Syrassil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (21, -3, D:1) a +0 club (21, 26, D:1) a stone (23, 6, D:1) 5 stones (32, 2, D:1) a +0 short sword 3 stones (33, 8, D:1) a +0 whip (44, 29, D:1) a +0 leather armour (49, 9, D:1) a +0 whip a stone (54, 29, D:1) a +0 club a +0 leather armour a +0 short sword (60, 26, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (29, -16, D:2) a +0 mace (32, 8, D:2) a +0 dagger (33, -17, D:2) 3 stones (33, 13, D:2) a +0 club (37, 9, D:2) 7 stones a +0 scale mail (37, 11, D:2) a +0 club a +0 whip (39, -30, D:2) a +0 club (43, -7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (3, 8, D:3) a +0 short sword (10, -12, D:3) a +0 whip (10, 32, D:3) a +0 short sword 6 poisoned darts (12, 33, D:3) a +0 short sword (13, 23, D:3) the +9 hand axe "Esaxkog" {heavy, rElec rPois rC- rCorr} It deals dramatically more damage, but attacks with it are much slower. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (15, -7, D:3) a +0 short sword (16, -6, D:3) a +0 club (25, 14, D:3) 9 stones (28, 4, D:3) a +0 hand axe (38, 16, D:3) a +0 ring mail (40, 13, D:3) a +0 club (40, 14, D:3) a +0 whip (40, 15, D:3) a +0 leather armour a +0 whip (40, 18, D:3) a +0 hand axe (42, 5, D:3) a +0 plate armour (44, 8, D:3) a +1 barding Level 4 of the Dungeon (0, 0, D:4) a stone (6, -17, D:4) a stone (10, -1, D:4) a +0 flail (11, -6, D:4) a +0 spear (11, -5, D:4) a +0 whip (12, -8, D:4) a +0 whip (13, 1, D:4) a +0 hand axe (19, -11, D:4) a +0 scale mail (30, -27, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, -22, D:4) a jackal corpse (skeletalised by now) (35, 2, D:4) a wand of quicksilver (7) (52, -18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a killer bee corpse (2, -1, D:5) 17 gold pieces (7, -1, D:5) a +0 robe