TISL Level 1 of the Dungeon (0, 0, D:1) a potion of curing (4, 22, D:1) a +0 mace (5, 46, D:1) a +0 hand axe (11, 21, D:1) a potion of haste (19, 23, D:1) a +0 club (24, 15, D:1) a potion of degeneration (35, 41, D:1) a +0 club (38, 52, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (skeletalised by now) (0, 6, D:2) a potion of mutation (6, -8, D:2) a +0 leather armour (8, -9, D:2) a potion of haste (9, 7, D:2) a ball python skeleton (12, 6, D:2) a +0 club (12, 21, D:2) a +0 scythe a +0 robe (30, 26, D:2) a +0 short sword (41, -6, D:2) the +1 plate armour of the Bulwark {^Contam rElec rCorr Str-3} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (51, 10, D:2) 4 stones (53, 30, D:2) a +0 plate armour (63, 25, D:2) a +0 robe (65, 24, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Ditaim's Distillery a potion of heal wounds (50 gold) a potion of attraction (30 gold) a potion of haste (100 gold) a potion of attraction (30 gold) a potion of invisibility (80 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) a potion of invisibility (80 gold) a potion of heal wounds (50 gold) (0, 0, D:3) 2 poisoned darts (3, 4, D:3) a +0 club (17, 40, D:3) a potion of invisibility (20, 13, D:3) a granite talisman (24, 35, D:3) a +0 spear (25, -6, D:3) a +0 chain mail (26, -5, D:3) a +0 flail a +0 scale mail (33, 38, D:3) 3 stones (34, 26, D:3) a ball python corpse (skeletalised by now) (37, 1, D:3) a +0 glaive (38, -12, D:3) a +0 orcbow Level 4 of the Dungeon (0, 0, D:4) a potion of invisibility (1, -5, D:4) a +0 ring mail (16, 24, D:4) a jackal skeleton (34, 36, D:4) 4 large rocks (38, 7, D:4) a +0 club (39, 9, D:4) a +0 robe (47, 12, D:4) a +0 robe (48, 8, D:4) a potion of mutation