Tali Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 6, D:1) a +0 mace (0, 10, D:1) a +0 animal skin (2, 38, D:1) a +0 club (7, 18, D:1) a +0 leather armour (7, 22, D:1) a cursed -3 club (18, 4, D:1) a cursed -3 dagger (25, 8, D:1) a +0 dagger (27, 9, D:1) a cursed -3 short sword (27, 12, D:1) a +0 dagger (27, 13, D:1) 2 stones (28, 11, D:1) a stone (39, 21, D:1) a +0 mace (39, 30, D:1) a +0 mace of draining (43, 20, D:1) a +0 club (52, -2, D:1) a +0 club (53, 11, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club (4, -4, D:2) a +0 dagger (4, 20, D:2) a +0 dagger (8, 17, D:2) a +0 dagger (20, 5, D:2) a +0 robe (22, 9, D:2) a +0 club a +0 club (30, 13, D:2) a +0 club (32, -9, D:2) a +0 dagger (32, 30, D:2) a +0 dagger (32, 36, D:2) an uncursed ring of wizardry (53, 42, D:2) a +0 leather armour (57, 2, D:2) a +0 whip of venom (60, 2, D:2) a stone (61, 2, D:2) a stone (61, 3, D:2) a stone (65, 19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, 5, D:3) 2 stones (2, 6, D:3) a stone (2, 8, D:3) a cursed +0 dagger (3, -5, D:3) a scroll of noise (3, -4, D:3) a potion of magic (3, -3, D:3) 3 scrolls of amnesia (3, 4, D:3) 2 stones (4, -5, D:3) 8 javelins (4, -4, D:3) a +0 plate armour (4, -3, D:3) a scroll of teleportation (4, 34, D:3) a +0 hand axe (5, -5, D:3) a scarf of resistance (5, -4, D:3) a +2 dagger of speed (5, -3, D:3) a +0 ring mail (8, -6, D:3) 11 stones (8, -1, D:3) a +0 dagger (8, 35, D:3) 24 stones (8, 37, D:3) a +0 trident a +0 leather armour (9, 1, D:3) a +0 hand axe (9, 10, D:3) a +0 dagger (9, 35, D:3) a +0 flail a +0 club (9, 36, D:3) a cursed +0 ring mail (10, -1, D:3) a +0 club (10, 36, D:3) a +0 club (11, 4, D:3) 22 stones (15, 16, D:3) a stone (16, 18, D:3) a +0 dagger (35, 18, D:3) a +0 hunting sling (52, 15, D:3) 14 stones (53, 7, D:3) a +0 club a +0 hunting sling 10 stones (53, 9, D:3) a stone (53, 12, D:3) a stone (54, 12, D:3) a stone (60, 12, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Terath's Assorted Antiques the +8 storm bow {elec, penet} (1047 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a potion of heal wounds (90 gold) an uncursed staff of air (450 gold) a +2 vampiric scythe (378 gold) a cursed -3 hunting sling (1 gold) a +0 mace (54 gold) a +0 great sword (117 gold) a +4 bardiche of venom (590 gold) a +0 chain mail (81 gold) a +3 dagger of draining (370 gold) a potion of mutation (144 gold) a wand of digging (4) (288 gold) (0, 0, D:4) a +0 hand axe a +0 leather armour (16, 0, D:4) 20 stones (19, -40, D:4) a book of Geomancy (20, -41, D:4) a +0 short sword (29, -29, D:4) a +0 ring mail (37, -1, D:4) a +0 hand axe (40, -29, D:4) a +0 flail a +0 scale mail (64, -19, D:4) a cursed -1 long sword a +0 mace Level 5 of the Dungeon (7, 2, D:5) a +0 whip (10, -3, D:5) a +0 rapier (11, -9, D:5) a +0 short sword (16, -19, D:5) a +0 leather armour (18, -20, D:5) a +0 robe (19, -8, D:5) a +0 short sword a +0 leather armour (20, -8, D:5) a +0 hand axe (28, -20, D:5) a +0 ring mail (29, 7, D:5) a +0 short sword (33, 7, D:5) a +0 ring mail (38, -21, D:5) a +0 dagger (41, 6, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a book of Maledictions (8, -9, D:6) a +0 flail (24, -38, D:6) a +0 war axe (29, -14, D:6) 16 stones Level 7 of the Dungeon (0, 0, D:7) a bullfrog corpse (1, 0, D:7) a +0 dagger (unseen)