Tali Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 14, D:1) a +0 whip (8, -16, D:1) a +0 hand axe (13, 26, D:1) a staff of fire (16, 3, D:1) 19 stones (24, 17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 16, D:2) a +0 ring mail (10, 16, D:2) a +0 whip (23, 14, D:2) a +0 club (23, 16, D:2) a +0 club (25, -6, D:2) a +0 ring mail (26, 18, D:2) 4 large rocks (34, -16, D:2) a +0 short sword (51, -15, D:2) a +0 animal skin a +0 scythe Level 3 of the Dungeon (0, 27, D:3) 7 stones (2, 26, D:3) a +0 short sword (7, 28, D:3) a +0 mace a +0 leather armour (8, 26, D:3) a +2 flail of protection (8, 27, D:3) a +0 dagger a +0 robe (9, 30, D:3) a +0 rapier (11, 6, D:3) a +0 club (11, 19, D:3) 21 stones (19, 0, D:3) a +0 flail a +0 scale mail (38, 10, D:3) a +0 pair of gloves (44, 19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 3, D:4) a +1 whip of holy wrath (0, 4, D:4) a +0 dagger a +0 robe a +0 hand axe (0, 5, D:4) a +0 flail a +0 chain mail (1, 15, D:4) a +0 leather armour (24, -24, D:4) a +0 giant spiked club a +0 leather armour a +0 falchion (26, 5, D:4) a +0 flail a +0 spear (26, 6, D:4) a +0 whip (27, 2, D:4) a +0 mace a +0 leather armour (41, -15, D:4) a +0 leather armour a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +2 mace of protection (1, 0, D:5) a +4 quarterstaff of chaos a +0 cloak (7, -33, D:5) a +0 dagger (still there?) a +0 robe (still there?) (8, -19, D:5) a +0 hand axe a +0 leather armour a +1 dagger of draining a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 scale mail an orc corpse (27, -10, D:5) a +0 leather armour (31, -3, D:5) a potion of degeneration (32, -27, D:5) a +0 robe a +0 dagger (33, -27, D:5) a +0 robe a +0 dagger a +0 whip (33, -26, D:5) a +0 whip a +0 leather armour a +0 club (34, -26, D:5) a +0 ring mail a +0 falchion (35, 11, D:5) a howler monkey corpse (skeletalised by now) (39, -11, D:5) the +2 ring mail "Buykic" {Harm *Corrode rPois Will-} rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Will: It decreases your willpower.