TISL Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 2, D:1) a jackal corpse (skeletalised by now) (7, 13, D:1) a +0 ring mail (14, 5, D:1) a hobgoblin corpse (skeletalised by now) (15, -5, D:1) a ball python corpse (skeletalised by now) (18, 0, D:1) a +0 dagger 2 stones a kobold skeleton (20, 4, D:1) a +0 hand axe (23, -9, D:1) a +0 dagger (28, 15, D:1) a ball python skeleton (29, -14, D:1) a +0 club a +0 club (30, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, -13, D:1) a +0 club (32, 3, D:1) 7 stones (37, -9, D:1) a +2 helmet (40, 28, D:1) a +0 whip a kobold skeleton (43, 35, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (44, -18, D:1) a +0 pair of boots (46, -16, D:1) a jackal corpse (skeletalised by now) (47, -15, D:1) a ball python skeleton (47, -14, D:1) a jackal skeleton a jackal skeleton (47, 16, D:1) a hobgoblin skeleton (48, 16, D:1) a frilled lizard skeleton (48, 18, D:1) a quokka skeleton (49, -8, D:1) a bat skeleton (50, 21, D:1) 9 stones (52, -2, D:1) a +0 club (53, 27, D:1) a rat skeleton (54, -2, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (4, -29, D:2) a frilled lizard corpse (skeletalised by now) (9, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (14, -36, D:2) a +0 club (17, 4, D:2) a dart slug corpse (26, 6, D:2) an adder skeleton (40, 6, D:2) a quokka skeleton a quokka skeleton (48, -19, D:2) a +0 ring mail (59, -41, D:2) a +0 club (60, -40, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (1, -7, D:3) a staff of air (unseen) (4, -8, D:3) 13 gold pieces (30, -7, D:3) a scroll of vulnerability (33, -9, D:3) a potion of curing