados the Contemplative 7630 | D:6 | Found a transporter. 7967 | D:6 | Reached XP level 10. HP: 41/59 MP: 14/22 9321 | D:7 | Found a blossoming altar of Fedhas. 9630 | D:8 | Reached skill level 1 in Armour 9773 | D:8 | Reached * piety under Cheibriados 9823 | D:8 | Noticed a two-headed ogre 9825 | D:8 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring, minmay_tripent D:2: layout_basic, minmay_rat_gold_closets, uniq_sigmund, uniq_natasha, uniq_jessica D:3: layout_basic, uniq_crazy_yiuf_cottage D:4: layout_basic, minmay_manual_mandibuliform D:5: layout_basic, serial_shops, shop, serial_undead, serial_undead_c, serial_undead_a, serial_undead_b, serial_undead_f, serial_undead_d, serial_undead_c, minmay_stone_trees_large, uniq_menkaure D:6: gammafunk_cloud_chamber, layout_basic, minmay_temple_entry_gardened_gates, nicolae_tricolors, uniq_maggie D:7: layout_cave_pods, fedhas_altar_fruit_tree D:8: regret_index_malice_mire, layout_gridville, serial_shops, nicolae_shop_gaudy_bauble Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Translocations | 1 2 3 4 6 7 | 7.0 Dodging | 3 | 3.6 Conjurations | 5 6 7 | 7.2 Spellcasting | 4 5 6 7 | 7.4 Fighting | 1 4 5 | 5.2 Earth Magic | 3 7 | 7.2 Evocations | 3 6 | 6.7 Armour | 1 | 1.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 9 | 3 | | || 12 Quarterstaff | | 1 | | || 1 Punch | | 1 | | || 1 Staff | | | 17 | 24 || 41 Cast: Magic Dart | 27 | | | || 27 Searing Ray | 17 | 33 | 46 | 15 || 111 Iskenderun's Myst | | 1 | 40 | 18 || 59 Evoke: Wand | | | 5 | || 5 Use: Potion | | | 5 | 3 || 8 Scroll | | | 2 | || 2 Stab: Paralysed | | | 4 | || 4 Invisible | | | 1 | || 1 Armour: Robe | 11 | 11 | 39 | 25 || 86 Dodge: Dodged | 12 | 30 | 50 | 48 || 140